Worlds Collide - Drakonkinst/DrakonsDatapacks GitHub Wiki

Worlds Collide

Worlds Collide is my private SMP server, where I combine many of my own datapacks with Fabric plugins to create a unique Vanilla+ experience! The server is whitelisted and by invitation only, so the information in this section is relevant only to its players. This document serves as an introduction to how the server works.

Make sure to also read the #rules channel in our Discord for important policies!

Design Pillars

Vanilla Plus

Worlds Collide provides our definitive version of the game. This is not quite Vanilla, but a custom flavor of Minecraft that attempts to stay true to Minecraft's look and feel. New features are introduced to bring Minecraft's design closer to where we think it should be. Many of these features are designed to feel intuitive with minimal re-learning required—the idea that Squid ink actually blinds you, or the ability to feed animals to heal them without needing to craft potions.

That said, some features are there just for fun—or at least, because we thought it would be funny.

Accessible For Everyone

Although the server uses server-side mods and datapacks, you don't need to download any special mods yourself in order to play on the server. This makes the server accessible, as you only need a Vanilla client to join. The only caveat is server resource packs, which may be introduced in the future. These are installed automatically upon joining, making them easy to integrate without any downloading issues.

However, non-malicious client-side mods are perfectly acceptable and even encouraged, especially performance-boosting mods like Sodium and lighting/shader mods like Iris and LambDynamicLights.

Longevity

Players should always need to engage with the world in order to get something out of it. Some late-game creations or items remove critical aspects of gameplay and make it too convenient to get around or gather resources. Once these are obtained, there will be no purpose to playing the game besides building, and non-builder players (though the majority of our players are builders) will become bored and leave. This server implements rules and alters progression systems to prevent this outcome.

For example, most forms of full automation are banned, disabled, or otherwise discouraged. Automation tends to make things too easy for players: once you take the time to set it up, you (and anyone else with access) hardly need to play the game anymore. Instead, you need to gather the resources yourself, which naturally limits the scale of some builds but also encourages trade, collaboration, and gives players new reasons to play the game.

Smaller Power Imbalance

Worlds Collide is designed to be accessible to players of all experience levels, with some features in place to prevent too much of a power imbalance between new and veteran players.

  • Banning full automation means newer players can still collect resources that are useful to the overall economy, and not get drowned out by automated farms.
  • The upper end of progression is intentionally capped so that new players are not completely left in the dust.
  • Higher-tier "god equipment" is not always the ideal choice for everyone, which means even veteran players may prefer to stick with lower-tier equipment.

Major Changes

These changes massively impact how players approach progression and economy systems on this server.

The End Dimension

The End Dimension is strictly off limits for the foreseeable future. This is primarily to prevent access to the following items:

  • Elytras: Despite the armor penalty, Elytras tend to make transportation too easy and (especially with gunpowder farms) lead to players simply flying from place to place instead of building roads and infrastructure, which makes the world feel isolated. This also creates an imbalance between players that have Elytras and players that do not.
  • Shulker Boxes: Shulker Boxes tend to make storage systems unnecessary, and are a little too convenient when you can store all of your worldly possessions in an Ender Chest of Shulker Boxes. I'd prefer players to use their Ender Chests wisely and keep most of their items outside of it.

These items may instead be given out as event rewards or distributed at my own discretion, which naturally limits how useful they are instead of allowing players to collect as many as they want.

Other items only obtainable in the End, such as Chorus Fruit, may become obtainable through other means.

Enchanting System Overhaul

This server overhauls the Vanilla enchanting system to address gameplay balancing issues. Mending is made much harder to obtain, with new avenues to maintaining gear introduced as viable long-term strategies. New features allow XP to be saved and used efficiently. In general, enchanting and maintaining powerful items costs less experience overall compared to Vanilla. Cheaper XP costs mean that automated XP farms (which are banned) are not necessary for progression.

Mending Nerfs

Mending is a powerful enchantment that is far too common in Vanilla, erasing the need to think about durability almost entirely. On this server, Mending is now extremely rare, with most common avenues to obtain it severely nerfed. The following changes make Mending harder to obtain:

  • Villager trades lock in once they obtain a profession, and cannot be re-rolled. This prevents easy trade re-rolls, which can lead to obtaining nearly any enchantment in the game, including Mending.
  • Along with Mojang's nerf to autofishers for 1.16, creating them on the server is also banned since it falls under automation.

