Mod Features - DrZhivago1/DocWorld GitHub Wiki
Consider this a dictionary. In order to best utilize this, search for a mod name using CTRL+F(or other search function based on your OS).
Each file can be toggled in mod settings, nullifying content.
An example template of each file documentation is setup below.
I do not document every detail here, but you can get a good idea of which mods interact.
File_Name:
Description of File.
Mod_Name
{Content or Mod_Name}
New Original Content:
Coolers
{This file will contain all coolers. Current tech levels: Industrial}
Rock_Furniture
{This file will contain all stone chunk furniture. Current: 1x1 rock chair, 1x1 rock table}
Table_Lamps
{This file will contain all table lamps. Current tech levels: Neolithic, Medieval, Industrial}
Underground_Conduits
{This file will contain the underground conduits. They cost the same amount of resources but require 6x the work of Vanilla.}
Vents
{This file will contain walled vents.}
Vitals_Monitor
{This file will contain all vitals monitors. Current tech levels: Medieval, Industrial, Spacer}
.Load1_DesignationCategories:
This file will contain all patches that replace/change/add Designation Categories in the architect menu for Vanilla and Mods. Most "Designation_Category_..." files depend on this one.
DocWorld
{Animals, Beds, Culinary, Decor, Husbandry, Industrial, Lighting, Storage}
Vanilla
{Floors, Furniture, Power, Production, Joy, Security, Ship, Structure, Temperature, Misc}
Android Tiers
{ATPP_DesignationAndroidTiers}
Boats
{RimShips}
Dubs Bad Hygiene
{Hygiene}
Fertile Fields
{RFF_Adds}
Genetic Rim
{GR_GeneticsTab}
Jurassic Rimworld
{JurassicRimworld}
LWM's Deep Storage
{Storage}
More Planning
{Planning}
Remote Tech
{rxRemoteTech}
.Load2_DesignationCategory_Combined:
This file will contain all patches that replace/change Designation Categories(Architect Menu Tabs) in Vanilla and Mods.
Vanilla
{Move items to Animals(conditional), Culinary, Decor, Husbandry, Lighting, Orders, and Storage(conditional) tab}
Advanced Polyamory Beds
{Move items to Beds tab}
Alpha Biomes
{Move items to Floors, Power, Production, Security, Joy, Culinary, Temperature, and Structure tab}
Animal Medical Bed
{Move items to Animal tab. #animalbeds}
Animal Straw Bed
{Move items to Animal tab. #animalbeds}
Apothecary, Apothecary (Continued)
{Move items to Culinary, Husbandry, Lighting, and Storage tab. #storage}
Ceiling Lights
{Move items to Husbandry and Lighting tab}
Chicken Coop
{Move items to Husbandry tab}
Chicken Nest
{Move items to Animal tab. #animalbeds}
Coal Expanded
{Move items to Culinary and Lighting tab}
CTS - Complete Tech Solutions (Continued)
{Move items to Beds tab}
DeCore
{Move items to Husbandry tab and remove excess hidden power conduit}
Door Mat
{Move items to Decor tab}
Dragon's Descent
{Move items to Animals tab. #animalbeds}
Dubs Bad Hygiene
{Move items to Husbandry, Misc, Structure, and Temperature tab}
Dubs Skylights
{Move items to Lighting tab}
Extended Storage
{Move items to Storage tab}
Extended Storage Extended
{Move items to Storage tab}
Fantastic Decor
{Move items to Decor tab}
Fast regen 1.1
{Move items to Animals tab, all others are moved via Vanilla beds patch}
Fermenter, Fermenter (Continued)
{Move items to Culinary tab}
Fertile Fields
{Move items to Husbandry tab. Add Special Designator Classes}
Fish Industry
{Move items to Husbandry tab}
Fishing Nets
{Move items to Husbandry tab}
Floor Lights
{Move items to Lighting tab}
Flooring and Decorative Options
{Move items to Decor and Lighting tab}
Genetic Rim
{Move items to Decor and Lighting tab}
Geyser Cooker
{Move items to Culinary tab}
Give up your building
{Move items to Orders tab}
Glass+Lights
{Move items to Lighting tab}
Glitter Tech
Glitter Tech {No Surgery}
{Move items to Beds and Lighting tab}
Gloomy Furniture
{Move items to Decor tab}
Gloomy Vanilla
Gloomy Vanilla Overhaul
{Move items to Culinary and Lighting tab}
Glowstone
{Move items to Lighting tab}
Goodnight
{Move items to Beds tab}
High Density Hydroponics
{Move items to Husbandry tab}
Industrial Age - Objects and Furniture
{Move items to Joy, Lighting, and Storage tab. #storage}
Industrial Rollers
{Move items to Industrial tab}
Invisible Animal Beds
{Move items to Animals tab. #animalbeds}
Jurassic Rimworld
{Move items to Jurassic tab}
Large Animal Beds
{Move items to Animal tab. #animalbeds}
LED Lights
{Move items to Lighting tab}
Lord of the Rims - Dwarves
{Move items to Lighting tab}
Lord of the Rims - Elves
{Move items to Beds and Lighting tab}
Mechalit Core
{Move items to Beds, Husbanry, and Lighting tab}
Medical Supplements, Medical Supplements (Continued)
{Move items to Beds, Production, and Storage tab. #storage}
MedPod
{Move items to Beds tab.}
More Furniture
{Move items to Decor, Furniture, and Lighting tab.}
More Hydroponics
{Move items to Husbandry tab}
Natural Paths
