Skill Editing - DivineDragonFanClub/Lythos GitHub Wiki
Please read everything.
While this page contains unique info, there may be things that could be added to this page somewhere within the server messages of the Fire Emblem Divorce Discord server or the old Discord server. Please look at all resources & test things yourself first before asking questions in the Fire Emblem Divorce Discord server.
A breakdown of Skill.xml and relevant enums for fields. Much of the info here is tried & tested but you may run into mistakes, things that haven't been reported or things that are either not 100% accurate or (straight up false but it's unlikely.)
Regardless if you run into these things, we highly encourage you to double check everything written & edit the page!
Much of what is written here is applied in wexiyeb618's Gamedata Edits but you'll likely find that Bonded Legacy & Engage Fates showcase skill editing in more exciting ways. Some skills in Engage Fates are tied to the plugin mod that comes with it, as while you can do a lot by just skill editing, you can get out of any restriction with code mods! Just because these mods are linked here, doesn't mean they don't have issues or don't have optimizations that could be made, like changing the amount SIDs that was used to make the skill, changing some of the values, etc...
Copying a similar skill to the one you have in mind & editing it will more often than not be the easiest way to make your skills.
Important
When you're adding new skills & they don't need to be anywhere else, to make it work with Draconic Vibe Crystal: Runtime Randomizer + More, make sure to put them to at the end of Skill.xml so the plugin can detect emblem stat bonuses properly. Skills should not be added in between Eirika's twin skills or Edelgard emblem gambits. New skills/Items are required to have a valid MSID/MIID and not be hidden to be in the randomization pool. If the skill is intended to be a class skill, personal skill, add on to an enemy unit, it should not have an Inheritance Sort or Cost. Make sure that skills with no Icon Labels have the Invisible Flag set so the randomizer doesn't assign it as one of those skills. The plugin should indicate any bad skills/items when randomizing.
| Group | Fields |
|---|---|
| Naming |
Out - Unknown & unused, its data type is PublicFile.SID - A unique ID to identify and assign skills. If within the string after SID_ matches the name of an IconLabel, that becomes the IconLabel of the skill.Total Possible Unique Skill/ SIDs: 4096Name - A Message ID to give the skill a name that will be displayed on UI. If you want your IconLabel to pop up during activation, a name address (with the prefix MSID_ is recommended) and a name under that address is required! Time Crystal & just the Battle Info Command Window, (not the Action Command Window) use this string.Help - A Message ID to give the skill help text displayed to describe the skill's effects.CommandName - A Message ID to give the skill a name in the Action Command Window (alongside Wait, Engage, etc) during battle.CommandHelp - A Message ID to give the skill a brief description in the Action Command Window.CommandWarning - A Message ID to give a notification when a command is selected and cannot be activated. Used for Hector's Piercing Glare. Only works with Timing 22 & 24.Click here to see how you get Name, Help, CommandName, CommandHelp, CommandWarning to show ingame.
|
| Grouping |
RootCommandSid - The root command of a skill. Used for Corrin/Camilla's Dragon Veins. You select this skill command to access the branch skill commands which contain the actual skill affects. Mostly a dummy skill.This skill will not show in the command menu if unit doesn't have at least 1 sub command. Only works with Timing 21-23. Cannot have a RootCommandSid within a RootCommandSid.If branch commands SIDs are obtained through Skill.xml, may only show those commands if inserted in SyncSids.There's a difference between obtaining the RootCommandSid that syncs to the Branch Command SIDs & just the Branch Command SIDs via Item.xml PassiveSids.For reasons currently unknown, when you obtain a RootCommandSid that syncs to their Branch Command SIDs, you are able to use Range_CountCommands & it will work just fine.When you obtain just Branch Commands & you have the RootCommandSid, you're forced to use UnitSkillCommand if you want to emulate Range_CountCommands.
|
| Icons |
IconKind & IconLabelIconBmap - The icon used in the battle map on the bottom right of the tile the map character model is on. The same place where Poison icons are placed. The game just uses the pictures labeled as Effect Icons located here as IconBmap's, but anything can be used as an IconBmap. As long as you follow the rules. |
| Basic Enums |
Priority - There are two ranges of Priority which do two different things & have different properties. If you edit the Priority of a skill currently active in a map, then Reload game data, then go back to the map, the game will freeze.Priority 1-50 - Skills like Speedtaker & Level Boost swap out sub-skills to increase in power work by being next to each other and in ascending priority order in Skill.xml.Skills with higher priorities will override skills above it that have lower priority that isn't 0. Used for upgrading skills such as Vantage to Vantage+. Leave at 0 if skill does not have an upgrade.Individiual SIDs are unable to GiveSids & RemoveSids at the same time if they belong to the same Priority group.Maximum Number Skill Groups: 255 Priority 100-255 - Used by Veronica's Book of Worlds. Allows skills to stack on top of each other instead of overriding the previous one.Layer OrderLife & CycleTiming Target Frequency Stand Action
|
| Conditionals |
Condition - What needs to be fulfilled in order for the skill to take effect. The game doesn't accept Conditions like these, maybe because the game can't check if two different Skill acts added together are greater than something? (技 + 幸運) >= 50.If you put a skill command in any type of Condition which is incomptible with the Timing or write it incorrectly, the skill will trigger/give/sync regardless. |
| Act Attributes |
ActNames - What parameter about the skill/unit/enemy/etc will be modified by the skill. Each ActName is separated by a semicolon.ActOperations - What operation will be done to ActNames. Separated by a semicolon.ActValues - The value by which ActNames are modified by with respect to ActOperations. |
| Arounds |
AroundCenter AroundTargetAroundCondition - Same as Condition but for an area around the AroundCenter.AroundName - Same as ActNames but for an area around the AroundCenter.AroundOperation - Same as ActOperation but for an area around the AroundCenter.AroundValue - Same as ActValues but for an area around the AroundCenter. |
| Gives/SID Manipulation |
GiveTargetGiveCondition - Conditions that must be fulfilled for GiveTarget to receive GiveSids. Copies what's written in Condition.GiveSids - The SIDs that will be given to GiveTarget. If Timings 2-16 SIDs contain GiveSids that raise or lower EnhanceValue.Stat, those specific SIDs are given after combat/staff use, like if they were given at Timing="18".If Action is above 0, most of the time, will give the other unit in combat (& staff use/dance?) the SID written here.Can't during battle (& staff use/dance?) give other unit more than 1 SID in a Priority group in the 1-50 range.RemoveSids - The SIDs that will be removed from GiveTarget. Timing="20" skills may not be able to be removed if inserted here.SyncConditions - Conditions required to be met for SyncSids to be received by a unit.Can't check for more than two skills & use more than one || and && in a condition within SyncConditions? SyncSids - The SIDs that will be synced to a unit. Usually done in favor of GiveSids for Engage Attack bonuses. An individual SID can't sync to the same SID more than once.RebirthSid - Unused. The skill set here is gained outside of combat (& staff use?) when the skill it's set in reaches the end of its Life.There's something called Age which is related to this but is used for code modding. If skill matches cycle mask (combining multiple cycles into one value) then, Skill's Age + 1 If Skill's Life < Skill's Current Age then give Rebirth Skill and remove the skill from the array Age gets updated by cycle. If Age is equal/greater than Life then give Rebirth Age Limit: 255 EngageSid - Allows skills to be upgraded when engaging with an Emblem. Unknown how it fully works but is used to upgrade Eirika/Ephraim's Brace skills into Eclipse Brace.ChangeSids - Allows skills to switch between other ones. Primarily used for Eirika and her skills. Whatever skill is written first left to right is the skill units will start with.If there are more than two SIDs within ChangeSids, the emblem equipped will automatically switch to a different character & skill start of each turn. |
| Class Skill Attributes |
CooperationSkill HorseSkill CovertSkill HeavySkill FlySkill MagicSkill PranaSkill DragonSkill
|
| Range Attributes |
AttackRange - The attack range of Area of Effect skills. Defined in Range.xml.OverlapRange - Range used for skills that overlap with terrain. The terrain set is defined in OverlapTerrain.OverlapTerrain - Terrain that is set in the OverlapRange. Defined in Terrain.xml.ZocRange - The range of the skill's Zone of Control.ZocType
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| Work Attributes |
WorkWorkOperation - The mathmatical operation done on Work.WorkValue - The value that the WorkOperation will be done to Work. |
| Misc. Attributes |
PowerRewarp - The number of spaces a unit can warp. Used for Warp Ragnarok.Removable - The number of spaces a unit can move. Used for Canter. Does not trigger when Timing 22-24 commands are used. VisionCount - The number of doubles spawned. Used for Call Doubles.Cost - The amount of Engage turn spent to use this skill. Used for the Combat Arts of Edelgard, Dimitri and Claude. |
| Movement Attributes |
MoveSelf - The number of spaces a unit will move when using this skill. Used in Advance & Swap. Can allow self to move through walls. When integer is over 0, Smash effect is disabled.MoveTarget - The number of spaces a target unit will move when using this skill. Used in Reposition. Can't allow target to move through walls if Timing="21", but can if Timing="22". When integer doesn't equal 0, Smash effect is disabled.May only work during Timing 21-22. |
| Secondary Range Attributes |
RangeTargetRangeI - The inner range of effect of the skill. RangeI="0" means it starts at the same tile as the target unit.RangeO - The outer range of effect of the skill.RangeAdd - Extends the range of RangeTarget by this many spaces. Used in Wind God.RangeExtend - Extends the area of effect for RangeTarget by this many spaces. Used in Augment. |
| Efficacy Attributes |
FlagEfficacy - Grants effectiveness to a certain enemy type. See Common Flags/Enums for these values.EfficacyValue - The damage multiplier caused by this skill to Efficacy type. Commonly 3 for most effectiveness skills.EfficacyIgnore - Ignores effectiveness damage from the EfficacyValue. |
| Bads | BadIgnore & BadState |
| Weapon Selection | WeaponProhibit |
| Stat Enhancements |
EnhanceLevel EnhanceValue.Hp EnhanceValue.Str EnhanceValue.Tech EnhanceValue.Quick EnhanceValue.Luck EnhanceValue.Def EnhanceValue.Magic EnhanceValue.Mdef EnhanceValue.Phys EnhanceValue.Move
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| Weapon Level Buffs |
WeaponLevel.None WeaponLevel.Sword WeaponLevel.Lance WeaponLevel.Axe WeaponLevel.Bow WeaponLevel.Dagger WeaponLevel.Magic WeaponLevel.Rod WeaponLevel.Fist WeaponLevel.Special
|
| Leftover Attributes |
EquipIids - Forces the equipment of a certain IID. Used commonly in some Engage Attacks such as Warp Ragnarok & Summon Heroes. Works with Timing 21. Weapon will show during Timing 22, but doesn't actually do anything.EffectInheritanceCost - The SP required to inherit the skill from an Emblem.InheritanceSort - The position of a skill in the inheritance list. Lower values are higher on the list. |
| Miscellaneous |
Skill Commands Unit Status Noteworthy Skills Engage Attacks Not Dummy Skills To-Do List/Needs Testing XML Symbols Basic Terminology Operators Common Math Functions Common Skill Data Types Skill Command Translations Credits |
The type of icon, the default value is 0. Used for effectiveness at a value of 1.
| Value | Term | Description |
|---|---|---|
| 0 | None | These pictures. |
| 1 | Efficacy | The pictures labeled as Effectiveness Balloons. |
| 2 | Category | Unknown & unused. |
The icon the skill will use. Icons are automatically assigned by SID but this field can give a skill a different icon. Anything can be used as IconLabel, as long as its IconKind="0" and you follow the rules.
If red Enemy Team gains skills with visible IconLabels during battle, if they have room for it, it will show in the UI while they have it. Max 4.
If the IconLabel of a class skill has lower Priority & is syncing to a skill with higher Priority, & its SyncConditions are fulfilled, the IconLabels' colors will be dulled, like how it is when a unit doesn't have enough SP to inherit a skill. When SyncConditions aren't fufilled, the IconLabel will only get its color back in Unit Details. The color will come back outside of Unit Details when a phase passes.
