page1 - E-Division-2024-25-Even/REPO-02 GitHub Wiki
1. Problem Definition
Need statement:
"There is a need for an engaging, interactive, and durable gaming machine that provides entertainment, enhances user reflexes, and ensures a seamless gaming experience. The machine should be user-friendly, visually appealing, and equipped with responsive controls, sound effects, and reliable mechanics to create an immersive and enjoyable experience for players of all ages."
Sl.No | Questions | Answer | Objective/Function/Constraint |
---|---|---|---|
1. | Key design considerations? | Durability, accuracy, engagement, safety | Objective |
2. | Ensuring long-term performance? | High-quality materials, easy maintenance. | Objective |
3. | What should be the maximum weight of Machine? | Less than 2kgs | Constraint |
4. | What should be the Size of Machine? | small | Objective |
5. | Implementing random mole appearances? | Randomization algorithm controls movement. | Function |
6. | Safety measures included? | Soft hammer, enclosed electronics. | Objective |
7. | Should the machine be user friendly? | Yes | Objective |
8. | Enhancing the gaming experience? | LED lights, sounds, difficulty levels. | Function |
9. | How much machine can cost? | Try to make it within Rs 3000 | Constraint |
1.2 Basic Survey and Requirements
Table 2: Observation from a literature survey
Sl.No | Observation from Surveys | Requirements |
---|---|---|
1. | Weight of Machine | It should be easy to carry and transportable |
2. | No of operations | The machine should work fine for at least 8 to 10 attempts |
3. | Cost | Machine should be built with minimum budget |
4. | Engagement | The game should be longlasting |
5. | Materials to be used | Materials used to build, must be durable and should not break during the game |
1.3 Identifying Client's Objectives
Step 1: Prepare a list of design objectives
Table 3: Objectives identified
Sl.No | Objectives |
---|---|
01 | Machine should be Semi-automatic. |
02 | Machine should be portable. |
03 | Machine should be easy to use. |
04 | Machine should be User-friendly. |
Problem definition version 1.1 :-
Design a semi-automatic gaming machine, which is longlasting and engaging , it should be portable and user-friendly
1.4 Identify constraints
Step 1: Prepare a list of design constraints
Table 4: Identified Constraints
Sl.No | Constraints |
---|---|
01 | Machine should be less than 3kgs. |
02 | Dimensions 5 cubic ft |
03 | machine should atleast provide 10 min of uninterrented gaming |
04 | 1 player can play at once |
05 | Must fit within arcade or entertainment centers without occupying excessive space. |
06 | The machine should work for 1.5 HRS continuously. |
07 | Machine should be durable for 8 to 10 uses. |
08 | It must be made up of durable material. |
09 | Cost of the machine should be within Rs-3000 |
Problem definition version 1.2 :-
Design a semi-automatic gaming machine, which is able to provide 10 minutes of uninterrepted gaming , it should be portable and user-friendly. Machine must not exceed the volume of 5 cubic feet, budget to build should not exceed Rs. 3000 and it should work for 1.5 hours continuously.
1.5 Establish Functions
Step 1: Prepare a list of design functions
Table 5: Identified Functions
Sl.No | Functions |
---|---|
01 | random appearance of moles |
02 | Detects successful hits using sensors. |
03 | Tracks and displays player scores |
04 | limits game duration and manages round time |
05 | Varies mole speed and pattern for different skill levels |
06 | Controls game initiation and end |
Problem definition version 1.3 :-
Design a semi-automatic gaming machine, which is able to provide 10 minutes of uninterrepted gaming , it should be portable and user-friendly. Machine must not exceed the volume of 5 cubic feet, budget to build should not exceed Rs. 3000 and it should work for 1.5 hours continuously. Machine should indicate the user after playing process is completed and should not provide mole in case after loss .machine should Varie mole speed and pattern for different skill levels . machine should control game initiation and end