{Move items to Floors tab}
Neon Rim: The Rimworld Signs Pack
{Move items to Decor tab}
NPDTiers - The Nutrient Paste Expansion Mod
{Move items to Culinary tab}
Outdoor Lighting
{Move items to Lighting tab}
Over-Wall Nutrient Paste Dispenser
{Move items to Culinary tab}
Plant Growing Wall Light
{Move items to Husbandry tab}
Polyamory Beds
{Move items to Beds tab}
Preemptive Strike, Preemptive Strike (Fork)
{Move items to Security tab}
Project RimFactory Revived
{Move items to Husbandry, Industrial and Lighting tab}
[RF] Fishing
{Move items to Husbandry tab}
Replimat
{Move items to Culinary tab}
Replace Stuff
{Add "Replace Stuff" designator to more Vanilla tabs}
Revia Race
{Move items to Production tab}
Rimatomics
{Move items to Industrial, Structure, and Security tab}
RimBees
{Move items to Culinary, Husbandry, and Lighting tab}
Rimefeller
{Move items to Industrial, Floors, Security, and add special Designators}
RimJobWorld
{Move items to Beds tab}
RIMkea
{Move items to Animals #animalbeds, Beds, Decor, Floors, Furniture, Lighting, and Temperature tab}
Rimoleum, Rimoleum (Continued)
{Move items to Floors tab}
RimPlas, RimPlas (Continued)
{Move items to Animals, Beds, Decor, Furniture, Husbandry, Security, and Structure tab. With redundant removals. #animalbeds}
RimWriter
{Move items to Storage tab}
Science Never Stops
{Move items to Husbandry tab}
SeedsPlease
{Move items to Husbandry tab}
Smarter Vanilla Food
{Move items to Culinary tab}
Smoked meat
{Move items to Culinary tab}
Smokeleaf Industry Reborn
{Move items to Husbandry, Power, Production, and Misc tab}
Soft Warm Beds
{Move items to Beds tab}
Sparkling Worlds
{Move items to Beds tab}
Steam Light
{Move items to Lighting tab}
Storage Solutions
{Move items to Storage tab. #storage}
Survival Meals Expanded
{Move items to Culinary tab}
Thermodynamics - Hot Meals
{Move items to Culinary tab}
Training Rack
{Move items to Misc tab}
Universal Fermenter
{Move items to Culinary tab}
Utility Columns
{LightColumnMod}
Vanilla Brewing Expanded
{Move items to Culinary tab}
Vanilla Brewing Expanded - Coffees and Teas
{Move items to Culinary tab}
Vanilla Cooking Expanded
{Move items to Culinary tab}
Vanilla Cooking Expanded - Stews
{Move items to Culinary tab}
Vanilla Cooking Expanded - Sushi
{Move items to Culinary tab}
Vanilla Factions Expanded - Medieval
{Move items to Culinary tab}
Vanilla Factions Expanded - Settlers
{Move items to Lighting tab}
Vanilla Factions Expanded - Vikings
{Move items to Husbandry and Culinary tab}
Vanilla Furniture Expanded
{Move items to Beds, Furniture, and Lighting tab}
Vanilla Furniture Expanded - Farming
{Move items to Husbandry tab}
Vanilla Furniture Expanded - Medical Module
{Move items to Beds tab}
Vanilla Furniture Expanded - Power
{Move items to Husbandry tab}
Vanilla Furniture Expanded - Production
{Move items to Culinary tab}
Vanilla Furniture Expanded - Props and Decor
{Move items to Decor tab}
Vanilla Furniture Expanded - Security
{Move items to Storage tab}
Vanilla Furniture Expanded - Spacer Module
{Move items to Beds, Furniture, Husbandry, Lighting, and Joy tab}
Velcroboy's Japanese Revival
{Move items to Lighting}
VGP Garden Canning
{Move items to Culinary tab}
VGP Garden Drinks
{Move items to Culinary tab}
VGP Garden Gourmet
{Move items to Culinary tab}
VGP Garden Tools
{Move items to Husbandry tab}
VGP Soylent Production
{Move items to Culinary tab}
VGP Vegetable Garden
{Move items to Lighting tab}
Wall Light
{Move items to Lighting and Husbandry tab}
Wall Sun Lamp
{Move items to Husbandry tab}
What The Hack
{Move items to Production, and Misc tab}
ZARS Production Spots
{Move items to Culinary tab}
Zen Garden
{Move items to Decor Floors, and Lighting tab}
[JPT] Soft Warm Beds
{Move items to Beds tab}
------------------
------------------
------------------
------------------Various Culinary Support------------------
Gloomy Vanilla Overhaul
{Gloomy Extra - Kitchen}
Universal Fermenter
{Vanilla Factions Expanded - Medieval, Vanilla Factions Expanded - Settlers, RimBees}
------------------Various Misc Support------------------
Colony Leadership
{Move to Misc}
------------------Various Storage Support------------------
Gloomy Vanilla Overhaul
{LWM's Deep Storage. #storage}
Project RimFactory Revived
{LWM's Deep Storage. #storage}
Replimat
{LWM's Deep Storage. #storage}
RimPlas
{LWM's Deep Storage. #storage}
Vanilla Furniture Expanded
{LWM's Deep Storage. #storage}
Vanilla Furniture Expanded - Farming
{LWM's Deep Storage. #storage}
Vanilla Furniture Expanded - Spacer Module
{LWM's Deep Storage. #storage}
[JPT] Human Resources
{LWM's Deep Storage. #storage}
------------------Various Structure Support------------------
Insulation, Insulation (Continued)
{Rimplas also effected, must load below both}
.Load3_DesignationCategory_Fences:
This file will contain all patches that effect Fence Designation Categories for Mods.