Unknown & Unused.
| Value | Term | Description |
|---|---|---|
| 1 | A | |
| 2 | B | |
| 4 | C | |
| 8 | D |
When the skill will do its effects. Higher order means it will take priority over other effects. For example, Unit A attacks Unit B. Unit A has a skill to increase damage by 3 and Unit B has a skill that halves damage. If A's skill has a higher order than B, then the damage gained by the skill will NOT be halved.
This is important to keep track of if you have skills that affect the same Skill Command during the same Timing.
The skills below have an Order that isn't 0.
| Value | Skills Used |
|---|---|
| -10 | Quick Riposte, Pincer Attack |
| 10 | Poison Strike, Savage Blow, Seal (Stat), Spirit Strike, Speedtaker, Draconic Hex, Dreadful Aura, Attuned, Diffuse Healer(2), Battlewise, Flickering Flower, Flame/Poison Gambit, Raging Storm, Fallen Star, Adaptability, Level Boost, Soar[Dragon], Friendly Boost |
| 20 |
SID_チキ_ブレス & class versions a.k.a. Tiki's engage weapon skills that sets terrain after battle. |
| 30 | Book of Worlds, Decisive Strike |
| 50 |
SID_追撃不可, the (No Follow-up) skill which is synced to the skills in smash weapons & cannonballs Item.xml's EquipSids. |
| 60 | Brute Force |
| 65 | Staff Mastery, Healtouch |
| 70 |
SID_魔法ダメージ50% a.k.a. Echo Damage Reduction, SID_杖回復量+20% a.k.a. Augment Qi Adept bonus, Merciless, Golden Lotus |
| 75 | Healing Light, Diffuse Healer(1) |
| 85 |
SID_ダメージ120% a.k.a. Quadruple Hit Dragon bonus, Great Aether(2), Lethality. SID_確率被ダメ半減 damage halving skill found in Byleth's engage weapons, Aegis Shield, Thyrsus, & Rafail Gem. |
| 90 | Bane |
| 91 |
SID_敵エンゲージ技ダメージ軽減, skill is found in God.xml EngageSkills, reduces Engage Attack damage by 20%. |
| 92 | Fell Barrier(2) other acting, Hold Out(2) & similar Enchanter skill other acting, Shield Gambit |
| 93 | Holy Stance, Unholy Stance, Reflect Phys.(Enchanter), Reflect Magic(Enchanter), Survival(Enchanter), Reflect effect |
| 94 | Hold Out(2) & similar Enchanter skill self acting, Fell Barrier(2) self acting |
| 95 |
SID_火炎砲台 & chapter versions a.k.a. Flame Cannon stats, synced to SID_手加減 which affects damage. Bond Breaker(+). |
| 97 | Lodestar Rush(2), Astra Storm(2) |
| 99 | Pair Up, Mercy, Fallen Star(Effect) |
| 100 | Solar Brace, Eclipse Brace, Sol, Back At You |
Life: How long a skill last in accordance to its Cycle.
Cycle: When the skill is advanced in its Life. Tied to Life.
Determines when a skill expiration counter (starts at 0) should go +1. When this counter reaches the value determined in Life, the skill expires. E.g., Cycle=”7” Life=”4” means that a skill will expire after the unit with the skill initiated four battles. Affected by Flag.
Try adding +1 to Life if the skill isn't working the way the you want it to.
| Value | Term | Description |
|---|---|---|
| 0 | None | If gained during chapter/skirmish outside of battle/staff use/dance, skill can persist after chapter/skirmish is complete. When skill is gained during combat/staff use/dance, skill will remove itself after battle. |
| 1 | Map | Refers to the duration of a chapter. |
| 2 | PhaseBefore | Counter goes up at the beginning of turn. |
| 3 | PhaseAfter | Counter goes up at the end of turn. Is there a significant difference between Cycle="2" & Cycle="3"? |
| 4 | Fixed | Refers to when a unit finishes its action. When Life is 2, the skill will auto expire at (end of phase or start of next phase.) |
| 5 | Engaged | Used in Attuned. Counts engage durations. Unit must not have SID with Reactable Flag in order to gain SID with this cycle. |
| 6 | Battled | Counter goes up after every battle of the unit. If unit has no weapon or has weapon unequipped, no Life is removed? Staves can't remove a Life of skills with this Cycle. |
| 7 | BattledOf | Counter goes up after a battle the unit initiated. Staves can't remove a Life of skills with this Cycle. |
| 8 | BattledDf | Counter goes up after a battle the foe initiated. |
When the skill activates or is in effect. What is Order, Action, & Attack?
During combat (& staff/dance?) animation, a maximum of 6 IconLabels can pop up at once.

| Value | Term | Description |
|---|---|---|
| 0 | None | Unknown/Needs Testing - The only significant difference known between this Timing & Timing 1 is that this Timing can be used as a AssetTable condition?
|
| 1 | Always | Skill is always active. Used in skills that affect EnhanceValue.Stats, skills that sync to skills that affect BadIgnore & Wind God. It doesn't seem Timing="1" is necessary for those type of skills to work.Can't give skills to others in map. |
| 2 | BattleBefore | Skill can activate before battle calculations are taken into effect, and specifically used for Attack Speed related skills, such as Air Raid, Chaos Style, and the enemy-only Darting Blow and Darting Stance. |
| 3 | BattleDetail | Skill can activate just before battle calculations are done for the pre-battle information screen. Used for many skills, including Fairy-Tale Folk, Fair Fight, Share Spoils, etc. |
| 4 | BattleInvoke | Needs testing. Used in Hold Out, World Tree, Divine Speed, Echo, Let Fly & Great Sacrifice. |
| 5 | BattleStart | Activates at the start of battle, typically for checks used during damage calculations. Used in Merciless. Very similar to Timing="3", except when there is a skill icon attached, the icon will also fully show for the duration of the combat animation.A maximum of 9 of these skill icons can be on screen. Picture. If Stand doesn't equal 2, Action can't equal 2. |
| 6 | OrderStart |
Needs testing. Used in Moved To Tears, SID_旋風, skill that enables brave attacks for brave weapons, Wind Adept, Break Defenses sub skills, Engage Attacks & other. |
| 7 | ActionStart |
Needs testing. Frequently used in skills with the EnableChaining flag enabled, used in Momentum & Engage Attacks. IconLabels can pop up at the start of chain attacks during this Timing. |
| 8 | AttackStart | Needs testing. On some skills that trigger before an Attack, like Sandstorm and Grasping Void. |
| 9 | AttackBranch | Needs testing. Used in ‘Divine Pulse’, Sure Strike, Fallen Star & Surge's equip skill. |
| 10 | HitBefore | Skill can activate just before a unit is about to be hit. Used in skills such as Smash+. |
| 11 | HitAfter | Skill can activate after unit is hit. Used in skills such as Hobble. Even though the Break status can be inflicted in other Timing's, this specific Timing enables the Break text to show in the battle forecast & the Break animation. |
| 12 | HitAffect | Skill can activate as an additional effect during a hit. Used in skills such as Sol or Back At You. Needs ActNames, ActOperations & ActValues in order for skill Effect to play. |
| 13 | AttackEnd | Skill can activate after an Attack has finished. Used only in Break Defense. |
| 14 | ActionEnd | Needs testing. Unused on any skills in Version 2.0.0. Activates probably after an Action is finished? |
| 15 | OrderEnd | Needs testing. Used exclusively in Alacrity. Activates after an Order is finished? |
| 16 | BattleEnd | Needs testing. Unused on any skills in Version 2.0.0. |
| 17 | BattleResult | Skill activates after battle finishes, effects after battle exp/item gain. Used in skills like ‘Void Curse’ and the ‘Get 500G’ type skills. |
| 18 | BattleAfter | Usually used for skills that have after battle effects like Draconic Hex, Dreadful Aura, and Savage Blow. Can execute ActNames & AroundName at the same time. |
| 19 | Around | Skill activates when condition occurs around the unit after battle/staff use. Used in skills such as ‘Get Behind Me’. If you want to make a skill like Speedtaker using this Timing, you have to give a near copy of this skill, (it still needs a different SID) & the stat buff for each copy. Example.The skill can trigger up to 6 times in a phase. Can't execute ActNames & AroundName at the same time, if both can execute, will only execute ActNames. |
| 20 | Support | Skill is active constantly (assuming conditions are fulfilled), providing support to nearby allies. Used in skills such as ‘Mentorship’. A maximum of 11 Skill Effect Icons can be shown at a time. Picture. Skills given only if unit[s] are within range, if not in range, then no more given skill. The game will prioritize showing skill icons that are located higher in the Skill.xml file, if you go over 11 Skill Effect icons. Cannot give a skill with a Timing of 20 or over.In order for a Skill Effect Icon to show up on the top left, a skill with Timing="20" has to have a skill in its GiveSids. The skill given can be a skill that does nothing. |
| 21 | BattleCommand | Skill is activated when using a specific command menu selection that affects combat. Typically for combat art skills and gambits. Used in skills such as ‘Echo’, ‘Flame Gambit’ and ‘Run Through’. If you want to give skills that last more than a battle, you need the skill within the GiveSids of the Timing="21" skill to be the skill that gives the skill that lasts more than just a battle. Example.
|
| 22 | ActionCommand | Skill is activated when using a specific command menu selection that forces the unit to commit an action. Another unit must be in range in order for command to show up. Typically for movement/reposition skills. Used in skills such as Swap, Shove & Pivot. When Target doesn't equal 1 or 2, the skill can be used against anyone & the battle forecast will show the combat forecast against that unit, but they don't actually fight. You can't disable this through XML edits but you can make the skill so that the forecast doesn't show them fighting each other. This is through giving the unit themselves a skill that affects the battle forecast. This seems to be the only type of skill that can be given to self using this Timing.Can't check if stats like Defense are specific range of numbers? |
| 23 | OverlapCommand |
Needs testing. Skill is activated when using a specific command menu selection that affects nearby tiles. Used in Corrin/Camilla’s Dragon Veins. Can't give skills using this Timing. Can't be used if OverlapRange has Emblem Energy tile within range.Only checks for Conditions if https://github.com/UndertaleAlphys/DragonVeinFix is installed. |
| 24 | SupportCommand | Skills with this Timing must have their Target="2" in order to work. With workarounds, just with XML edits, we're able to give skills to foes.An example that mantains the range preview while only giving skills to foes after use. An example that maintains the range preview while only giving skills to foes & allies after use. Skill is activated when using a specific command menu selection that affects the unit &/or nearby allies. Even if GiveTarget="1", will give skills to allies if RangeO is at least 1.Used in Byleth’s ‘Instruct’ skills & ‘Shield Gambit’. |
| 25 | FixedNone |
Needs testing. Skill is activated after the unit waits without attacking or using an item. Used in ‘Lifesphere’ & Alfred’s ‘Self-Improver’. If SID has this or 26 as its Timing, with the Reactable Flag active, it disables those skills from triggering. |
| 26 | FixedDone | Skill activates after unit acts or waits only on their own phase, and conditions are filled. Used in ‘Quality Time’, ‘Groundswell’ and ‘Lost & Found’. Can only RemoveSids if GiveTarget is 3?Even if GiveTarget="1, will GiveSids to not just self, but the appropriate units within its range.If unit has no weapon equipped, skills given during this Timing that negatively affect EnhanceValue.Quick will reduce it but it won't have the Speed stat red or have a red arrow beside it in Unit Details.Staves may only be able to give skills to multiple units on map using this Timing? |
| 27 | PhaseStart | Activates skill at the start of the unit's turn only during their own phase. Used in ‘Curious Dance’ and ‘Fell Spirit’. Can only GiveSids & RemoveSids if GiveTarget equals 1 or 3.If you want IconLabel to pop up during this Timing but rest of skill is dummy, you must have GiveTarget set to 1 or 3 and have a skill in at least GiveSids or RemoveSids. Will pop up even if unit doesn't have skill in RemoveSids. |
A maximum of 11 Skill Effect Icons can be on screen per unit.

SID_Plus5Speed_ThenGive_Minus5Speed_For1Turn_AfterBattle is the SID that gives the skill that lasts more than the battle, not SID_BattleCommand_Plus5Speed_ThenGive_Minus5Speed_For1Turn_AfterBattle.
