Fifth Note Values - Dsfan2/PsychEngineDS GitHub Wiki
A new feature to Psych Engine DS is a customizable fifth note. This page will explain how you can customize how the fifth note functions.
JSON File for the Fifth Note
There's a file in the "data/" folder called "ExtraNoteData.json". You can copy & paste the folder in the main data directory to your Mod's data directory to edit various values. To simplify things a bit, I seperated the values into multiple categories.
RGB & Splash
- "disableRGB": If True, disables the RGB Shader used on Note Skins.
- "rgbShaderR": The R-Value of the extra note's RGB.
- "rgbShaderG": The G-Value of the extra note's RGB.
- "rgbShaderB": The B-Value of the extra note's RGB.
- "disableNoteSplash": If True, disables the Note Splash when the Extra Note is pressed on "Sick".
Health & Score
- "hitHealth": How much health you GAIN from HITTING the extra note.
- "missHealth": How much health you LOSE from MISSING the extra note.
- "hitScore": How many points you GET from HITTING the extra note.
- "missScore": How many points you LOSE from MISSING the extra note.
- "ignoreNote": If True, missing the extra note will NOT count as a miss.
Hitsounds & Animations
- "hitSoundEnabled": If True, it plays a hitsound when the extra note is hit, regardless of whether or not the Hitsound Volume option is audible enough to hear.
- "hitSound": The name of the sound file that plays when the extra note is hit.
- "playAnim": If False, your character won't play any animation when the extra note is hit.
- "charAnimation": The name of the animation your character will play when the extra note is hit.