Architect Expanded - Fences
{ArchitectExpandedFence Designation Category removal}
{Move items to Fences tab}
Clutter Structures
{Move items to Fences tab}
Extended Woodworking
{Move items to Fences tab}
Fences And Floors
Fences And No Floors
{Move items to Fences tab}
Gloomy Vanilla
Gloomy Vanilla Overhaul
{Move items to Culinary, Fences, and Lighting tab}
Lord of the Rims - Elves
{Move items to Beds, Fences, and Lighting tab}
Zen Garden
{Move items to Decor, Fences, Floors, Lighting tab}
DDA Security and More
{Fences And Floors (Continued), Fences And No Floors, Doors Expanded}
.Load4_DesignationCategory_Removal:
This file will contain all patches that remove Designation Categories(Architect Menu Tabs) for Vanilla and Mods.
Vanilla
{Animals, Industrial, Storage}
Alpha Biomes
{AB_AlphaBiomesBuildings Designation Category removal}
Colony Leadership
{LeadershipModTab Designation Category removal}
Dubs Skylights
{skylights Designation Category removal}
Fantastic Decor
{FantasticDecor Designation Category removal}
Fertile Fields
{RFF_Farm Designation Category removal}
Floor Lights
{Lamps Designation Category removal}
Flooring and Decorative Options
{Decorations Designation Category removal}
Give up your building
{ZoreTechTool Designation Category removal}
OldStyleDeco Designation Category removal
{OldStyleDeco Designation Category removal}
Glowstone
{GLO_Glowstone Designation Category removal}
Industrial Rollers
{Industrial Designation Category removal}
Insulation, Insulation (Continued)
{Insulation_Desig Designation Category removal}
Jurassic Rimworld
{AviaryJurassicRimworld Designation Category removal}
Medieval - Vanilla
{Power and Ship Designation Category removal}
More Furniture
{ANON2MF Designation Category removal}
Natural Paths
{NaturalPaths Designation Category removal}
Preemptive Strike, Preemptive Strike (Fork)
{PES_Reconnaissance Designation Category removal}
Project RimFactory Revived
{Industrial Designation Category removal}
Replimat
{Replimat_Replimat Designation Category removal}
Revia Race
{ReviaCategory Designation Category removal}
Rimatomics
{Rimatomics Designation Category removal}
RimBees
{RB_Bees Designation Category removal}
Rimefeller
{Rimefeller Designation Category removal}
RIMkea
{RIMkea Designation Category removal}
Rimoleum, Rimoleum (Continued)
{Rimoleum Designation Category removal}
RimPlas, RimPlas (Continued)
{RimPlas_FurnDesig Designation Category removal}
Smokeleaf Industry Reborn
{MSI Designation Category removal}
Storage Solutions
{CCP_StorageSolutions Designation Category removal}
Training Rack
{Training_Racks Designation Category removal}
Vanilla Furniture Expanded
{AOMorefurniture Designation Category removal}
Vanilla Furniture Expanded - Props and Decor
{PropsandDecor Designation Category removal}
VGP Garden Tools
{GardenTools Designation Category removal}
What The Hack
{WTH_Hacking Designation Category removal}
Zen Garden
{ZEN_Decoration Designation Category removal}
Biome_Foraging:
This file will contain all patches that alter biome foraging. Requires Vanilla Plants Expanded.
Vanilla
{VCE_Bearberry(BorealForest/ColdBog), VCE_RawCherry(Tundra), VCE_RawBanana(TropicalRainforest/TropicalSwamp), VCE_RawPricklyPear(AridShrubland)}
Lord of the Rims - Elves (Continued)
{LotRE_PlantLembas(LotRE_MallornForest)}
More Vanilla Biomes
{VCE_RawCherry(ZBiome_AlpineMeadow), VCE_RawPlum(ZBiome_CloudForest), VCE_RawPricklyPear(ZBiome_DesertOasis), VCE_RawApple(ZBiome_Grasslands), VCE_RawPeach(ZBiome_Marsh)}
Realistic Planets - Fan Update
{VCE_Bearberry(RRP_Steppes/RRP_Permafrost), VCE_RawPeach(RRP_Savanna), VCE_RawPricklyPear(RRP_TemperateDesert/RRP_Oasis), VCE_RawApple(RRP_Grassland)}
RimUniverse - Biomes
{VCE_Bearberry(Permafrost), VCE_RawApple(Grassland), VCE_RawPeach(Savanna), VCE_RawBanana(MoistDeciduousForest)}
Cloth_Beds:
This file will contain all patches that add cloth to bed construction recipes, with conditionals if certain mods are installed.