<Param Out="" Sid="SID_BattleCommand_Plus5Speed_ThenGive_Minus5Speed_For1Turn_AfterBattle" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="21" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_Plus5Speed_ThenGive_Minus5Speed_For1Turn_AfterBattle;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Plus5Speed_ThenGive_Minus5Speed_For1Turn_AfterBattle" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="2" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="攻撃速度;" ActOperations="+;" ActValues="5;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_Minus5Speed_For1Turn;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Minus5Speed_For1Turn" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="2" Life="1" Timing="1" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="512" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="-5" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
When command is used, minus 5 speed to foes within two spaces.
<Param Out="" Sid="SID_Timing24Command_Give_Foes_Skill" Name="MSID_Name" Help="MSID_H_Name" CommandName="MSID_Name" CommandHelp="MSID_H_Name_CMD" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="24" Target="2" Frequency="0" Stand="0" Action="0" Condition="周囲の敵数(2) > 0" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_Trigger_Give_Foes_Skill_AfterAction_OfficallyEnds;" RemoveSids="SID_DisableAllies_Give_Foes_Skill_AfterAction_OfficallyEnds;" SyncConditions="" SyncSids="SID_Give_DisableAllies_Give_Foes_Skill_AfterAction_OfficallyEnds;SID_Give_Foes_Skill_AfterAction_OfficallyEnds;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="2" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="0" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用ステータス下降" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Give_DisableAllies_Give_Foes_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="26" Target="2" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_DisableAllies_Give_Foes_Skill_AfterAction_OfficallyEnds;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_DisableAllies_Give_Foes_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="4" Life="2" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Trigger_Give_Foes_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="4" Life="2" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Give_Foes_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="26" Target="1" Frequency="0" Stand="0" Action="0" Condition="スキル所持("Trigger_Give_Foes_Skill_AfterAction_OfficallyEnds") && スキル所持("DisableAllies_Give_Foes_Skill_AfterAction_OfficallyEnds") == 0" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_Minus5Speed_For1Turn;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Minus5Speed_For1Turn" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="2" Life="1" Timing="1" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="512" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="-5" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
When command is used, minus/plus 5 speed to foes/allies within two spaces.
<Param Out="" Sid="SID_Timing24Command_Give_FoesAndAllies_Skill" Name="MSID_Name" Help="MSID_H_Name" CommandName="MSID_Name" CommandHelp="MSID_H_Name_CMD" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="24" Target="2" Frequency="0" Stand="0" Action="0" Condition="周囲のユニット数(2) > 0" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_Trigger_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds;" RemoveSids="SID_DisableAllies_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds;" SyncConditions="" SyncSids="SID_Give_DisableAllies_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds;SID_Give_Foes_Skill_AfterAction_OfficallyEnds;SID_Give_Allies_Skill_AfterAction_OfficallyEnds;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="2" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="0" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用ステータス上昇" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Give_DisableAllies_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="26" Target="2" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_DisableAllies_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_DisableAllies_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="4" Life="2" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Trigger_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="4" Life="2" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Give_Foes_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="26" Target="1" Frequency="0" Stand="0" Action="0" Condition="スキル所持("Trigger_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds") && スキル所持("DisableAllies_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds") == 0" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_Minus5Speed_For1Turn;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Minus5Speed_For1Turn" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="2" Life="1" Timing="1" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="512" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="-5" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Give_Allies_Skill_AfterAction_OfficallyEnds" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="26" Target="2" Frequency="0" Stand="0" Action="0" Condition="スキル所持("Trigger_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds") && スキル所持("DisableAllies_Give_FoesAndAllies_Skill_AfterAction_OfficallyEnds") == 0" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_Plus5Speed_For1Turn;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="2" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Plus5Speed_For1Turn" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="2" Life="1" Timing="1" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="5" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
Who the skill will affect. Relative to the skill owner.
| Value | Term | Description |
|---|---|---|
| 0 | Target | Sometimes means self & sometimes means all. |
| 1 | Enemy | Targets an enemy. |
| 2 | Friend | Targets allies only on unit's own team. If RangeI="0", also affects self. |
| 3 | Destroy | Targets destructible terrain. See Ike’s Demolish. |
| 4 | Pierce | Targets a line of enemies. See Sigurd’s Override. |
| 5 | Range | Targets enemies at range. See Corrin’s Torrential Roar, Soren’s Cataclysm. |
| 6 | Around | Targets the space around the skill user. See Camilla’s Dark Inferno. |
| 7 | Overlap | Targets the space the skill user is currently on. See Corrin’s Dragon Vein for most movement types. |
Used exclusively on Camilla’s Dragon class type bonus Soar. Don't know what it does.
public enum Frequencies
{
Every = 1,
First = 2,
Last = 4,
Mask = 7
}Skill may require a certain side to initiate action to activate.
| Value | Term | Description |
|---|---|---|
| 0 | None | Skill activates regardless of who initiates action. |
| 1 | Offense | Skill activates if unit initiates action. |
| 2 | Defense | Skill activates if foe initiates action. |
Skill's activation may be dependent on who is attacking & (using staff & dancing?)
| Value | Term | Description |
|---|---|---|
| 0 | None | Skill activates regardless of who is attacking (& using staff/dancing?) |
| 1 | Offense | Skill activates during unit's attack (& staff use/dance?) |
| 2 | Defense | Skill activates during foe's attack (& staff use/dance?) |
The conditional field can be as complicated or simple as required, there are also often multiple ways to get the same result. It can involve multiple logical operators, such as AND, OR, NOT and more. The condition attribute can also be left empty if you’d like your skill to always be active - an empty conditional is typically used in stat boosting skills like Speed +3.
Condition
Because the condition field is essentially a logical expression there are seemingly infinite possible usages of the attribute; trying to list all possible usages is pointless. Instead, some examples of increasing complexity will be broken down to illustrate the basic format for conditionals, as well as the basic process required to translate and understand them on your own.
—————
Example 1: Unyielding (SID_不屈)
At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.
The conditional for this skill is:
Condition="HP100 <= MaxHP20"
As a reminder, in XML < is ‘<’. This and more are defined at the bottom of this document.
In programming, the ‘<=’ operator means ‘less than OR equal to’.
The operator ‘*’ is for multiplication.
Essentially, the condition takes the unit’s current HP and turns it into a percentage by multiplying it by 100. Multiplying the MaxHP by 20 does the same, but only returns 20% of the total value. Knowing this, the condition could be translated to: HP% <= MaxHP20% In plain English, this means:
If the current HP% is Less than or Equal To 20% of unit MaxHP
If this condition is met, the skill will activate.
—————
Example 2: Break Defenses (SID_ブレイク時追撃)
If unit's attack breaks foe, unit makes an extra attack at 50% damage.
The conditional for this skill is: Condition="攻撃結果(ブレイク) && スキル所持("追撃不可") == 0"
Cleaned to be more readable: (these changes have to be reverted to work in-game) Condition="攻撃結果(ブレイク) && スキル所持(“追撃不可”) == 0"
You’ll notice that there is Japanese text in this conditional. The variable names in this game are all in Japanese, you can find translations for them here. (Thank you, Araragi)
Translating the variable names we get: (again these changes would have to be reverted) Condition=”BattleSceneResult(Break) && UnitSkill(“Cannot Follow Up”) == 0”
If you have basic programming knowledge you can probably infer how this skill works already. Even if you don’t, you should try and understand it yourself before reading on.
You can typically identify logical operators as they consist of two repeating symbols. Again, these are defined in full at the bottom of this document, with other common term definitions, under the Miscellaneous section. As a reminder:
- && is a logical AND, which requires the connected operands to be true before it also returns TRUE
In this instance, both the first and second sections of the conditional must be true for the && to return true.
- == is an equality operator that requires the connected operands to be equal before it returns TRUE
In this instance, the unit must not have the skill “Cannot Follow Up” for the == to return true.
It’s important to understand that, generally speaking, 0 = FALSE and 1 = TRUE.
The function UnitSkill(“Cannot Follow Up”), which checks whether the unit has a corresponding skill, will output a 0 (FALSE) or a 1 (TRUE).
Finally, you should understand why “Cannot Follow Up” must be enclosed with quotation marks while Break does not. ‘Cannot Follow Up’ is a reference to another skill, and is thus a string. Break is, instead, a named value in the code and doesn’t require quotation marks.
So re-examining the translated conditional, in plain english it reads:
If battle results in a break AND the unit does not have the skill “Cannot Follow Up”
If this condition is met, the skill will activate.
| Value | Term | Skill.xml Symbol |
|---|---|---|
| 1 | Equal | = |
| 2 | Add | + |
| 3 | Sub | - |
| 4 | Mul | * |
| 5 | Div | / |
[s8] Defines the center of the skill’s area of effect (AOE), of where AroundName, AroundOperation and AroundValue will occur.
| Value | Term | Description |
|---|---|---|
| 0 | None | There is no AOE center. (Set for non-aoe skills) |
| 1 | Self | AOE centered around the unit. |
| 2 | Target | AOE centered around the enemy. |
| 3 | Link | AOE centered around linked unit. See Attuned. |
| Value | Term | Description |
|---|---|---|
| 0 | None | AOE affects no one. (Set for non-aoe skills). |
| 1 | Friend | AOE only affects allied units. |
| 2 | Enemy | AOE only affects enemy units. |
| 3 | Both | AOE affects all units within range. |
The target of GiveCondition, GiveSids & RemoveSids.
| Value | Term | Description |
|---|---|---|
| 0 | None | Usually follows whatever the Target of the skill is, if Target="1", then the skill[s] within GiveSids are given/removed to/form enemies, etc... |
| 1 | Self | Skill is given/removed to/from the current unit. |
| 2 | Chain | Skill is given/removed to/from units participating in user’s combat via chain attack. Used exclusively in ‘All for One [Dragon]’. Only works if SID has their Timing="5"?
|
| 3 | Around | Needs testing. Gives/removes skill to/from target (can be self), and those around target. Used in ‘Dreadful Aura’, ‘Attuned’ and ‘Racket of Solm’. |
| 4 | Dance | Needs testing. Gives/removes skill to/from target if target is the recipient of a dance. Used exclusively in ‘Special Dance’. |
The following attributes overwrite the parent skill with their specific variant:
| Attribute Name | Class Type |
|---|---|
| CooperationSkill | Back-up |
| HorseSkill | Cavalry |
| CovertSkill | Covert |
| HeavySkill | Armored |
| FlySkill | Flying |
| MagicSkill | Mystical |
| PranaSkill | Qi-Adept |
| DragonSkill | Dragon |
If you want the "Type Bonus!" text to display with inherited skills, use the appropiate SyncConditions to sync to the class type bonus skills that have higher Priority. Then, have a dummy skill (which doesn't need to be connected to the base skill) that has the class type bonus skills in the correct ClassTypeSkill identifier. See data block below if confused. Found by Alphys.
Made by Alphys.
