Fifth Note Values - Dsfan2/PsychEngineDS GitHub Wiki

A new feature to Psych Engine DS is a customizable fifth note. This page will explain how you can customize how the fifth note functions.


JSON File for the Fifth Note

There's a file in the "data/" folder called "ExtraNoteData.json". You can copy & paste the folder in the main data directory to your Mod's data directory to edit various values. To simplify things a bit, I seperated the values into multiple categories.


RGB & Splash

  • "disableRGB": If True, disables the RGB Shader used on Note Skins.
  • "rgbShaderR": The R-Value of the extra note's RGB.
  • "rgbShaderG": The G-Value of the extra note's RGB.
  • "rgbShaderB": The B-Value of the extra note's RGB.
  • "disableNoteSplash": If True, disables the Note Splash when the Extra Note is pressed on "Sick".

Health & Score

  • "hitHealth": How much health you GAIN from HITTING the extra note.
  • "missHealth": How much health you LOSE from MISSING the extra note.
  • "hitScore": How many points you GET from HITTING the extra note.
  • "missScore": How many points you LOSE from MISSING the extra note.
  • "ignoreNote": If True, missing the extra note will NOT count as a miss.

Hitsounds & Animations

  • "hitSoundEnabled": If True, it plays a hitsound when the extra note is hit, regardless of whether or not the Hitsound Volume option is audible enough to hear.
  • "hitSound": The name of the sound file that plays when the extra note is hit.
  • "playAnim": If False, your character won't play any animation when the extra note is hit.
  • "charAnimation": The name of the animation your character will play when the extra note is hit.