Vanilla
Gloomy Furniture
Rim Job World
RIMkea
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Spacer Module
Dropdown_Designator:
This file will contain all patches that replace/change dropdown menus for Vanilla and Mods. Split between Non-Conditional and Conditional patches.
Conditional Section:
Vanilla
{Battery, Deep Drill, Fermenting Barrel, Geothermal, Heater, Hydroponics, Machining, Smelter, Solar, Tool Cabinet, Transport Pod, Vitals Monitor, Wind Generator}
Unconditional Section:
Vanilla
{Generator, IEDs, Power Conduits, Smithy, Standing Lamps, Stove, Television, Turrets}
Alpha Biomes
{AB_AlcyoniteSolar, AB_PropaneHeater, AB_PropaneStove, AB_SmelterBase, AB_CoreSampleDrill}
Apothecary, Apothecary (Continued)
{AYCharcoalStove, AYCharcoalSmithy}
Coal Expanded
{CoalGrill, CoalSmelter, CoalFiredGenerator, CoalStove}
Dubs Bad Hygiene
{Water heaters, Wells, Pump}
Dubs Skylights
{BasedSkyLight}
Fertile Fields
{RFF_ScrapGenerator}
Fishing Nets
{Fishing Nets}
Floored
{Striped Tile, Yellow Tile}
Flooring and Decorative Options
{ELIF_WallMountedFTV}
Fueled Heaters
{WDWoodFiredHeater, WDChemfuelPoweredHeater}
Genetic Rim
{GR_CryostabilizedEngine, GR_NitroMilkTrap, GR_HugeBearRug, GR_HugeBearCatRug, GR_WolfRug, GR_MuffaloRug}
Glass+Lights
{Cieling Lamps, GlassMonitorLarge, FueledGlassworkTable, GlassworkTable, ReinforcedGlassworkTable, Vanilla Furniture Expanded - Spacer Module}
JetPack, JetPack (Continued)
{JPKerosene_Generator}
Large Animal Beds
{Sleeping Spots}
Larger Solar Panels
{SolarGeneratorLarge, CCPSolarGeneratorLarger, CCPSolarGeneratorLargest, CCPSolarGeneratorTiled}
Mechalit Core
{Lamp-pots}
Medical Supplements, Medical Supplements (Continued)
{MSMedicalMatEarly, MSMedicalMat, MSMedicalMatSpacer, MSMedicalMatUltra}
Metallic Batteries
{Battery_Silver, Battery_Gold, Battery_Plasteel, Battery_Uranium, Battery_Advanced, Battery_Vanometric}
More Furniture
{Anon2CarpetBase, ANON2StandingLampBase}
More Linkables
{ToolCabinetA, ToolCabinetB, ToolCabinetC}
Natural Paths
{pathBase}
Over-Wall Nutrient Paste Dispenser
{NutrientPasteDispenser}
Questionable Ethics Enhanced
{QE_Building_OrganVat, QE_PawnVat}
Rimatomics
{BaseReactor, Turbine, BigTurbine}
Rimefeller
{FuelPowerplant, LargeFuelPowerplant, BasedWell}
Rim of Madness - Bones
{BoneFloor, BoneFloor_Blackened, BoneChinaFloor, BoneFloor_Ashen, BoneFloor_Tile}
RIMkea
{Shainbrait, Kageshain, Wood Floors}
RimPlas, RimPlas (Continued)
{RPGrapheneSolarGenerator, RPSmallGrapheneSolarGenerator, RPGrapheneGeoGenerator, RPGrapheneWindTurbine, RPGrapheneBattery, RPSmallGrapheneBattery, RPGrapheneHeater, RPGrapheneCooler, RimPlas_InjMldMachine, RimPlas_AdvInjMld, RP_CeilingLight, RP_GrapheneCeilingLight}
Science Never Stops
{SNS_Hydroponics_I, SNS_Hydroponics_II, SNS_Hydroponics_III}
Simple Storage
{Ammo boxes, bundles, metal crates, metal shelves, military crates, resource crates, shipping containers}
Smokeleaf Industry Reborn
{HempolineGenerator, HempSolarGenerator, HempPowerConduit}
Sparkling Worlds - Full Mod
{BeamCannonSatellitePodSW, KineticBombardmentSatellitePodSW}
Utility Columns
{OrbitalTradeBeacon, OrbitalTradeColumnMod}
Vanilla Books Expanded
{VBE_WritersTable, VBE_TypewritersTable}
Vanilla Brewing Expanded
{VBE_AmbrandyDistillery, VBE_WhiskeyCask, VBE_TequilaBarrel, VBE_VodkaDrum, VBE_GinStill}
Vanilla Furniture Expanded - Power
{VFE_PortableWoodFiredGenerator, VFE_PortableChemfuelPoweredGenerator, VFE_IndustrialWoodFiredGenerator, VFE_IndustrialChemfuelPoweredGenerator, VPE_HelixienGenerator, VPE_IndustrialHelixienGenerator, VFE_AdvancedSolarGenerator, VFE_AdvancedWindTurbine, VFE_LargeBattery, VFE_SmallBattery, VFE_AdvancedBattery, VFE_LargeAdvancedBattery, VPE_GasHeater, VPE_GasCooler, VPE_GasPipe, VPE_GasPipeSub, VPE_GasSmelter, VPE_GasStove, VFE_AdvancedWatermillGenerator}