<Param Out="" Sid="SID_重唱" Name="MSID_Echo" Help="MSID_H_Echo" CommandName="MSID_Echo" CommandHelp="MSID_H_Echo_CMD" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="1" Layer="0" Order="0" Cycle="0" Life="0" Timing="21" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_重唱_発動演出;SID_魔法ダメージ50%;" RemoveSids="" SyncConditions="戦闘スタイル == 魔法スタイル;戦闘スタイル == 竜族スタイル;" SyncSids="SID_重唱_魔法;SID_重唱_竜族;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="33554432" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="959" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エンゲージスキル" InheritanceCost="1000" InheritanceSort="100" />
<Param Out="" Sid="SID_重唱_魔法" Name="MSID_Echo" Help="MSID_H_Echo_Magic" CommandName="MSID_Echo" CommandHelp="MSID_H_Echo_Magic_CMD" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="重唱" IconBmap="" Priority="2" Layer="0" Order="0" Cycle="0" Life="0" Timing="21" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_重唱_発動演出;SID_魔法ダメージ60%;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="33554432" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="959" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エンゲージスキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_重唱_竜族" Name="MSID_Echo" Help="MSID_H_Echo_Dragon" CommandName="MSID_Echo" CommandHelp="MSID_H_Echo_Dragon_CMD" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="重唱" IconBmap="" Priority="3" Layer="0" Order="0" Cycle="0" Life="0" Timing="21" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_重唱_発動演出;SID_魔法ダメージ60%;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="33554432" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="959" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エンゲージスキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_重唱_Dummy" Name="MSID_Echo" Help="MSID_H_Echo" CommandName="MSID_Echo" CommandHelp="MSID_H_Echo_CMD" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="重唱" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="SID_重唱_魔法" PranaSkill="" DragonSkill="SID_重唱_竜族" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
The enum that determines what happens in ZocRange.
| Value | Term | Description |
|---|---|---|
| 0 | None | Likely does nothing. |
| 1 | CostMin | Movement cost through the zone of control is reduced to 1. (See Clear the Way). |
| 2 | CostMax | Unsure if this sets the zone of control to have movement costs be an absurdly high value of say 100, or something else. |
| 3 | NotMove | Prevents enemies moving to the spaces of the zone of control. See Piercing Gaze. |
This value determines what will be done by WorkOperation and WorkValue.
| Value | Term | Description |
|---|---|---|
| 0 | None | Likely does nothing. |
| 1 | ItemHealScale | Modifies healing done by items (or skills? Needs Testing). Used exclusively in Celine’s ‘Gentle Flower’. |
| 2 | JobGrowChange | Modifies growth rates given by the unit's class. Used exclusively in Jean’s ‘Expertise’. You should check off the BasisSkill Flag otherwise if unit has another SID with EnhanceLevel above 1 & with BasisSkill Flag set, it'll show some EnhanceValue.Stats as blue numbers with blue arrows beside them in Unit Details, if unit has high enough growth rates in those EnhanceValue.Stats. See picture below. |
| 3 | TotalGrowChange | Modifies either personal growth rates or combined personal+class growth rates (super likely to be the latter but requires research for confirmation). Used exclusively in Tiki’s ‘Starsphere’. |

Said to increase damage for engage attacks but changing the Power value doesn't change the damage? Also set for skills that don't affect damage, which don't seem to affect those types of skills anyway. Maybe the game devs had previous plans for these skills, scrapped them, then forgot to make the Power="0" again?
The skills below have Power that isn't 0.
| Value | Skills Used |
|---|---|
| 1 | Silence effect, Freeze effect, Healing Light, No Distractions, Careful Aim, Swap, Pivot, Chaos Style, Run Through, Smash, Reposition. |
| 2 | Canter, Hold Out, Instruct. |
| 3 |
SID_弱体化, a skill that contains the Weakness BadState, Canter+, Hold Out+. |
| 4 | Hold Out++. |
| 5 | Poison effect, Great Sacrifice, Hold Out+++. |
| 6 | Override, Quadruple Hit, Twin Strike. |
| 7 | Warp Ragnarok, Blazing Lion, Astra Storm, Torrential Roar. |
The weapon Kind that will be targeted by RangeAdd and RangeExtend.
| Number | Weapon |
|---|---|
| 1 | Sword |
| 2 | Lance |
| 3 | Axe |
| 4 | Bow |
| 5 | Dagger |
| 6 | Magic (Tomes) |
| 7 | Rod (Staves) |
| 8 | Fist (Arts) |
| 9 | Special (Cannonballs, Dragonstones, Tiki's weapons, enemy Dragon Breaths) |
| Value | Term | Description |
|---|---|---|
| 1 | Invisible | When this flag is set, the skill will not show its icon, name or display visually upon activation. Normally skills display at the moment of activation (a pop-up alongside an action), or a persistent visual indicator (such as the Normal mode specific Hit/Avo -X skills). Many skills with multiple components use this flag so popups do not appear after each sub-skill’s condition is satisfied. Sometimes this doesn't stop the skill from showing it's icon, in order to stop that fully, check the Effect section. |
| 2 | EngageAttack |
Needs research. This flag is set for all Engage Attacks, as well as the generic エンゲージ技_汎用設定 parameter skill for Engage Attacks. …and also each Book’s effects for Book of Worlds I - V, which needs more research. Beyond telling the game that the skill is an engage attack, it is unknown what effect this flag has. |
| 4 | EngageCharge |
Needs testing. Appears to be used in skills that require an additional turn to activate another skill. Likely functions by having the Act part of the skill be delayed until the next (player) phase - though parameter bonuses are active from the time the skill is activated. Used in Ike’s Great Aether, and parent Book of Worlds skill (異界の力). |
| 8 | EngageLink |
Needs research. This flag is set for the Fire Emblem’s Bond Blast. Given that it’s not present for any of the DLC Linked Engage Attacks, it’s probably something specific to Engage+. |
| 16 | EngageWait | This flag is set for Hector’s Storm’s Eye. Like EngageCharge, needs more research, but it’s probably just an Engage Attack that has no offensive phase. |
| 32 | EngageSummon | This flag is set for Veronica’s Summon Hero… and I don’t think there’s much else to say here. |
| 64 | IgnoreEngageAttacking | This flag is set to disable the skill from taking effect if an Engage Attack is currently in effect. Often used for skills that modify hit / crit / avoid values. |
| 128 | IgnoreNoEngageAttacking | This flag is set for the hidden 敵エンゲージ技ダメージ軽減 Reduce Enemy Engage Attack Damage skill (it’s a 20% damage reduction) that each Emblem grants during the Engaged state. As its name suggests, it shouldn’t activate when an Engage Attack is not in effect. |
| 256 | EnableChaining | This flag is set on skills that remain active for any Chain Attacks being performed. This is generally found on defensive skills such as Roy’s Hold Out, but there are a few cases where it is found on an offensive skill: Byleth’s Mentorship, Edelgard’s Lineage, the Hero’s Brave Assist, Chrom’s Other Half, and the チェインアタック命中率 Chain Attack Hit Up/Down effects of Chrom’s Charm (90%), Lucina’s Dragon type All For One (100%), Sombron’s Bond Breaker (30%), and Fell Nil’s Bond Breaker+ (10%). |
| 512 | EnableDestory | This flag is set for skills that can immediately destroy any destructible terrain. Basically only for Ike’s Demolish, and a few skills used by the Mage Cannoneer’s basic weapon parameters. |
| 1024 | EnableCannon | This flag is set for skills relating to the map weapons - Ballistae, Magic Artillery, and Flame Cannons - as well as any skills that are to remain active while such map weapons are used. |
| 2048 | EnableRod | This flag is set for skills that are specifically active when a staff is used. Infamous examples are Byleth’s Divine Pulse, Hortensia’s Big Personality, and the Sleipnir Rider’s World Tree. Interestingly, though Tiki’s Diving Blessing is connected to a Staff type item, only the Dragon type of this Engage Attack has this flag set (and it’s not like healing is a prerequisite, since Staff Mastery’s 妨害杖命中+ Offensive Staff Hit+ effects still use this flag). |
| 4096 | IgnoreAlone | The function of this flag requires more research, but is set on the following skill types: the 相手の地形回避有利時0 Mystical type’s null terrain Avo bonus while using tomes, X-breaker skills, Triangle Adept, Armored and Warding Blow, Stalwart (reduce effective damage), Healing Light, Leif’s Arms Shield, お金入手_500G Gain 500G effect from Anna’s Make A Killing, Diamant’s Fair Fight, Ivy’s Single-Minded, Rosado’s Stunning Smile, Goldmary’s Disarming Sigh, Fogado’s Charmer, Lindon’s Weapon Insight, the Sniper’s No Distractions, Xander Bond Ring’s Chivalry, Ryoma Bond Ring’s Bushido, and Veronica’s Level Boost. Guessing this disables the skill if the only unit in combat is the skill holder? For example a unit with Self-Healing using Mend on themselves. ~Erin Rose |
| 8192 | IgnoreMultiAttacking | Guessing this ignores attacks that hit multiple enemies, testing would be great. ~Erin Rose |
| 16384 | IgnoreTraining | The function of this flag requires more research. Disables the skill during Arena battles in the Somniel. It is set on a variety of different skill types: Staff Mastery (and affecting both the healing and offensive staff type’s sub-effects), Roy’s Hold Out, Corrin’s Draconic Hex, many personal skills (it doesn’t affect Etie’s, DIamant’s, Zelkov’s, Kagetsu’s, Rosado’s, Goldmary’s, Panette’s Lindon’s, or Saphir’s), the Halberdier’s Pincer Attack, the Royal Knight’s Reforge, the Berserker’s Smash+, the General’s Swap, the Great Knight’s Allied Defense, the Paladin’s Pivot, the Wolf Knight’s Hobble, the Griffin Knight’s Clear The Way, the Wyvern Knight’s Air Raid, the Thief’s Pass, the Sage’s Spell Harmony, the Martial Master’s Diffuse Healer, the High Priest’s Self-Healing, the Divine Dragon’s Divine Spirit, the Fell Child’s Fell Spirit (and the enemy specific Dark Spirit for that class and Fell Monarch / Great Fell Dragon), the Sleipnir Rider’s World Tree, the Dancer’s Special Dance, Seliph Bond Ring’s Battlewise, Deirdre Bond Ring’s Renewal, Lissa Bond Ring’s Healtouch, Eliwood Bond Ring’s Draw Back, Mia Bond Ring’s Shove, Edelgard Bond Ring’s Flickering Flower, Dimitri Bond Ring’s Paraselene, Claude Bond Ring’s Wind God, Alfonse Bond Ring’s Spur Attack, the effects from Fensalir and Noatun, Tiki’s Lifesphere, Hector’s Piercing Glare and Adaptability, Camilla’s Decisive Strike, Tiki’s Breath effects, and the pseudo-Hold Out effect form the Enchanter’s Item Surge on Meals. |
| 32768 | IgnoreTraial | The function of this flag requires more research. Disables the skill during “Trial” maps such as the Tempest Trials. It is set on お金入手_500G / _1000G Gain 500G / 1000G effects from Anna’s Make A Killing (the flag is also present on Anna’s personal itself) and Leif’s Covert Quadruple Hit respectively, and Byleth’s Lost and Found. |
| 65536 | IgnoreSimulation | This flag appears to be set on skills that force 0% or 100% Hit or Crit, but not related to Engage Attacks. Most of these skills are hidden (or a given skill from items such as the Rafail Gem), though it also is set on Finn Bond Ring’s Miracle. These skills do not display their effect on the battle forecast. |
| 131072 | ExclusiveDance | This flag is set on the Dancer’s Special Dance. Its exact function needs more research. |
| 262144 | RevengeAutoEquip | This flag is set on Leif’s Adaptable. Allows automatic weapon swap while defending. Determines the best weapon using the following criteria: 1. Allows the user to counterattack 2. Has weapon triangle advantage, or at least does not have disadvantage. 3. Deals bonus damage. 4. Has the highest combined might, hit, crit, avoid, and dodge 5. Has the highest position in the user's inventory. Source. |
| 524288 | SwapOrder | This flag is set on Leif’s Vantage, Lyn’s Alacrity, and Hector’s Storm’s Eye+ (the Vantage effect specifically). Needs a bit more research to confirm, but it appears to reverse the intended order of upcoming attack progression (Vantage activates at battle start, while Alacrity activates at the end of the attacking unit’s first attack). |
| 1048576 | InterruptOrder | This flag is set on Marth’s Break Defenses. The exact function needs more research; in lieu of the skill itself adding an extra combat round, is it forcing an additional combat round of the attacking unit’s before combat progression continues as expected? |
| 2097152 | ContinueBattle | This flag is currently unused, and needs more research regardless. Forces the current combat to occur again, respecting the Condition field of the skill the flag is on. Unit and foe attack again using current stats, and prevents either from dying during the “first” combat, allowing them to attack during the Continued combat even after taking a fatal blow. Skills that reference a certain attack number will not trigger again in this combat, since the attack counts are also continued from the first combat. Only one skill can Continue a battle each combat, and the rest will simply not trigger, even if they would also do something else alongside Continuing the battle. Confirmation on all of this would be nice, as these are just my findings. ~Erin Rose |
| 4194304 | ForceLateOrder | This flag is set on the スマッシュ Smash property skill (that great weapons have) and Tiki Breath skills; these all have the 追撃不可 Cannot Followup property skill. As per description, this forces the unit with this skill to always attack last in combat if the user initiates combat. For some reason, having this flag enabled in the Smash property skill causes the game to always follow the rules of the スマッシュ skill if the Smash effect is used elsewhere. You can remove this restriction by editing SID_スマッシュ, remove the flag and insert a skill with this flag using GiveTarget="1" & GiveSids. Example.Credits to Deklou for finding this, they applied it here. |
| 8388608 | EachSupport | This flag is set on Vander’s Alabaster Duty, Clanne’s Verdant Faith & Framme’s Crimson Cheer. It appears to function as follows: if the unit with the flag-active skill gives another unit another skill via GiveSids, the unit giving the skill will also receive it. If one unit gives another unit a skill through GiveSids, gives skill to both units (Vander/Clanne/Framme personals) Doesn't share EfficacyIgnore.
