SoundEvent - DragonSurvivalTeam/DragonSurvival GitHub Wiki
Description
SoundEvents are a vanilla data structure used to group a list of sound effects into a cohesive event. To see all the vanilla SoundEvents, go here. There are also a few sound events authored for dragon survival that are used in various parts of the mod. These are listed below:
dragonsurvival:bonk
dragonsurvival:activate_beacon
dragonsurvival:deactivate_beacon
dragonsurvival:upgrade_beacon
dragonsurvival:apply_effect
dragonsurvival:fire_breath_start
dragonsurvival:fire_breath_loop
dragonsurvival:fire_breath_end
dragonsurvival:forest_breath_start
dragonsurvival:forest_breath_loop
dragonsurvival:forest_breath_end
dragonsurvival:storm_breath_start
dragonsurvival:storm_breath_loop
dragonsurvival:storm_breath_end
dragonsurvival:treasure_gem_break
dragonsurvival:treasure_gem_hit
dragonsurvival:treasure_metal_break
dragonsurvival:treasure_metal_hit
Schema
{
"sound_id": [ResourceLocation], // [Mandatory] || The resource location pointing to a sound file.
"range": [number] // [Optional] || The fixed range of the sound. If omitted, the sound will have a variable range.
}