Vanilla Furniture Expanded - Production
{VFE_DrugCabinet, VFE_MachiningCabinet, VFE_SmithyCabinet, VFE_KitchenSinkCabinet, VFE_TailorCabinet, VFE_FabricationCabinet, VFE_TableStoveLarge, VFE_TableSmithyLarge, VFE_FueledSmelter, VFE_TableMachiningLarge}
Vanilla Furniture Expanded - Security
{VFES_ShieldGenerator_Large, VFES_ShieldGenerator_Small, VFES_Turret_AutocannonDouble}
Vanilla Factions Expanded - Medieval
{VFEM_WineBarrel}
Vanilla Factions Expanded - Settlers
{ChemBoiler, Windmill, Building_ChemshineBarrel}
Vanilla Factions Expanded - Vikings
{VFEV_MeadFermentingBarrel}
Vanilla Furniture Expanded - Spacer Module
{UltrascreenTV}
VGP Garden Tools
{}
Wall Vitals Monitor
{Wall_M_VitalsMonitor}
ZARS Production Spots
{Thanks For All The Fish}
Efficient_Lights:
This file will contain all patches that replace/change the power consumption for lights in Vanilla and Mods.
Vanilla
{basePowerConsumption for Standing Lamps is 20, basePowerConsumption for SunLamp is 2000, SunLamp does not short circuit in rain}
Enhanced_Miniaturisation:
This file will contain all patches that replace/change the ability to miniaturize objects for Vanilla and Mods.
Vanilla
{Torch_Lamp, CommsConsole, GroundPenetratingScanner, LongRangeMineralScanner, MoisturePump, MultiAnalyzer, OrbitalTradeBeacon, PodLauncher, Sarcophagus, ChemfuelPoweredGenerator, PowerSwitch, SolarGenerator, WindTurbine, WoodFiredGenerator, BiofuelRefinery, FabricationBench, HiTechResearchBench, ElectricCrematorium, Hopper, HydroponicsBasin, Cooler, PassiveCooler, Vent}
Apothecary (Continued)
{AYCharcoalFiredGenerator}
Dubs Bad Hygiene
{WindPump}
Genetic Rim
{GR_CryostabilizedEngine}
High Tech Laboratory Facilities (Continued)
{LabStation, LabTerminal}
Medical Training
{IF_MeditrainTable}
Repair Workbench
{ElectricTableRepair}
RimPlas
{RPGrapheneSolarGenerator, RPGrapheneWindTurbine}
Simple Chains: Lumber
{Owl_CarpentersTrestle, Owl_WoodDryingRack}
Smokeleaf Industry Reborn
{HempSolarGenerator, HempolineGenerator}
Vanilla Factions Expanded - Settlers
{Windmill}
Vanilla Furniture Expanded - Production
{VFE_ComponentFabricationBench}
Vanilla Furniture Expanded - Power
{VFE_AdvancedWindTurbine, VFE_AdvancedSolarGenerator, VPE_HelixienGenerator, VPE_IndustrialHelixienGenerator, VFE_IndustrialWoodFiredGenerator, VFE_IndustrialChemfuelPoweredGenerator}
Glass_Requisites (Glass+Lights mod required):
This file will contain all patches that replace/change glass requirements for Vanilla and Mods using Glass+Lights as the base glass mod.
Vanilla
{Lamps require glass, Minor grammar correction}
Ceiling Lights
{Ceiling light and Grow light require glass}
Dubs Bad Hygiene
{Ceiling Fans require glass}
Dubs Skylights
{Skylights require glass. Also removes "Dubs Skylights" glass resource.}
Glitter Tech
Glitter Tech (No Surgery)
{Floodlight requires glass}
Industrial Age - Objects and Furniture
{Lamps require glass}
More Furniture
{Lamps and endtables require glass}
Raise The Roof
{Transparent roofs require glass}
RIMkea
{Kageshain lamps require glass}
Rimplas, RimPlas (Continued)
{CeilingLights require glass}
Smokeleaf Industry Reborn
{GrowLamps require glass}
Static Quality Plus
{Sun lamps require glass}
Vanilla Factions Expanded - Settlers
{Chemlamps require glass}
Vanilla Furniture Expanded
{Lamps require glass}
Vanilla Furniture Expanded - Spacer Module
{Lamps require glass, Vanilla outdoor lamps have equal lighting and resource requirements}
Wall Light
{Lamps require glass}
UN-Colony
{Remove and replace all UN-Colony glass}
Linkables:
This file will contain all linkable patches that allow furniture from various mods to utilize modded linkables, based on Vanilla counterparts.