|
| 16777216 | Reactable | This flag is set on Edelgard’s Raging Storm (the trigger effect) and Houses Unite+ (the move again effect). Think of it as a Galeforce enabling flag. When this flag activates/is active, it prevents Timing 25-26 skills from triggering, it may be more accurate to say your action is prolonged rather than being granted another action.If a unit has a Timing 21 or 24 skill that gives a Reactable skill & a Timing="26" skill with that gives different skills active at the same time, the Timing="26" skill won't give skills. |
| 33554432 | Remagicable | This flag is set on Celica’s Echo. Allows a second combat action but second action forces unit to use to use tomes. Echo command will show when foe is within equippable weapon range, but when RootCommandSid is set, Command will show constantly when RootCommandSid is selected. You can likely bring this property back with skill commands. |
| 67108864 | BeforeMove | This flag is set on Roy’s Advance. This appears to allow movement prior to combat (as opposed to say the Swordmaster’s Run Through or Dimitri Bond Ring’s Paraselene). |
| 134217728 | AllowChainAttack | This flag is set on the チェインアタック許可 Can Chain Attack property skill. Pretty straightforward. |
| 268435456 | AllowChainGuard | This flag is set on the チェインガード許可 Can Chain Guard property skill. No prizes for guessing what this does. When Chain Guard triggers, the Calculator.xml Param チェインガードダメージ executes its Function. |
| 536870912 | AllowEngageGuard | This flag is set on Lucina’s Bonded Shield. As you’d expect, allows a unit to take a hit similar to Chain Guard, but with the Bonded Shield perk of taking no damage. Can activate an unlimited number of times per turn. Only active when the enemy initiates combat. If unit that has the Bonded Shield skill has the skill active but is broken, skill can't activate. If you edit the game so that you're able to be broken on player phase. Unit will not be able to access the Bonded Shield Command. Requires unit to be engaged (needs confirmation) When Dual Guard triggers, the Calculator.xml Param エンゲージガードダメージ executes its Function. |
| 1073741824 | ForceChainAttack | This flag is set on the 強制チェインアタック1マス / 2マス / 3マス Force Chain Attack Within 1 / 2 / 3 Spaces skills, that are associated with Chrom’s Giga Levin Sword+ (the Chain Attack effect), and Lucina’s All For One (with the 3 range being specific to Dragon type). This as expected forces all (allied) units within the defined radius to participate in a Chain Attack. |
| 2147483648 | JoinChainAttack | This flag is set on Lucina’s Dual Assist, the Divine Paralogue specific version of Robin’s Other Half, and what appears to be a pack attack skill for Phantom Wolves. This allows the unit with this flag-active skill to participate in a chain attack outside of their standard attack range (needs further testing when the Phantom Wolves arrive). Interestingly this doesn’t seem to be active on any skill or item relating to Lyn’s Doubles. |
| 4294967296 | RangeReliance | This flag is set on Corrin’s Quality Time. Unit gains supports points with allies that are within range set by RangeI & RangeO. |
| 8589934592 | PickupReliance | This flag is set on Byleth’s Lost and Found. Basically contains the functioning of the skill. If Lost & Found is edited to activate all the time, who the skill holder gains support points with seems to be RNG that is generated at the start of the chapter/skirmish. Resetting the chapter resets this specific set of RNG? |
| 17179869184 | MoveCostFree | This flag is set on Sigurd’s Covert type Gallop. It ignores all standard terrain movement costs (though will need a bit more research to double check if it affects otherwise impassable terrain). |
| 34359738368 | MoveEnemyPass | This flag is set on the Thief’s Pass, and like its namesake allows a unit to pass through enemies. |
| 68719476736 | ResetDisorder | This flag is set on Tiki’s Lifesphere and Qi Adept type Divine Blessing, as a means to reset negative status effects. Bizarrely it’s not used in Micaiah’s Qi Adept type Great Sacrifice… |
| 137438953472 | ItemHealAround | This flag is set on Citrinne’s Generosity. Needs more research, but appears to give the effect of a healing item to surrounding units (as defined by the RangeI & RangeO parameters). |
| 274877906944 | ItemHealGive | This flag is set on Etie’s Energized. Needs more research, but appears to to trigger the skill’s effect (though Energized uses a GiveSids parameter specifically) after using a healing item.If this skill is the start of a "skill bloodline" and a skill with the Reactable flag enabled is in GiveSids, it won't work unless you're beside Alear. When you're beside Alear & it activates, it can constantly give you an extra action until your HP becomes full & items that heal HP can no longer be used.You can get it to function like expected, with something like this. Doesn't follow other skill with Priority. If for example, skill with this Flag give the same speed buffs as Speedtaker, & unit already has Speedtaker buff, it will not grant the next speed buff down when Flag activates. |
| 549755813888 | SelfHealRod | This flag is set on the High Priest’s Self-Healing, and likely enables staff users to target themselves with healing staves. |
| 1099511627776 | OnlyRecvoerRod | This flag is set on Hortensia’s Big Personality. While the description says it only affects healing staves, it affects all staves except Rescue. Grants +1 vision bonus when Illume is used. Source of Illume info. |
| 2199023255552 | DecayEnhance | This flag is set on skill effects that have a decaying stat boost or penalty that is reduced by 1 each turn if Cycle is 2 or 3, if it's not, then it will reduce by 1 on it's last Life if Life is more than 1, which is fully gone when Life is 0.Flag is used in the effect of Pure Water, Seal X skills, & Draconic Hex. |
| 4398046511104 | SubEngageCountLimit | This flag is set on the Divine Dragon’s Divine Spirit, and appears to have the same effect as the Deep Synergy bonus from Bond 20 with Emblems - that is, reducing the maximum engage meter count by 1. |
| 8796093022208 | ReverseCount | This flag is set on Timerra’s Racket of Solm. Its actual function is unknown and needs more research. |
| 17592186044416 | ReCooking | This flag is set on Bunet’s Seconds?. Needs more research, but appears to trigger specifically after eating a Meal. |
| 35184372088832 | BasisSkill | Skill’s modifiers to HP, Str, Mag, Dex, Spd, Def, Res, Lck, Bld, Mov, Hit, Crit, Avoid, Dodge do not apply a blue/red color on the stat and do not display as an effect granted by a Skill. (Used on the -10 Hit/Avoid and -20 Hit/Avoid Skills granted to enemies on Normal Mode) BasisSkill Flag only works with skills gained during chapters/skirmishes or if it's set in a Person.xml's _ Sids. Will not work if only EnhanceLevel is affected. |
| 70368744177664 | Unstoppable | Used for many skills but unknown what it actually does; the status effect skills (three poisons, silence, freeze, 'weaken', broken, 'enhanced'), null damage, Sombron's barrier effect to reduce damage, Perceptive, Covert Divine Speed poison effect, & the Decoy flag. |
| 140737488355328 | HideChangeGod | Used on Eirika and Ephraim’s Night and Day. Only affects the UI that shows when Night and Day command is selected. |
| 281474976710656 | OverExpChange | Used on Veronica’s SP conversion. Possibly contains the entire function of the skill? |
| 562949953421312 | MoveFly | Used on Camilla’s Soar. Self Explanatory. |
| 1125899906842624 | ViewRestriction | Possibly locks out a zoom in view or something...? Associated with Great Aether, Storm's Eye, and the Book effects of Book of Worlds (but not the base skill) |
| 9007199254740992 | HasIconBmap | |
| 18014398509481984 | HasContract | |
| 36028797018963968 | HauntChainAttack | If combined with at least 1 flag related to Chain Attacks, unit receives Great Aether IconBmap. Unit cannot be selected to act or move on their own, unit cannot fight. |
| 72057594037927936 | HasRootCommand | |
| 144115188075855872 | HasZOC | |
| 288230376151711744 | HasWork | |
| 576460752303423488 | HasVision | |
| 1152921504606846976 | NotCondition | |
| 2305843009213693952 | HasCondition | |
| 4611686018427387904 | HasEnhance | |
| -9223372036854775808 | HasRangeTarget | |
| 127168 | IgnoreMask | Combines IgnoreSimulation, IgnoreTraial, IgnoreTraining, IgnoreMultiAttacking, IgnoreAlone, IgnoreNoEngageAttacking, & IgnoreEngageAttacking? Doesn't do anything when Flag is set on its own ingame, must have another flag to set in order to work, like HauntChainAttack? |
Originally made by Deklou, then edited.
<Param Out="" Sid="SID_スマッシュ" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="3" Target="0" Frequency="0" Stand="1" Action="0" Condition="" ActNames="吹き飛ばし率;吹き飛ばし距離;" ActOperations="=;+;" ActValues="100;1;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_最後の攻撃;" RemoveSids="" SyncConditions="" SyncSids="SID_追撃不可;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="0" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_最後の攻撃" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="3" Target="0" Frequency="0" Stand="1" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="4194369" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
Originally made by Erin Rose, then edited.
When unit recovers HP using an item, grants another action only once per phase. Also grants Str+2, Build+2, Crit+5 for 2 turn.
<Param Out="" Sid="SID_筋肉増強剤" Name="MSID_PrivateSkill_Atie" Help="MSID_H_PrivateSkill_Atie" CommandName="MSID_PrivateSkill_Atie" CommandHelp="MSID_H_PrivateSkill_Atie" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="筋肉増強剤" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="20" Target="0" Frequency="0" Stand="0" Action="0" Condition="スキル所持( "AtieSecondTurnBurnout" ) == 0" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_AtieEatingTime;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="16384" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0"/>
<Param Out="" Sid="SID_AtieEatingTime" Name="MSID_PrivateSkill_Atie" Help="MSID_H_PrivateSkill_Atie" CommandName="MSID_PrivateSkill_Atie" CommandHelp="MSID_H_PrivateSkill_Atie" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="筋肉増強剤" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_AtieSecondTurn;SID_AtieSecondTurnBurnout;SID_筋肉増強剤_効果;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="274877923328" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0"/>
<Param Out="" Sid="SID_AtieSecondTurn" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="筋肉増強剤" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="4" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="16777217" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0"/>
<Param Out="" Sid="SID_AtieSecondTurnBurnout" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="筋肉増強剤" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="3" Life="1" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0"/>
<Param Out="" Sid="SID_筋肉増強剤_効果" Name="MSID_PrivateSkill_Atie" Help="MSID_H_PrivateSkill_Atie" CommandName="MSID_PrivateSkill_Atie" CommandHelp="MSID_H_PrivateSkill_Atie" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="筋肉増強剤" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="2" Life="2" Timing="3" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="必殺値;" ActOperations="+;" ActValues="5;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="2" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="2" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0"/>
BadIgnore: Grants immunity to this value of BadState.
