Animation Retargeting - DrowningDragons/MoveIt-Wiki GitHub Wiki

Warning: Obsolete in UE5

See video here for UE5 retarget guide: https://youtu.be/xbFOF8TY_D4

Retargeting

  1. Make a new folder before proceeding, a lot of new assets will be made
  2. Go to MoveIt Content folder and right click on AB_MoveIt then choose Retarget Anim Blueprints -> Duplicate Anim Blueprints and Retarget.
  3. Select your skeleton

Correcting the Pose

If your skeleton is in the same pose as the MoveIt character you can skip this.

Switch MoveIt to T-Pose

MoveIt is in a T-Pose by default, however if you have changed the pose then you can use these steps to reset to T-Pose.

  1. Open SKL_MoveIt and open Retarget Manager
  2. At the bottom-left of the screen press Modify Pose
  3. Click the drop-down and select MoveIt_Mannequin_TPose
  4. Press Import

Switch MoveIt to A-Pose

Many characters, especially from Paragon use an A-Pose by default. Use these steps to get the MoveIt mannequin into an A-Pose.

  1. Open SKL_MoveIt and open Retarget Manager
  2. At the bottom-left of the screen press Modify Pose
  3. Press Reset

Incorrect Retarget Pose

If your character is inherently different it will require a unique pose to closely match the animations.

You have two main options for achieving this:

Before continuing, you must have an adequate retarget pose.

Retarget

  1. Go to MoveIt Content folder and right click on AB_MoveIt then choose Retarget Anim Blueprints -> Duplicate Anim Blueprints and Retarget
  2. Select your skeleton which should now be in the correct pose
  3. Select Change... to specify a folder to retarget to. If you fail to do this, it will dump many many files into the root content folder
  4. Set any options for renaming the animation files if you wish - because I'm retargeting to Paragon's Wraith I will rename MoveIt with Wraith (you don't need to do this)
  5. Click the Retarget button

Needs Custom Control Rig

All characters will look incorrect in the animation blueprint, this is resolved in the Foot IK Setup tutorial.

Validate Animations

Open up a few animations and ensure they look right, if not your pose may be incorrect. You can ask on Discord for more help in this situation. If you know what the problem is, then delete all the retargeted assets, fix the problem, and retarget again.

Organizing Animations

You will have noticed that a massive amount of animations, blendspaces, and the animation blueprint got dumped into your folder despite MoveIt having clean folder structure.

There is a tool available that will re-organize your animations into a clean folder structure for you.

  1. Go to the MoveIt Content folder
  2. Right click on MoveIt_RetargetSorter and select Run Editor Utility Widget
  3. Enter any renaming you did when using UE4's Duplicate Anim Blueprints and Retarget
  4. Select the source path of animations, in most cases it will be /Animations/Human
  5. Go to the folder where all of your retargeted animations are and press Ctrl+A to select all of them
  6. Press Auto Sort Retargeted Anims
  7. Now they match MoveIt's folder structure!

Finished!

The retargeting is now complete.