SDB Format - DustStormPettigrew/LibLR1 GitHub Wiki
SDB — Skeleton Structure
Bone hierarchy definitions for animated models.
Top-Level Block
| Block ID | Hex | Type |
|---|---|---|
| Bones | 0x27 |
Dict<string, SDB_Bone> |
SDB_Bone Properties
| Property | Hex | Type | Description |
|---|---|---|---|
| Position | 0x28 |
LRVector3 | Bone position offset |
| Matrix | 0x29 |
LRQuaternion | Bone rotation/transform |
| Parent | 0x2A |
string | Parent bone name (optional — root bones have no parent) |
Read/Write Support
Full round-trip.