Setup_Finishing_Finalize_Meshes - Diffeomorphic/import_daz GitHub Wiki
Finalize Meshes
When a mesh is imported, the DAZ Importer stores some information from DAZ Studio in custom groups and attributes. This information is necessary for some tasks, such as importing morphs to modified meshes, merging geografts, importing new materials to an existing mesh, etc. However, in many cases we don't need to do this, and then the stored data is just excess baggage. The Finalize Meshes tool removes this baggage from selected meshes.

- Max Subsurf Level: Limit the level of subsurf modifiers to improve performance.
- Keep Original Vertex Numbers: Don't remove the attributes that store the original vertex numbers.
Original vertex numbers are necessary to import new morphs to meshes that have been modified, e.g. by merging geografts or deleting vertices. Since this is a quite useful feature we may want to keep the vertex numbers.