While Mending can still be obtained with effort, a vast majority of players will not be able to obtain Mending on every single piece of gear, making them use their Mending Books wisely.

XP Storage

Instead of using XP farms to gain levels whenever you want, our Ender Chest XP Storage feature allows players to store XP in Ender Chests and retrieve them later. This means players must work for the XP they gain instead of just using an XP farm, but are not penalized for dying as long as they remember to store their XP. Vast amounts of XP can be accrued over time (though not shared between players) without needing to rely on an XP farm.

No Anvil Work Penalties

A major problem with Vanilla Minecraft's enchanting system is that every time an item is enchanted or repaired on an anvil, its experience cost to repair greatly increases—to the point where it costs too much experience, and players are forced to either make new items or find Mending books. This makes anvil repair a severely penalizing strategy.

On Worlds Collide, experience costs when using anvils do not increase, no matter how many times you've enchanted or repaired your gear! This makes it much cheaper to craft your perfect gear (provided you have the Enchanted Books), without needing to deal with special strategies to minimize experience cost. Even better, you can now repair items infinitely on an anvil using its corresponding resource (Iron Ingots for Iron gear, Diamonds for Diamond gear, etc.) and a small amount of experience! This is more engaging than simply applying Mending since additional resources are still required to keep your gear in good shape, even after you've made them.

Since this is the best way to repair gear on the server, this also introduces a tradeoff for using higher-tier armors and tools: the more powerful the equipment, the more expensive it is to repair (with Netherite Ingots being absurdly expensive). Lower-tier equipment is easier to maintain, which may be the better option for some players.

Related Features

Though not a core part of the Enchanting System Overhaul, these features add quality of life improvements:

  • Anvils can be repaired by surrounding them with Iron Ingots on a Crafting Table
  • Lapis Lazuli can be stored inside an Enchanting Table, unique per-player.

Gameplay Tweaks

This section describes other changes that differ from Vanilla systems. The vast majority of features should be intuitive—reading this wiki certainly helps, though you should always be able to learn as you go!

General

  • Player Revive: Players can revive other dead players before they respawn to instantly teleport them back to their death point.
  • Only half of players in the Overworld are required to sleep to skip the night.
  • Upon death, dropped items take 30 minutes to despawn instead of 5 minutes.
  • This server replaces Vanilla advancements with BlazeandCave's Advancements, which provide new gameplay challenges. See this list for a full list of these advancements.
  • Snow layers can pile up into full blocks of Snow over time.
    • Break Snow one layer at a time by right-clicking them with a shovel.
  • Restful Sleep: Players regenerate when sleeping in a bed.

Creatures

  • Phantoms are disabled. Sleep is for the weak
  • Improved Polar Bears: Polar Bears have been massively overhauled to become more powerful predators, true to their real-life counterparts, with improved stats and new AI behaviors.
  • Improved Squids: Squids blind you in self-defense when attacked! Glow Squids also make you glow temporarily.
  • Mob Eating: Animals now heal when fed, and only breed when at full health.
  • Creepers are more environmental and drop 100% of the blocks they destroy as items, allowing Creeper craters to be patched more easily!
  • Vexes die when their summoning Evoker is killed.
  • When Zombified Piglins become aggressive, they get angry at everything—not just their attacker!
  • Villagers explode when trying to use beds in the Nether or End.

Combat

  • Arrow Salvage: Arrows have a chance to break upon hitting a block, with a higher chance to break when shot by a mob. However, all arrows (including those shot by mobs) can be picked up and re-used.
  • Axes are tweaked to be more viable weapons:
    • Axes no longer take double durability damage like other tools when used as a weapon.
    • Axes can be enchanted with Looting, Fire Aspect, and Knockback. (Note: Looting is mutually exclusive with Fortune and Silk Touch.)
  • Projectile weapons (Bows, Crossbows, Tridents) no longer have random inaccuracy.