BadState: This value sets status conditions if the skill is present on a unit. Some for sure & maybe all BadStates can be combined together?
| Value | Term | Description |
|---|---|---|
| 0 | None | Needs testing. Likely does nothing. |
| 1 | Poison | Poison effect. Adds an additional point of damage to DMG result if the inflicted unit takes additional DMG. Comes with skull with 1 x IconBmap.
|
| 2 | SeverePoison | Poison effect - two stacks. Adds two additional points of damage to DMG result if the inflicted unit takes additional DMG. Comes with skull with 2 x's IconBmap.
|
| 4 | DeadlyPoison | Poison effect - three stacks. Adds three additional points of damage to DMG result if the inflicted unit takes additional DMG. Comes with skull with 3 x's IconBmap.
|
| 7 | PoisonMask | Needs testing. Is the combination of all three poison flags? (1+2+4) |
| 8 | Heal | Needs testing. Used on Unyielding skills and Renewal. Triggers auto healing/start of turn recovery. |
| 16 | Sleep | Needs testing. When unit is inflicted, unit will have their action removed start of turn, but can be refreshed through Dances? Also, while unit's oBody model will get its color back, unit cannot fight back in opposite phase? |
| 32 | Silence | Silence effect. Stops unit from using tomes or staves. |
| 64 | Charm | Needs testing. Unused in version 2.0.0. Does the same thing as confusion. Differences between the two unknown. |
| 128 | Confusion |
Needs testing. Causes units on the same team to attack other units on the same team. If unit is confused &/or charmed and is constantly synced to a skill with Reactable Flag, unit has action cap in Enemy Phase. What is the action cap? If more than one unit is synced with Reactable Flag, a unit will act, then the other unit with act. |
| 256 | Freeze | Freeze effect. Stops unit from moving. Disable's skills with Removable values higher than 0, like Canter. |
| 512 | Weakness |
Needs testing. Allows items with Item.xml UseType="18" &/or AddType="18" to get rid of skill. Enables a small red arrow that is placed in the bottom right of the tile the unit's map model is on. Usually used in skills with their EnhanceValue.Stats as negative integers. |
| 1024 | Stun | Break effect. Stops unit from counter attacking. When unit has this Flag in their BadIgnore, unit can still be selected by foe's Fracture staff but is still immune from Break.Weapon triangle induced breaks only last for one battle while skill induced breaks can last longer. You're able to edit the game so that players are broken in player phase & enemies are broken in enemy phase. This will cause some issues, such as... If the user used Call Doubles & initates attack, the doubles will deal damage, but it will only show in the battle forecast before you fight the enemy. You're able to attack but you won't deal damage & will experience many animation issues. Such as T posing, camera zooms, model freezes, etc. You can sync to skills that affect each RangeTarget that have their RangeI="255" to disable the Attack command for all teams. When this is set enemy & ally team won't act & move.The beginning of All for One's animation will play without the attacker having a weapon, then fade to black. These issues require you to skip the animation to proceed. Only Micaiah's, Byleth's, Tiki's Engage Attack animation will run properly. With Combat Animations on, the Engage Link between Emblem Edelgard & Byleth softlock the game. To remedy this, you can disable Engage Attacks from showing up in the Command Menu by having their skill Conditions check if unit isn't broken, skill is able to be selected.You won't be able to Chain Guard, Bonded Shield, Dance or Contract. When enemies are broken going into enemy phase with break still active, the UI will act as if break status has been removed when it has not. If edited, can be inflicted even if unit misses. Status can be cleared with items with UseType="18" &/or AddType="18"If there's stuff missing regarding this topic, click here. |
| 2048 | Interact | Is used in a skill given to all Armored Units in Job.xml. Likely disables weapon triangle breaks but not skill breaks. Can't be used as a BadState? |
| 4096 | Decoy | Sets the skill target as a decoy, enemies will focus the afflicted unit during the next phase. Even in Maddening mode where enemies won't attack a unit they deal 0 damage to or have 0 hit against, they will attack! Used in Soren’s Assign Decoy. |
| 8192 | NotEnhance | Removes buffs to EnhanceValue.Stats & Enhance blue arrow from showing up. |
| 65536 | Enhance | Might be purely visual? Enables a small blue arrow that is placed in the bottom right of the tile the unit's map model is on. Usually used in skills with their EnhanceValue.Stats as positive integers. |
| 131072 | Immovable | Grants the unit immunity to skills that would otherwise move the skill holder. This includes the Smash effect. If unit is Immovable, unit can't MoveSelf, if Target is Immovable, unit can't MoveTarget. Unit cannot selected by foe's Entrap staves. Allies can't use Rescue, Warp or Rewarp unit, but unit can Rewarp themselves. Used in Anchor. |
| 262144 | NotMove | Like Freeze, but there's some differences. There's no icon, it can't be Restored, or be removed by Headlong Rush. |
| 524288 | NotWeaponWeight | Sets all weapon weight to 0. |
| 1048576 | NotChainAttacked | Foes can't chain attack. Is there a difference between this & giving foe a skill with Timing="5" GiveTarget="2" RangeI="1" RangeO="99" that gives their chain attacking allies Timing="7" ActNames="攻撃回数;" ActOperations="=;" ActValues="0;" with the EnableChaining Flag? |
| -2147483648 | IgnoreDebug | Does nothing on its own? Is it like HauntChainAttack where other Flags needs to be set to see effect in game? |
See Common Flags/Enums for these values.
Add the relevant weapon flags to disable; the 1 / None flag is also added in any restriction of weapon types.
EnhanceLevel increases the effective level of the unit. Used in Roy's Rise Up skill. EnhanceLevel can't be a negative integer, despite it's Min="-40".
Doesn't need to have Timing="1". Ignores Condition?
| Attribute | StatBoost |
|---|---|
| EnhanceLevel | Level |
| EnhanceValue.Hp | HP |
| EnhanceValue.Str | Strength |
| EnhanceValue.Tech | Dexterity |
| EnhanceValue.Quick | Speed |
| EnhanceValue.Luck | Luck |
| EnhanceValue.Def | Defense |
| EnhanceValue.Magic | Magic |
| EnhanceValue.Mdef | Resistance |
| EnhanceValue.Phys | Build |
| EnhanceValue.Mov | Movement |
Increases the weapon level of Weapon. This can allow units to use weapons they can't wield due to their class weapon restrictions & class weapon ranks. Used in Micaiah's Cleric skill. Any integer above 1 will only work if skill is 1st generation, cannot be given or synced to.
WeaponLevel.Weapon="1" = DWeaponLevel.Weapon="2" = CWeaponLevel.Weapon="3" = BWeaponLevel.Weapon="4" = AWeaponLevel.Weapon="5" = S
| Attribute | Function |
|---|---|
| WeaponLevel.None | Unused. Possibly related to items like Vulnerary, but since none of those items require ranks this is always set to 0. |
| WeaponLevel.Sword | Unused. Lets unit wield swords. |
| WeaponLevel.Lance | Unused. Lets unit wield lances. |
| WeaponLevel.Axe | Unused. Lets unit wield axes. |
| WeaponLevel.Bow | Unused. Lets unit wield bows. |
| WeaponLevel.Dagger | Unused. Lets unit wield daggers. |
| WeaponLevel.Magic | Unused. Lets unit wield tomes. |
| WeaponLevel.Rod | Used exclusively in Micaiah’s 3 Cleric skills. Lets unit use staves. |
| WeaponLevel.Fist | Unused. Lets unit wield arts. |
| WeaponLevel.Special | Unused. Lets unit wield weapons like Cannonballs, Dragonstones, Tiki's weapons, enemy Dragon Breaths, etc. |
If a Item.xml WeaponLevel is edited to be higher than a Job.xml MaxWeaponLevel.Weapon, it causes units to have those weapons unequipped before the chapter/skirmish starts. They won't be able to equip them, basically becoming statues.
The most clean way to fix this issue with just XML edits is to have a skill set for all Job.xml Styles, Skills, which can be connected through a dummy skill. This skill must have lower Priority skill that sets all WeaponLevel to 5 that has its SyncConditions="ターン == 0 || 軍 == 1軍;", syncing to a dummy skill with higher Priority. For reasons wexiyeb618 doesn't know Cycle="1" won't work so we use ターン == 0 & everyone needs to have these SIDs
We'll use a dummy parent skill to insert into Job.xml since it's an easy way for you to test your skills in general & if you ever decide that there's certain skills you want everyone to have, you can just sync them to the dummy parent SID in Job.xml.
Job.xml
<Param Out="" Style="スタイル無し" Name="MBSID_None" Help="MBSID_H_None" Skills="SID_SkillsForAll;" />
<Param Out="" Style="連携スタイル" Name="MBSID_Cooperation" Help="MBSID_H_Cooperation" Skills="SID_チェインアタック許可;SID_SkillsForAll;" />
<Param Out="" Style="騎馬スタイル" Name="MBSID_Horse" Help="MBSID_H_Horse" Skills="SID_SkillsForAll;" />
<Param Out="" Style="隠密スタイル" Name="MBSID_Covert" Help="MBSID_H_Covert" Skills="SID_地形回避有利時2倍;SID_SkillsForAll;" />
<Param Out="" Style="重装スタイル" Name="MBSID_Heavy" Help="MBSID_H_Heavy" Skills="SID_相性ブレイク無効;SID_SkillsForAll;" />
<Param Out="" Style="飛行スタイル" Name="MBSID_Fly" Help="MBSID_H_Fly" Skills="SID_SkillsForAll;" />
<Param Out="" Style="魔法スタイル" Name="MBSID_Magic" Help="MBSID_H_Magic" Skills="SID_相手の地形回避有利時0;SID_SkillsForAll;" />
<Param Out="" Style="気功スタイル" Name="MBSID_Prana" Help="MBSID_H_Prana" Skills="SID_チェインガード許可;SID_SkillsForAll;" />
<Param Out="" Style="竜族スタイル" Name="MBSID_Dragon" Help="MBSID_H_Dragon" Skills="SID_SkillsForAll;" />
Skill.xml
<Param Out="" Sid="SID_SkillsForAll" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_AllWeaponLevels_Max_NotForPlayers_1;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_AllWeaponLevels_Max_NotForPlayers_1" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="1" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="ターン == 0 || 軍 == 1軍;" SyncSids="SID_AllWeaponLevels_Max_NotForPlayers_2;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="5" WeaponLevel.Sword="5" WeaponLevel.Lance="5" WeaponLevel.Axe="5" WeaponLevel.Bow="5" WeaponLevel.Dagger="5" WeaponLevel.Magic="5" WeaponLevel.Rod="5" WeaponLevel.Fist="5" WeaponLevel.Special="5" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_AllWeaponLevels_Max_NotForPlayers_2" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="2" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
Units will now reequip their weapons.
There's still issues with this skill.
For units not selected, they're able to equip weapons they normally can't by putting in their inventory then Trading.
With the weapon greyed out, if you even switch to a different weapon outisde of Timing 21-22 skills that change EquipIids, you won't be able to attack with the weapon (unless you get an SID that allows you again.)
However, if you leave it, you can still enemy phase with it.
You can do the same thing with weapons unit can't normally use if for example, you have a skill that allows unit to wield all weapons if their engaged with Leif.
Here's what happens when a flying unit performs their critical animation with arts equipped:

Various resources for aspects of the skills file. In most cases meant to only be refreshers, not to teach you to understand their full use.
A list made for use with Bad's Skill Commands Plugin, this is a list of potentially usable states that can be checked for.