Change Dresser
{Vanilla EndTable support}
More Furniture
{Vanilla EndTable support. Vanilla Furniture Expanded remove redundancy.}
Smokeleaf Industry Reborn
{RimPlas (Continued), Vanilla Furniture Expanded - Production}
Sparkling Worlds - Full Mod / Sparkling Worlds - Modular Core - Reduced features
{Rimatomics}
Vanilla Furniture Expanded
{Vanilla EndTable support}
Vanilla Furniture Expanded - Medical Module
{Vanilla VitalsMonitor support}
Vanilla Furniture Expanded - Production
{Apothecary (Continued), Medical System Expansion - Revived, What the hack?!, Rimatomics, Sparkling Worlds - Full Mod, Sparkling Worlds - Modular Core - Reduced features, Swords (Continued)}
Vanilla Furniture Expanded - Spacer Module
{Vanilla EndTable support}
Wall Vitals Monitor
{Vanilla VitalsMonitor support}
Misc:
This file will contain all miscellaneous patches that replace/change all sorts of things from various mods.
Vanilla
{Patch Vanilla flooring if Concrete exists, Add a melting mechanoid recipe for low tech colonies, Allow butcher spot and crafting spot to be placed on furniture}
Concrete Walls
{Use concrete from other mods}
Expanded Roofing
{Get rid of the annoying square shadows with glass roof}
Expanded Materials - Metals
{Return concrete flooring to normal}
Fish Industry
{Allow rotation of aquaculture basin (microfungus texture edited due to this), Stuff the pier}
Fishing Nets
{Increase fish spawn randomness, ensure minimum meat count per trap, and increase/further randomize the possible lifespan of all traps}
Industrial Age - Objects and Furniture
{Make gas lamps from require chemfuel}
Lulu's Bones and Chitin
{Bring Lulu's bones closer to Vanilla wood stats}
Mamuffalo
{Use Vanilla muffalo leather}
Open The Windows
{Allow regular windows to be made of stone}
Power Switch
{Remove hidden conduits}
RIMkea
{Nerf RIMkea furniture comfort and beauty}
Rim of Madness - Bones
{Wall nerf by 50 hitpoints}
Roof Support
{Minor edits, allow cover}
SeedsPlease
{Healroot recipes onto production benches}
Simple Chains: Leather
{Increase Max Capacity of tanning vat, Vanilla animal leather replacement}
Simple Chains: Lumber
{Make green lumber stats in-line with Vanilla lumber}
Simple Chains: Steel
{Create Bulk Recipes for steel, Add coal/charcoal to steel smelting list}
Save Our Ship 2
{Increase pod launcher range}
Vanilla Armour Expanded
{Allow armor to be made of woody stuff}
Vanilla Factions Expanded - Medieval
{Allow armor to be made of woody stuff}
Vanilla Weapons Expanded
{Balance tools: Hatchet, Pickaxe, Hammer, Shovel, Wrench, Cleaver (they should not be better than real weapons)}
VGP Garden Gourmet
{Stuff items}
Multi_Mod_Support:
This file will contain all patches that replace/change items based off whether or not multiple mods are loaded.
Ceramics
{Expanded Woodworking, Fertile Fields, Vanilla Furniture Expanded - Production}
Coal Expanded
{Simple Chains: Lumber}
Cupro's Stones
{Simple Chains: Steel, RIMkea, MBS Faux Rock Wall, Simply More Bridges}
DDA Security and More
{Doors Expanded}
Dubs Bad Hygiene
{Apothecary (Continued), Vanilla Furniture Expanded - Farming, Fertile Fields, Fermenter, Fermenter (Continued)}
Empire
{Realistic Planets - Fan Update}
Expanded Materials - Metals
{Simple Chains: Lumber, VGP Garden Fabrics}
Expanded Woodworking
{Simple Chains: Leather, Survivalist's Additions}
Extended Storage
{Base, Rim Cuisine 2, Rim of Madness - Bones}
Fertile Fields
{Vanilla Plants Expanded}
Floored
{Simply More Bridges (Continued)}
Glass+Lights
{Raise The Roof, Rimatomics}
Gloomy Vanilla Overhaul
{Gloomy Extra - Kitchen}
Harvest Organs Post Mortem
{Alpha Animals, VGP Garden Medicine}
Industrial Age - Objects and Furniture
{VGP Garden Gourmet, Lord of the Rims - Dwarves (Continued), Lord of the Rims - Elves (Continued), Vanilla Furniture Expanded}
Lulu's Bones and Chitin
{Simple Chains: Lumber, Vanilla Factions Expanded - Insectoids}