Items

  • Tool Embed: Throwing tools on the ground embeds them as static models, which can be used as decoration! Sneak to pick them up.
  • Throwable Torches: If you can toss a single torch into deep ravines or from sufficiently high places, it will place itself upon landing and illuminate the area.
  • Repairable Tridents: Tridents can be repaired with Prismarine Shards on an Anvil. (Note: This does not function like standard anvil repair).
  • Hats: Place anything you want on your head with the /trigger hat command.
  • Rotten Flesh can be composted in a Composter.
  • Improved Recipes: Many crafting recipes are tweaked (Visual Guide)
    • Universal Dyeing: Most colored blocks can be re-dyed or washed back to its default color with ice.
    • Bark, Lanterns, and Chains are more efficient to make them easier to obtain.
    • Stairs craft 6 stairs instead of 4, match the Stonecutter's efficiency.

Building and Utility

  • Speed Paths: Players and their mounts move faster over Dirt Paths!
  • Ladders can be placed midair without a supporting wall.
  • Armor Stand Utilities: Throwing 2 sticks at an Armor Stand gives it arms!
  • Sneaking through Sweet Berry Bushes avoids damage from the bush's thorns.
    • Wearing leggings and boots also lets the player walk through Sweet Berry Bushes without taking damage, at the cost of durability.
  • Boots with Feather Falling no longer trample crops.
  • Lapis Lazuli can be left in an Enchanting Table, stored individually per player. This functions like an Ender Chest, allowing the Lapis to be accessed from any Enchanting Table!

Custom Content

This section covers new content and mechanics that add on to Vanilla systems.

Items

  • Mob Studying: Sneak while using a Spyglass to study mobs and players, revealing new information!
  • Long Fall Boots: Craftable boots that negate ALL fall damage.
  • Throwable Axes: Axes can be enchanted with craftable Throwing and Recalling enchantments that allow them to be thrown as projectiles and recalled to your hand like a certain God of War!
  • Ender Knife: Swords can be enchanted with Throwing like Throwable Axes and a special craftable Blinking enchantment that stores Ender Pearls and allows you to blink to your target!
  • Throwable Bombs: Crafting Firework Stars with Glowstone creates a variety of throwable explosives based on the other ingredients!
  • More Recipes New crafting recipes are available:
    • Blue Ice can be decompressed into Packed Ice, which in turn can be decompressed normal Ice.
    • Damaged and Chipped Anvils can be repaired by one level by surrounding them with Iron Ingots.
    • Charcoal (though not Coal) can be ground into Black Dye.
    • Rotten Flesh can be smelted very slowly into Rabbit Hide (which can be crafted into Leather). This works with both Furnaces and Campfires!
    • Chain Armor is craftable with a combination of Iron Ingots and Iron Nuggets, for those looking to add more style to their outfit.
    • Bundles are craftable with Rabbit Hide and String. (Note that this is an experimental feature, and Mojang may rework this item—possibly making your items inaccessible—in the future!)

Building and Utility

  • Modular Boats: Boats can be attached to each other and equipped with Sails for autonomous travel over the sea!

Creatures

  • Mob Parachutes: While attaching a lead to a Chicken or Bee, you gain Slow Falling which can help avoid fall damage!
  • Spider Stomp: Most arthropods (Spiders, Cave Spiders, Silverfish) can be squashed by jumping on them with any boots equipped, dealing heavy damage!

Pets

  • Sniffer Riding: Sniffers can be turned into rideable flying mounts to adventure across the skies.
  • Pet Transfer: Pet ownership can be transferred to other players.
  • Pet Finders: Holding Bones, Raw Fish, or Seeds in your main hand respectively makes your pet Wolves, Cats, and Parrots glow temporarily, allowing you to locate them more easily.
  • Shift-right-clicking a saddled Strider or Pigs removes its Saddle without harming it.

Mini-Bosses

  • Shiny Toes: A fearsome elite Zombie known as the Shiny Toe roams among the undead horde.
  • Revenants: A formidable elite Skeleton known as the Revenant wanders anywhere Skeletons call home, seeking a worthy opponent.

Playable Classes

Players can become any one of a number of Playable Classes on request. Some playable classes are retired, with this server's pool limited to:

More playable classes may be added in the future.

Seasonal Events

Seasonal Events are active for the entire month of the holiday. More may be added in the future!

  • Valentine's Day (February): Collect Heart Capsules and special Valentine Arrows!
  • Easter (April): Collect unique Easter Eggs and break them open for loot!
  • Christmas (December): Battle the Christmas Horde for unique custom heads!

Anomalies

Known anomalies on the server include, but are not limited to:

  • A deadly sentient sword that wants to destroy evil.
  • Snails wandering around halls deep beneath the surface.
  • Unique player abilities and interactions.