Ignore if not using the above plugin, or if you are not code modding.
| UnitStatus | Value |
|---|---|
| Fixed | 1 |
| MoveNotAllow | 2 |
| MustSortie | 4 |
| NeverSortie | 8 |
| DontPosChange | 16 |
| DangerShowing | 32 |
| ChainGuard | 64 |
| DualGuard | 128 |
| Sortie | 256 |
| Dead | 512 |
| EscapeHere | 1024 |
| DiedHere | 2048 |
| JoinHere | 4096 |
| PureHide | 8192 |
| DisposHide | 16384 |
| ViewOut | 32768 |
| UnderRoof | 65536 |
| LockedUpdate | 131072 |
| Removing | 262144 |
| Remagicing | 524288 |
| Rerewarping | 1048576 |
| Guest | 2097152 |
| DisposGuset | 4194304 |
| Engaging | 8388608 |
| EngageAttack | 16777216 |
| EngageLinked | 33554432 |
| EngageAttacked | 67108864 |
| Vision | 134217728 |
| ExistDead | 268435456 |
| Continued | 536870912 |
| Defect | 1073741824 |
| BowCannon | 4294967296 |
| MagicCannon | 8589934592 |
| FireCannon | 17179869184 |
| IgnoreWholeSkill | 68719476736 |
| IgnoreEquipSkill | 137438953472 |
| IgnoreEquipEnhance | 274877906944 |
| RelayLeave | 549755813888 |
| IgnoreImmortal | 1099511627776 |
| IgnoreGodUnit | 2199023255552 |
| IgonreMapEnhance | 4398046511104 |
| BeforeSortied | 8796093022208 |
| IgnoreSupportedSkill | 17592186044416 |
| Summon | 35184372088832 |
| Lockon | 70368744177664 |
| Reacted | 140737488355328 |
| HoldHp | 281474976710656 |
| IgnoreMapHistory | 562949953421312 |
| ChangeEngaged | 1125899906842624 |
| LockedSupport | 2251799813685248 |
| HideImage | 8192 |
| HideRender | 122880 |
| NotTarget | 65536 |
| InitMapBegin | 1130298490224924 |
| InitPhaseBegin | 1125899906842816 |
| InitPhaseEnd | 1548112424075265 |
| InitMapEnd | 3874680177943037 |
| DeadMask | 268438016 |
| GuardMask | 192 |
| EngageMask | 125829248 |
| FixedMask | 70368744177857 |
| CannonMask | 30064771072 |
| ReactionMask | 1835008 |
| SaveMask | -1 |
The following are a list of noteworthy skills that the game uses in Engage attacks, status application, etc.
SID_エンゲージ技_汎用設定 | Generic Engage Attack Settings
Sets the following default values for engage attacks:
| Hit Rate: | 100% |
| Crit Rate: | 0% |
| Moves (Number of rounds): | 1 |
| Attacks per round (for engage multi-hits): | 1 |
| Actions (Number of attacks per attack i.e. brave): | 1 |
| Opponent Moves (Counters): | 0 |
SIDs in God.xml EngageAttack are able to show up as commands regardless of Timing?, but need to be switch to normal command Timings outside of God.xml EngageAttacks.
All? of these skills appear to be dummy skills but are actually not. The game searches for the string within SID to execute their function somewhere else.
| Skill.xml Name | Name Ingame or DeepL Translation | Description |
|---|---|---|
| SID_主人公 | SID_Protagonist | Set in Person.xml, in Alear's CommonSids. This SID needs to be in a Characters/Person.xml CommonSids that is already within the party before the game attempts to search for the protag. This gives Alear many of their protagonist traits like game over death, forced deployment, convoy access, giving gifts to allies, walking around the Somniel & post-battle exploration. Whoever is the highest in the character list & has SID_主人公 is the sole person that can give the Pact Ring. $P, which is used in message files, takes the name of whoever has this SID. |
| SID_リーダー | SID_Leader | Somehow, bosses have this skill. Bane & Lethality's Condition check if foes don't have this skill. |
| SID_立往生 | SID_Stuck | Set in Person.xml, in various bosses' CommonSids. When unit with this skill has their HP 0 during battle, the death animation won't play for them. |
| SID_不死身 | SID_Immortality | Set in Person.xml, in Chapter 2 & Chapter 26 1st phase boss CommonSids. |
| SID_死亡会話存在敵 | SID_Enemy with Death Dialogue | Set in Person.xml, in various bosses' CommonSids. |
| SID_強制死亡 | SID_Forced Death | Set in Person.xml, in Chapter 0 Alear & Fell Xenologue Nel & Nil's CommonSids. |
| SID_鍵開け | Door | Allow units to open doors. This skill is set in Job.xml, in Thief's Skills. |
| SID_踊り | Dance | Allows unit to Dance. Set in Job.xml, in Dancer's Skills. |
| SID_ブレス | SID_Breath | Set in Item.xml, in the EquipSids of various breath weapons, S level Cannonball & Fell Xenologue final boss weapon EquipSids. |
| SID_地形ダメージ無効 | SID_Terrain Damage Immunity | When units with Armored class type are engaged with Emblem Tiki, they gain this skill. |
| SID_異形兵 | SID_Abnormal Soldier | Likely related to the Corrupted. |
| SID_大好物 | Favorite Food | Allows unit to gain full Engage Charge after unit consumes item. May only work if Meal's Item.xml UseType="2".
|
| SID_竜石装備 | SID_Dragon Stone Equipment | This skill must be set in Job.xml Skills or Person.xml _Sids & the Item Equip Condition on Dragonstones that don't have the Dragon Items Flag checked so units can use them.You'll also need Person.xml entries for every person you want to be able to transform as well as AssetTable.xml entries. Guys & girl crossdressers transform as Rafal's dragon form, girls & guy crossdressers transform as Nel's dragon form. Alear can be either or. Attached is an incomplete zip: Dragonstones Animations For Everyone.zip You'll need to put the XML entries into proper XML files. Thank you to jirachilover & Kamui for sharing the findings necessary to make the zip! |
| SID_弾丸装備 | SID_Bullet Equipment | This skill must be set in Job.xml Skills or Person.xml _Sids & the Item Equip Condition on Cannonballs that don't have the Cannon Items Flag checked so units can use them.If you want units to use Cannonballs & Dragonstones but under certain conditons, you have to be very specific. For example, if you want it so that SID_竜石装備 & SID_弾丸装備 is disabled when unit isn't engaged with a specific emblem, you have to have a specific SID written in God.xml EngageSkills that the SyncConditions of SID_竜石装備 & SID_弾丸装備 refer to when syncing to a skill with higher Priority. Check data block below. |
| SID_契約 | Contract | Allows unit to use Contract, gained when engaged with Emblem Veronica. |
| SID_エンチャント | SID_Enchant | Allows unit to use Weapon/Item Surge. Enchanter skill. |
| SID_輸送隊 | Convoy | Allows unit to access Convoy. Enchanter skill. |
| SID_全弾発射 | Let Fly | This SID works differently than other command skills. Selecting it will allow user to choose an area to attack with a weapon. After a phase passes, unit will attack that area. The weapon that was used will be destroyed. Everything else can be XML edited? |
| SID_三級長_アラドヴァル | SID_Third-Grade Leader_Aradval | Set in Item.xml in the EquipSids of Areadbhar. |
Skill below also checks if units are in DLC Fell Child or Mage Cannonner.
<Param Out="" Sid="SID_Engaged_With_Leif" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_敵エンゲージ技ダメージ軽減;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_竜石装備" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="1" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="スキル所持("Engaged_With_Leif") == 0 && 兵種判定("マージカノン");" SyncSids="SID_Disable_Equip_Dragonstones;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Disable_Equip_Dragonstones" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="2" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_弾丸装備" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="1" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="スキル所持("Engaged_With_Leif") == 0 && (兵種判定("裏邪竜ノ娘") || 兵種判定("裏邪竜ノ子"));" SyncSids="SID_Disable_Equip_Cannonballs;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Disable_Equip_Cannonballs" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="2" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
SID_Engaged_With_Leif is synced to SID_敵エンゲージ技ダメージ軽減 because God.xml EngageSkills has a hardcoded limit of 2 SIDs.
Identifying terminology:
| Needs research | The specific changes, or full extent of changes, made by a certain value are unknown. |
| Needs testing | The specific changes made by a certain value are generally understood, but require further testing to be confirmed. |
Here are two skills that confuse wexiyeb618, taken from their gamedata edit pack. Can they reach their full intention with just XML edits?
[MSID_H_StaffChip]
Each time unit uses staff on
self/allies/foes, foe & their
adjacent allies' HP are
reduced by their Max HP * 0.2.
Foe's HP can't go below 1.
Note that everyone in wexiyeb618's gamedata editpack has Self Healing as in innate skill.
<Param Out="" Sid="SID_StaffChip_Trigger_WithFoe" Name="MSID_StaffChip" Help="MSID_H_StaffChip" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="自己回復" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="4" Target="1" Frequency="0" Stand="0" Action="1" Condition="武器の種類 == 杖" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_IsFoe_Was_StaffChip_Triggered;" RemoveSids="" SyncConditions="" SyncSids="SID_StaffChip_Trigger_WithAlly;SID_Give_ToFoes_If_Foe_Had_StaffChip_Minus_20Percent_MaxHP_ToAllies_AndSelf;SID_Give_ToAllies_If_Ally_Had_StaffChip_Minus_20Percent_MaxHP_ToFoes;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="2048" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_StaffChip_Trigger_WithAlly" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="自己回復" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="4" Target="2" Frequency="0" Stand="0" Action="1" Condition="武器の種類 == 杖" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_IsAlly_Was_StaffChip_Triggered;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="2048" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_IsFoe_Was_StaffChip_Triggered" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="1" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_IsAlly_Was_StaffChip_Triggered" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="1" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Give_ToFoes_If_Foe_Had_StaffChip_Minus_20Percent_MaxHP_ToAllies_AndSelf" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="20" Target="1" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_If_Foe_Had_StaffChip_Minus_20Percent_MaxHP_ToAllies_AndSelf;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Give_ToAllies_If_Ally_Had_StaffChip_Minus_20Percent_MaxHP_ToFoes" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="20" Target="2" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="SID_If_Ally_Had_StaffChip_Minus_20Percent_MaxHP_ToFoes;" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_If_Foe_Had_StaffChip_Minus_20Percent_MaxHP_ToAllies_AndSelf" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="18" Target="0" Frequency="0" Stand="0" Action="0" Condition="スキル所持("IsFoe_Was_StaffChip_Triggered")" ActNames="HP;" ActOperations="=;" ActValues="max(HP - 相手のMaxHP*0.2, 1);" AroundCenter="1" AroundTarget="1" AroundCondition="" AroundName="相手のHP" AroundOperation="=" AroundValue="max(相手のHP - 相手のMaxHP*0.2, 1)" GiveTarget="1" GiveCondition="" GiveSids="" RemoveSids="IsFoe_Was_StaffChip_Triggered;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="1" RangeAdd="0" RangeExtend="0" Flag="2049" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_If_Ally_Had_StaffChip_Minus_20Percent_MaxHP_ToFoes" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="18" Target="0" Frequency="0" Stand="0" Action="0" Condition="スキル所持("IsAlly_Was_StaffChip_Triggered")" ActNames="" ActOperations="" ActValues="" AroundCenter="1" AroundTarget="2" AroundCondition="" AroundName="相手のHP" AroundOperation="=" AroundValue="max(相手のHP - 相手のMaxHP*0.2, 1)" GiveTarget="1" GiveCondition="" GiveSids="" RemoveSids="IsAlly_Was_StaffChip_Triggered;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="1" RangeAdd="0" RangeExtend="0" Flag="2049" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
When staves like Fortify & Nodus are used, the staff chip will only be applied against one foe. The foe that gets their HP chipped is priortized by being beside the ally with the least amount of HP. What happens when two allies have the least amount of HP? Why does this happen?
[MSID_H_PrivateSkill_El]
Every time foe initiates combat against
ally Nel can support with, grants
Crit+17 to unit (max Crit+102).
Effect lasts for one battle.
Doesn't go away during engage attacks.
Skill icon pops up start of phase
& during battle if effect is active.
