Animation Retargeting - DrowningDragons/MoveIt-Wiki GitHub Wiki
Warning: Obsolete in UE5
See video here for UE5 retarget guide: https://youtu.be/xbFOF8TY_D4
Retargeting
- Make a new folder before proceeding, a lot of new assets will be made
- Go to
MoveIt Content
folder and right click onAB_MoveIt
then chooseRetarget Anim Blueprints
->Duplicate Anim Blueprints and Retarget
. - Select your skeleton
Correcting the Pose
If your skeleton is in the same pose as the MoveIt character you can skip this.
Switch MoveIt to T-Pose
MoveIt is in a T-Pose by default, however if you have changed the pose then you can use these steps to reset to T-Pose.
- Open
SKL_MoveIt
and openRetarget Manager
- At the bottom-left of the screen press
Modify Pose
- Click the drop-down and select
MoveIt_Mannequin_TPose
- Press
Import
Switch MoveIt to A-Pose
Many characters, especially from Paragon use an A-Pose by default. Use these steps to get the MoveIt mannequin into an A-Pose.
- Open
SKL_MoveIt
and openRetarget Manager
- At the bottom-left of the screen press
Modify Pose
- Press
Reset
Incorrect Retarget Pose
If your character is inherently different it will require a unique pose to closely match the animations.
You have two main options for achieving this:
- Watch this tutorial [does not yet exist] to approximate the retarget pose until you are happy enough with the results
- Ask me to generate mathematically accurate retarget poses for most characters.
Before continuing, you must have an adequate retarget pose.
Retarget
- Go to
MoveIt Content
folder and right click onAB_MoveIt
then chooseRetarget Anim Blueprints
->Duplicate Anim Blueprints and Retarget
- Select your skeleton which should now be in the correct pose
- Select
Change...
to specify a folder to retarget to. If you fail to do this, it will dump many many files into the root content folder - Set any options for renaming the animation files if you wish - because I'm retargeting to Paragon's Wraith I will rename
MoveIt
withWraith
(you don't need to do this) - Click the
Retarget
button
Needs Custom Control Rig
All characters will look incorrect in the animation blueprint, this is resolved in the Foot IK Setup tutorial.
Validate Animations
Open up a few animations and ensure they look right, if not your pose may be incorrect. You can ask on Discord for more help in this situation. If you know what the problem is, then delete all the retargeted assets, fix the problem, and retarget again.
Organizing Animations
You will have noticed that a massive amount of animations, blendspaces, and the animation blueprint got dumped into your folder despite MoveIt having clean folder structure.
There is a tool available that will re-organize your animations into a clean folder structure for you.
- Go to the
MoveIt Content
folder - Right click on
MoveIt_RetargetSorter
and selectRun Editor Utility Widget
- Enter any renaming you did when using UE4's
Duplicate Anim Blueprints and Retarget
- Select the source path of animations, in most cases it will be
/Animations/Human
- Go to the folder where all of your retargeted animations are and press
Ctrl+A
to select all of them - Press
Auto Sort Retargeted Anims
- Now they match MoveIt's folder structure!
Finished!
The retargeting is now complete.