Connecting Character Up - DrowningDragons/MoveIt-Wiki GitHub Wiki
Assign Ragdoll to Mesh
Open your Character's Mesh
Under Asset Details
scroll down to the category Physics
Change Physics Asset
to the new Physics Asset you created in the Transfer Physics Asset tutorial
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Assign Mesh to Character
Open the character you made in Character Setup
Select the mesh
Assign your mesh
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Assign Animation Blueprint to Mesh
With the character mesh still selected, change Anim Class
to the Animation Blueprint
you retargeted in Animation Retargeting
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Assign Ragdoll Animations
Still in your character, select the character itself
Scroll down to the Ragdoll
category and change Ragdoll Stand Up Face
and Ragdoll Stand Up Back
to the mesh-specific animations (by default MoveIt's will still be assigned and will cause serious glitches if you try to stand back up from Ragdoll using them)
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Set Default Movement Mode
If you scroll to the top you will notice 3 options Orient to View
, Orient to Movement
, and Orient To Movement with Cycle
These have the same effect as Set Movement System
except its performed in the editor so there is no need for you to set it at runtime
If you are unfamiliar with these settings the best thing to do is try them in turn and see how your character handles differently
Use these options to set the default behaviour
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