<Param Out="" Sid="SID_守護者" Name="MSID_PrivateSkill_El" Help="MSID_H_PrivateSkill_El" CommandName="MSID_PrivateSkill_El" CommandHelp="MSID_H_PrivateSkill_El" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="19" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="1" AroundTarget="1" AroundCondition="相手の立場 == 受け && (相手の個人判定("ディアマンド") || 相手の個人判定("ミスティラ") || 相手の個人判定("ヴェイル") || 相手の個人判定("セレスティア") || 相手の個人判定("リュール") || 相手の個人判定("ラファール") || 相手の個人判定("イル")) && スキル所持("Nel_Has_Crit_FromPersonal") == 0" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_守護者_効果;SID_守護者2;" RemoveSids="SID_守護者;" SyncConditions="" SyncSids="SID_Remove_Nel_PersonallSkillPlus_Give_Base;SID_守護者_アイコン表示判定用_T27;SID_守護者_アイコン表示判定用_T5;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="16384" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者2" Name="MSID_PrivateSkill_El" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="守護者" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="19" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="1" AroundTarget="1" AroundCondition="相手の立場 == 受け && (相手の個人判定("ディアマンド") || 相手の個人判定("ミスティラ") || 相手の個人判定("ヴェイル") || 相手の個人判定("セレスティア") || 相手の個人判定("リュール") || 相手の個人判定("ラファール") || 相手の個人判定("イル")) && スキル所持("守護者_効果") == 1" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_守護者_効果2;SID_守護者3;" RemoveSids="SID_守護者2;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="16384" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者3" Name="MSID_PrivateSkill_El" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="守護者" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="19" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="1" AroundTarget="1" AroundCondition="相手の立場 == 受け && (相手の個人判定("ディアマンド") || 相手の個人判定("ミスティラ") || 相手の個人判定("ヴェイル") || 相手の個人判定("セレスティア") || 相手の個人判定("リュール") || 相手の個人判定("ラファール") || 相手の個人判定("イル")) && スキル所持("守護者_効果2") == 1" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_守護者_効果3;SID_守護者4;" RemoveSids="SID_守護者3;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="16384" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者4" Name="MSID_PrivateSkill_El" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="守護者" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="19" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="1" AroundTarget="1" AroundCondition="相手の立場 == 受け && (相手の個人判定("ディアマンド") || 相手の個人判定("ミスティラ") || 相手の個人判定("ヴェイル") || 相手の個人判定("セレスティア") || 相手の個人判定("リュール") || 相手の個人判定("ラファール") || 相手の個人判定("イル")) && スキル所持("守護者_効果3") == 1" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_守護者_効果4;SID_守護者5;" RemoveSids="SID_守護者4;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="16384" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者5" Name="MSID_PrivateSkill_El" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="守護者" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="19" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="1" AroundTarget="1" AroundCondition="相手の立場 == 受け && (相手の個人判定("ディアマンド") || 相手の個人判定("ミスティラ") || 相手の個人判定("ヴェイル") || 相手の個人判定("セレスティア") || 相手の個人判定("リュール") || 相手の個人判定("ラファール") || 相手の個人判定("イル")) && スキル所持("守護者_効果4") == 1" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_守護者_効果5;SID_守護者6;" RemoveSids="SID_守護者5;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="16384" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者6" Name="MSID_PrivateSkill_El" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="守護者" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="19" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="1" AroundTarget="1" AroundCondition="相手の立場 == 受け && (相手の個人判定("ディアマンド") || 相手の個人判定("ミスティラ") || 相手の個人判定("ヴェイル") || 相手の個人判定("セレスティア") || 相手の個人判定("リュール") || 相手の個人判定("ラファール") || 相手の個人判定("イル")) && スキル所持("守護者_効果5") == 1" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_守護者_効果6;SID_守護者;" RemoveSids="SID_守護者6;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="1" RangeO="99" RangeAdd="0" RangeExtend="0" Flag="16384" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Nel_Has_Crit_FromPersonal" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="0" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_効果" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="1" Layer="0" Order="0" Cycle="6" Life="1" Timing="3" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="必殺値;" ActOperations="+;" ActValues="17;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_Nel_Has_Crit_FromPersonal;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="65" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_効果2" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="2" Layer="0" Order="0" Cycle="6" Life="1" Timing="3" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="必殺値;" ActOperations="+;" ActValues="34;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_Nel_Has_Crit_FromPersonal;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="65" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_効果3" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="3" Layer="0" Order="0" Cycle="6" Life="1" Timing="3" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="必殺値;" ActOperations="+;" ActValues="51;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_Nel_Has_Crit_FromPersonal;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="65" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_効果4" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="4" Layer="0" Order="0" Cycle="6" Life="1" Timing="3" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="必殺値;" ActOperations="+;" ActValues="68;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_Nel_Has_Crit_FromPersonal;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="65" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_効果5" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="5" Layer="0" Order="0" Cycle="6" Life="1" Timing="3" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="必殺値;" ActOperations="+;" ActValues="85;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_Nel_Has_Crit_FromPersonal;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="65" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_効果6" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="6" Layer="0" Order="0" Cycle="6" Life="1" Timing="3" Target="0" Frequency="0" Stand="0" Action="0" Condition="" ActNames="必殺値;" ActOperations="+;" ActValues="102;" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="SID_Nel_Has_Crit_FromPersonal;" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="65" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="65536" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="エフェクト無し" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_Remove_Nel_PersonallSkillPlus_Give_Base" Name="" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="18" Target="0" Frequency="0" Stand="2" Action="0" Condition="" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="SID_守護者;" RemoveSids="SID_守護者2;SID_守護者3;SID_守護者4;SID_守護者5;SID_守護者6;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="1" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_アイコン表示判定用_T27" Name="MSID_PrivateSkill_El" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="守護者" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="27" Target="0" Frequency="0" Stand="0" Action="0" Condition="スキル所持("Nel_Has_Crit_FromPersonal")" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="1" GiveCondition="" GiveSids="" RemoveSids="SID_個人ダミー;" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="0" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
<Param Out="" Sid="SID_守護者_アイコン表示判定用_T5" Name="MSID_PrivateSkill_El" Help="" CommandName="" CommandHelp="" CommandWarning="" RootCommandSid="" IconKind="0" IconLabel="守護者" IconBmap="" Priority="0" Layer="0" Order="0" Cycle="0" Life="0" Timing="5" Target="0" Frequency="0" Stand="0" Action="0" Condition="スキル所持("Nel_Has_Crit_FromPersonal")" ActNames="" ActOperations="" ActValues="" AroundCenter="0" AroundTarget="0" AroundCondition="" AroundName="" AroundOperation="" AroundValue="" GiveTarget="0" GiveCondition="" GiveSids="" RemoveSids="" SyncConditions="" SyncSids="" RebirthSid="" EngageSid="" ChangeSids="" CooperationSkill="" HorseSkill="" CovertSkill="" HeavySkill="" FlySkill="" MagicSkill="" PranaSkill="" DragonSkill="" AttackRange="" OverlapRange="" OverlapTerrain="" ZocRange="" ZocType="0" Work="0" WorkOperation="" WorkValue="0" Power="0" Rewarp="0" Removable="0" VisionCount="0" Cost="0" MoveSelf="0" MoveTarget="0" RangeTarget="0" RangeI="0" RangeO="0" RangeAdd="0" RangeExtend="0" Flag="64" Efficacy="0" EfficacyValue="0" EfficacyIgnore="0" BadState="0" BadIgnore="0" WeaponProhibit="0" EnhanceLevel="0" EnhanceValue.Hp="0" EnhanceValue.Str="0" EnhanceValue.Tech="0" EnhanceValue.Quick="0" EnhanceValue.Luck="0" EnhanceValue.Def="0" EnhanceValue.Magic="0" EnhanceValue.Mdef="0" EnhanceValue.Phys="0" EnhanceValue.Move="0" WeaponLevel.None="0" WeaponLevel.Sword="0" WeaponLevel.Lance="0" WeaponLevel.Axe="0" WeaponLevel.Bow="0" WeaponLevel.Dagger="0" WeaponLevel.Magic="0" WeaponLevel.Rod="0" WeaponLevel.Fist="0" WeaponLevel.Special="0" EquipIids="" Effect="汎用スキル" InheritanceCost="0" InheritanceSort="0" />
Why is it that when an ally doesn't defeat a foe who initiated, then can't defeat another foe who initiated within the same enemy phase, IconLabel pops up more than once & unit gains more than one buff?
These are the symbols and their definitions:
| Special Character | Format |
|---|---|
| < (less-than) | < |
| > (greater-than) | > |
| & (ampersand) | & |
| ' (apostrophe) | ' |
| " (double-quote) | " |
It should be noted that this is still easily readable, as all symbols are just their English names abbreviated and surrounded by ‘&’ and ‘;’.
Inequality symbols may also be combined with ‘=’ like so:
<= | <=
<= | >=
The following are brief descriptions of basic terminology/concepts that you should understand to take full advantage of the skills document.
Boolean - A data type in programming that can only be true or false.
Int - Short for integer. A data type that represents a whole number. Positive or negative. Not to be confused with the int() function, which returns a whole integer from its inputs.
Operand - Any value/variable that is manipulated by an operator.
Including the operators in Operation, you can use % & these logical operators.
| Symbol | Operator | Description |
|---|---|---|
| % | Modulus | Returns the remainder when dividing one value by another. |
| && | Logical AND | Returns true only if both operands are true. |
| || | Logical OR | Returns true if either operand is true. |
| ^ | Logical XOR | Returns true if only one but not both of the operands. Unused in Engage. |
| == | Comparison Operator | Returns true if both operands are equal |
| > | Greater Than | If the left operand is greater than the right operand, returns true. In x>y, if x is greater than y, returns true. |
| < | Less Than | If the left operand is less than the right operand, returns true. In x<y, if x is less than y, returns true. |
| >= | Greater Than/Equal To | If the left operand is greater than or equal to the right operand, returns true. |
| <= | Less Than/Equal To | If the left operand is less than or equal to the right operand, returns true. |
| != | Not Equal To | If the left operand is not equal to the right operand, equals true. |
x etc can be a number, or an expression that is calculated before the function is performed.
| Function | Description |
|---|---|
min(x, y..) |
Returns the smallest listed value. |
max(x, y..) |
Returns the largest listed value. |
round(x) |
Rounds a number to the nearest integer. |
abs(x) |
Returns the absolute value of a number (the signless value). |
int(x) |
Rounds down a number to the nearest integer. |
sqrt(x) |
Returns the square root of a number. |
pow(x, y) |
Raises number (x) to a specified power (y) and returns the result. |
log(x, y) |
Returns the logarithm of a number (x) with a specified base (y). |
exp(x) |
Returns the exponential of x if put as the power of e (~2.71828). |
strlen([string]) |
Returns the length of the string. |
rand(x, y) |
Returns a random number where x and y are the range. (Inclusive) |
PublicFile -
PublicString - I may not bother defining these there’s not much point.
String - A data type that represents a sequence of characters, typically enclosed with "". Often used for names and other values that need to be represented with text.
String [] - An array data type that can hold multiple strings. Each string must end in ;.
Float - A data type that represents a floating-point number (i.e. a number with a decimal point). Can be positive or negative.
Flag - Used to represent a boolean value, or combination of boolean values, as a single integer. As an easy example if you wanted to set a flag describing a food using the following values:
1 - Hot
2 - Cold
4 - Spicy
8 - Sour
16 - Sweet
32 - Bitter
64 - Salty
You’d set the flag to be the combination of the values you want to be true. For example if a food was cold and sweet, the required values would be 2 + 16 which gives 18. If it were the inverse and you needed to set every other condition to be false, you would instead add 1 + 4 + 8 + 32 + 64 and set the flag as 109.
u8/u16/u32 - Data types that represent unsigned (positive only) integers. The number after the ‘u’ represents how many bits can be used to store the integer. Their maximum ranges are as follows:
u8 = 0 - 255
u16 = 0 - 65,535
u32 = 0 - 4,294,967,295
s8/s16/s32 - Similar to unsigned integers, but instead signed to show.. Sign. The ranges are as follows:
s8 = -128 - 127
s16 = -32768 - 32767
s32 = -2,147,483,648 - 2,147,483,648
Provided by Araragi here.
Portions of this page was written with information from community documentation found here.
Originally authored by Draz, the original credits have been appended here. Some contributors from this document may not be properly credited and are encouraged to add their names and contributions to these credits if desired.
- Author:
Draz
Thanks to the following contributors:
| Contributors | Contributions |
|---|---|
ZS ltranc Bad
|
Additions |
RutileMarmot/Hydra picky—BA triabolical Erin Rose
|
Additions, Testing |
Astro |
Sprite Dumping |
Heritor |
Useful Knowledge |
Deklou Fire Emblem Wiki Alphys jirachilover Kamui
|
Findings |
Trais Nerv 50% Cat 50% Girl Hale's Own Troll Noob
|
Additions & maybe Testing? Unknown |
Everyone else who fixed mistakes in the Google Doc & to all who helped who remain anonymous.
With information from Araragi’s Skill Enums & Skill Acts documentation.