page1 - E-Division-2024-25-Even/REPO-02 GitHub Wiki

1. Problem Definition

Need statement:

"There is a need for an engaging, interactive, and durable gaming machine that provides entertainment, enhances user reflexes, and ensures a seamless gaming experience. The machine should be user-friendly, visually appealing, and equipped with responsive controls, sound effects, and reliable mechanics to create an immersive and enjoyable experience for players of all ages."

Sl.No Questions Answer Objective/Function/Constraint
1. Key design considerations? Durability, accuracy, engagement, safety Objective
2. Ensuring long-term performance? High-quality materials, easy maintenance. Objective
3. What should be the maximum weight of Machine? Less than 2kgs Constraint
4. What should be the Size of Machine? small Objective
5. Implementing random mole appearances? Randomization algorithm controls movement. Function
6. Safety measures included? Soft hammer, enclosed electronics. Objective
7. Should the machine be user friendly? Yes Objective
8. Enhancing the gaming experience? LED lights, sounds, difficulty levels. Function
9. How much machine can cost? Try to make it within Rs 3000 Constraint

1.2 Basic Survey and Requirements

Table 2: Observation from a literature survey

Sl.No Observation from Surveys Requirements
1. Weight of Machine It should be easy to carry and transportable
2. No of operations The machine should work fine for at least 8 to 10 attempts
3. Cost Machine should be built with minimum budget
4. Engagement The game should be longlasting
5. Materials to be used Materials used to build, must be durable and should not break during the game

1.3 Identifying Client's Objectives

Step 1: Prepare a list of design objectives

Table 3: Objectives identified

Sl.No Objectives
01 Machine should be Semi-automatic.
02 Machine should be portable.
03 Machine should be easy to use.
04 Machine should be User-friendly.

Problem definition version 1.1 :-

Design a semi-automatic gaming machine, which is longlasting and engaging , it should be portable and user-friendly

1.4 Identify constraints

Step 1: Prepare a list of design constraints

Table 4: Identified Constraints

Sl.No Constraints
01 Machine should be less than 3kgs.
02 Dimensions 5 cubic ft
03 machine should atleast provide 10 min of uninterrented gaming
04 1 player can play at once
05 Must fit within arcade or entertainment centers without occupying excessive space.
06 The machine should work for 1.5 HRS continuously.
07 Machine should be durable for 8 to 10 uses.
08 It must be made up of durable material.
09 Cost of the machine should be within Rs-3000

Problem definition version 1.2 :-

Design a semi-automatic gaming machine, which is able to provide 10 minutes of uninterrepted gaming , it should be portable and user-friendly. Machine must not exceed the volume of 5 cubic feet, budget to build should not exceed Rs. 3000 and it should work for 1.5 hours continuously.

1.5 Establish Functions

Step 1: Prepare a list of design functions

Table 5: Identified Functions

Sl.No Functions
01 random appearance of moles
02 Detects successful hits using sensors.
03 Tracks and displays player scores
04 limits game duration and manages round time
05 Varies mole speed and pattern for different skill levels
06 Controls game initiation and end

Problem definition version 1.3 :-

Design a semi-automatic gaming machine, which is able to provide 10 minutes of uninterrepted gaming , it should be portable and user-friendly. Machine must not exceed the volume of 5 cubic feet, budget to build should not exceed Rs. 3000 and it should work for 1.5 hours continuously. Machine should indicate the user after playing process is completed and should not provide mole in case after loss .machine should Varie mole speed and pattern for different skill levels . machine should control game initiation and end