Medical Training
{Thanks For All The Fish}
More Planning
{Circle And Oval}
[T] MoreFloors
{Stuffed Floors}
Project RimFactory Revived
{LWM's Deep Storage}
ReGrowth: Biomes of The Rim
{Expanded Woodworking}
Repair Workbench
{[LC] Survival Tools}
Rimatomics
{Vanilla Furniture Expanded - Power, Sparkling Worlds - Full Mod, Sparkling Worlds - Modular Core - Reduced features}
RIMkea
{Stuffed Floors}
RimOverhaul
{Simple Chains: Leather}
Simple Chains: Leather
{[SYR] Universal Fermenter, Vanilla Animals Expanded β Arid Shrubland, Vanilla Animals Expanded β Desert, Vanilla Animals Expanded β Ice Sheet, Vanilla Animals Expanded β Tropical Rainforest, Vanilla Factions Expanded - Vikings}
Simple Chains: Lumber
{Vanilla Furniture Expanded}
Simply More Bridges (Continued)
{Roads of the Rim, Roads of the Rim (Continued), Simple Concrete, Industrialisation}
Slightly More Realistic Wool Production Revived
{[HLX] ReGrowth - Extinct Animals Pack, Vanilla Animals Expanded β Extreme Desert, Vanilla Animals Expanded β Tundra, Vanilla Factions Expanded - Vikings}
Smokeleaf Industry Reborn
{Vanilla Brewing Expanded}
Standalone Hot Spring
{Dubs Bad Hygiene}
UN-Colony
{Industrialisation}
Vanilla Armour Expanded
{Dragons Not Included, NightVision}
Vanilla Factions Expanded - Medieval
{Dragons Not Included, Medieval Madness: Tools of the Trade}
Vanilla Factions Expanded - Vikings
{Dragons Not Included}
Vanilla Furniture Expanded
{Simple Chains: Leather, Misc. Training, Combat Training, Fertile Fields}
Vanilla Furniture Expanded - Production
{Apothecary (Continued), Medical System Expansion - Revived, Smokeleaf Industry Reborn, What the hack?!}
Vanilla Furniture Expanded - Spacer Module
{[WD] Reinforced Doors}
Vanilla Weapons Expanded
{Dragons Not Included}
VGP Garden Fabrics / VGP Garden Fabrics Simplified
{Vanilla Animals Expanded β Extreme Desert, Vanilla Animals Expanded β Tundra, Vanilla Factions Expanded - Vikings, [HLX] ReGrowth - Extinct Animals Pack, Vanilla Animals Overhaul Reloaded, MendAndRecycle, SeedsPlease}
ZARS Production Spots
{Thanks For All The Fish}
Research_Projects:
This file will contain all patches that replace/change research requirements for Vanilla and Mods.
Aquarium (Continued)
{Allow you to feed your pet fish in Medieval era}
Dragons Not Included
{Change armor research}
Extended Storage
{Put Extended Storage behind Complex Furniture Tech (excluding food basket and wooden pallet)}
Fertile Fields [1.1]
{Allow all terraforming in Medieval era}
Glass+Lights
{Disallow lights until electricity is researched, Remove Redundancies, Vanilla Furniture Expanded - Spacer Module}
High Tech Laboratory Facilities (Continued)
{Require Research for countertop}
Industrial Age - Objects and Furniture
{Telescope requires complex furniture}
Industrial Rollers
{Rollers require complex furniture and electricity}
Medieval Madness: Tools of the Trade
{Change weapon requirements}
Medieval Medicines
{Unlock drug lab buildable at first medicine research}
RoofBomb
{Shaped Charges require IEDs}
Smoked meat
{Make Smoked meat available after researching Pemmican, and hide the Smokehouse behind Complex Furniture}
Stuffed_Items:
This file will contain all patches that replace/change item stuffability for Vanilla and Mods.
Vanilla
{Vent, Butcher Table, Tool Cabinet}
Textures:
This file will contain all patches that replace/change textures for Vanilla and Mods.
Fishing Industry
{New art assets applied: FishingPier x6, FishingPierSpawner, MenuIcon_FishingPierSpawner, MicroFungus}
Simple Chains: Lumber
{New art assets applied: Trestle}
VFE_Usable_Props:
This file will contain all patches that alter Vanilla Furniture Expanded - Props and Decor. Requires LWM's Deep Storage for most changes. Dropped individual mod item storage support, now storage items are able to store everything but size limits still apply, roleplay as you wish.
