Collisions & Physical Materials - DrowningDragons/MoveIt-Wiki GitHub Wiki

Video Only Tutorial

Click Here For Video (https://youtu.be/Qp2az5UjpWQ)

Use MoveIt 2.21 or higher

This version fixes a few issues with the system

Watch video from start to end before using Chapters

The chapters are included for future reference, not your first watch.

If you skip then you will miss a lot of setup; the chapters aren't self-contained.

Also, you may miss out on learning something you would use if you knew about.

Chapters show up on the Youtube Video itself also.

Advanced Users

The video is paced slow for beginners to understand - it is still very watchable at 1.5x speed.

Chapters

Chapter 1: Introduction

Chapter 2: Overview

Chapter 3: Landscapes not Triggering Footsteps

Chapter 4: Applying Physical Materials

Chapter 5: Physical Material Properties

Chapter 6: Ducking Collision

Chapter 7: Ragdoll Collision

Chapter 8: Foot IK Collision

Chapter 9: Surface Impacts (Footsteps)

Chapter 10: Assigning Physical Materials

Chapter 11: Hit Wall

Chapter 12: Scuff Wall

Chapter 13: Hit Characters

Chapter 14: Hit Event Delegates

Chapter 15: Taking a Shot

Chapter 16: Per-Character / Runtime Assets

Chapter 17: Physical Material Override

Chapter 18: Lookup Type Fallback Mode