RRB Format - DustStormPettigrew/LibLR1 GitHub Wiki

RRB — NPC Path

AI opponent racing path using compact fixed-point encoding for dense node arrays.

Top-Level Blocks

Block ID Hex Type Description
Nodes 0x27 RRB_Node[] Path node array
Unknown 28 0x28 LRQuaternion Initial rotation?
Unknown 29 0x29 LRVector3 Initial position?
Unknown 2A 0x2A LRVector3 Unknown
Unknown 2B 0x2B LRQuaternion Unknown
Unknown 2C 0x2C int Unknown
Unknown 2D 0x2D int Unknown

RRB_Node

Uses fixed-point types for compact storage:

Field Type Description
DeltaX Fract16Bit X position delta (÷256)
DeltaY Fract16Bit Y position delta (÷256)
DeltaZ Fract8Bit Z position delta (÷16)
RotX Fract8Bit Quaternion X (÷16)
RotY Fract8Bit Quaternion Y (÷16)
RotZ Fract8Bit Quaternion Z (÷16)
RotW Fract8Bit Quaternion W (÷16)
Fract1 Fract8Bit Unknown
Fract2 Fract8Bit Unknown
UnknownTiming byte Timing/speed?

Each node is 10 values: 2×Fract16 + 7×Fract8 + 1×byte = very compact per-frame path data.

Read/Write Support

Full round-trip.


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