Vanilla Furniture Expanded - Props and Decor
{LWM's Deep Storage, Dubs Bad Hygiene, Primitive Storage, RimFridge, [D] Thermodynamics - Hot Meals}
Supported Mods in RimWorld 1.2
Advanced Polyamory Beds
Alpha Animals
Alpha Biomes
Animal Medical Bed
Apothecary
Apothecary (Continued)
Aquarium (Continued)
Architect Expanded - Fences
Atlas Materials
CTS - Complete Tech Solutions (Continued)
Ceiling Lights
Ceramics
Change Dresser
Charcoal
Circle And Oval
Clutter Structures
Coal Expanded
Colony Leadership
Combat Training
Concrete Walls
Cupro's Stones
DDA Security and More
DeCore
Door Mat
Doors Expanded (Dev)
Dragon's Descent
Dubs Bad Hygiene
Dubs Skylights
Empire
Expanded Materials - Metals
Expanded Roofing
Expanded Woodworking
Extended Storage
Extended Storage Extended
Extended Woodworking
Fantastic Decor
Fast regen 1.1
Fences And Floors
Fences And Floors (Continued)
Fences And No Floors
Fermenter
Fermenter (Continued)
Fertile Fields
Fish Industry
Fishing Industry
Fishing Nets
Floor Lights
Floored
Genetic Rim
Geyser Cooker
Give up your building
Glass+Lights
Glitter Tech
Glitter Tech (No Surgery)
Glitter Tech {No Surgery}
Gloomy Extra - Kitchen
Gloomy Furniture
Gloomy Vanilla
Gloomy Vanilla Overhaul
GloomyFurniture
Glowstone
Harvest Organs Post Mortem
High Density Hydroponics
High Tech Laboratory Facilities (Continued)
Industrial Age - Objects and Furniture (Continued)
Industrial Rollers
Industrialisation
Insulation
Insulation (Continued)
Invisible Animal Beds
JetPack
JetPack (Continued)
Jurassic Rimworld
LED Lights
LWM's Deep Storage
Large Animal Beds
Larger Solar Panels
Lord of the Rims - Dwarves (Continued)
Lord of the Rims - Elves (Continued)
Lulu's Bones and Chitin
MBS Faux Rock Wall
Mechalit Core
Medical Supplements
Medical Supplements (Continued)
Medical System Expansion - Revived
Medical Training
Medieval - Vanilla
Medieval Medicines
MendAndRecycle
Metallic Batteries
Misc. Training
Mitz's Chicken Coop Mod
More Furniture [1.1 + 1.2]
More Hydroponics
More Linkables
More Planning
More Vanilla Biomes
NPDTiers - The Nutrient Paste Expansion Mod (Continued)
Natural Lakes
Natural Paths
Neon Rim: The Rimworld Signs Pack
NightVision
Open The Windows
Outdoor Lighting
Over-Wall Nutrient Paste Dispenser
Plant Growing Wall Light
Polyamory Beds
Polyamory Beds (Vanilla Edition)
Power Switch
Preemptive Strike
Preemptive Strike (Fork)
Primitive Storage
Project RimFactory Revived
Questionable Ethics Enhanced
RIMkea
Raise The Roof 1.2
ReGrowth: Biomes of The Rim - Boreal Expansion
ReGrowth: Biomes of The Rim - Tundra Expansion
ReGrowth: Biomes of The Rim - Wasteland
Realistic Planets - Fan Update
RedistHeat
Remote Tech
Repair Workbench
Replace Stuff
Revia Race
Rim Cuisine 2
Rim of Madness - Bones
RimBees
RimFridge
RimJobWorld
RimOverhaul
RimPlas
RimPlas (Continued)
RimWriter
Rimatomics
Rimefeller
Rimoleum
Rimoleum (Continued)
Roads of the Rim
Roof Support
RoofBomb
Save Our Ship 2
Science Never Stops: Ambition of the Cosmic
SeedsPlease
Simple Chains: Leather
Simple Chains: Lumber
Simple Chains: Steel
Simple Coal
Simple Concrete
Simply More Bridges
Simply More Bridges (Continued)
Slightly More Realistic Wool Production Revived
Smarter Vanilla Food
Smoked meat
Smokeleaf Industry Reborn
Sparkling Worlds - Full Mod
Sparkling Worlds - Modular Core - Reduced features
Standalone Hot Spring
Static Quality Plus
Steam Light
Storage Solutions
Stuffed Floors
Survival Meals Expanded
Survivalist Additions
Survivalist's Additions
Thanks For All The Fish
Training Rack
UN-Colony (Continued)
Utility Columns
VFE-Production
VGP Garden Canning
VGP Garden Drinks
VGP Garden Fabrics
VGP Garden Fabrics Simplified
VGP Garden Gourmet
VGP Garden Medicine
VGP Garden Tools
VGP Soylent Production
VGP Vegetable Garden
Vanilla Animals Expanded β Arid Shrubland
Vanilla Animals Expanded β Desert
Vanilla Animals Expanded β Extreme Desert
Vanilla Animals Expanded β Ice Sheet
Vanilla Animals Expanded β Tropical Rainforest
Vanilla Animals Expanded β Tundra
Vanilla Animals Overhaul Reloaded
Vanilla Armour Expanded
Vanilla Books Expanded
Vanilla Brewing Expanded
Vanilla Brewing Expanded - Coffees and Teas
Vanilla Cooking Expanded
Vanilla Cooking Expanded - Stews
Vanilla Cooking Expanded - Sushi
Vanilla Factions Expanded - Medieval
Vanilla Factions Expanded - Settlers
Vanilla Factions Expanded - Vikings
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Farming
Vanilla Furniture Expanded - Medical Module
Vanilla Furniture Expanded - Power
Vanilla Furniture Expanded - Production
Vanilla Furniture Expanded - Props and Decor
Vanilla Furniture Expanded - Security
Vanilla Furniture Expanded - Spacer Module
Vanilla Plants Expanded
Velcroboy's Japanese Revival
Wall Light
Wall Sun Lamp
Wall Vitals Monitor
What The Hack
ZARS Production Spots
Zen Garden
[D] Thermodynamics - Hot Meals
[ELIF] Flooring and Decorative Options
[JDS] Simple Storage
[JPT] Soft Warm Beds
[LC] Survival Tools
[O21] Dragons Not Included
[RF] Fishing
[SYR] Doormats
[T] MoreFloors
[WD] Fueled Heaters
[WD] Reinforced Doors
[sd] Chicken Nest (Continued)
[sd] Goodnight (Continued)
γ1.1γAnimalstrawbed