Foot IK Box - DrowningDragons/MoveIt-Wiki GitHub Wiki
Feature disabled until a better solution exists
Watch the video if you haven't, only use this resource after watching the video
Open the Animation Blueprint and select the Foot IK Node
This will allow you to begin setting up the Foot IK clipping area as well as the extents.
0.001 Always on the Vertical Box Dimension
This prevents the box lifting the foot off the ground; effectively you are making a plane around the base of the character's foot
Use the skeleton to adjust foot_ik_center sockets
This will allow you to position the box/plane to center it properly on the character's foot. Remember to keep it at the very base of the foot so it doesn't offset the foot vertically.