Posing_Import_Pose_Library - Diffeomorphic/import_daz GitHub Wiki
Added reference to the old docs since this is empty. by Alessandro.
This is renamed as "Import Asset" as blender moved to asset libraries.
http://diffeomorphic.blogspot.com/p/posing-panel.html
The documentation above is for blender 2.8 and 2.9. In version 1.7 has been added support for the asset browser in blender 3 and 4. Please note that the asset browser in blender can’t store shapekeys or drivers, only bones, but this doesn’t mean we can’t use morphs. If we want to store in the asset browser a daz pose using morphs, then we have first to bake the pose in daz studio. This is limited to bones though, if the daz morph also uses shapes other than bones then the shapes are lost in blender. Anyway, for example, G8 body morphs and expressions work fine with bones so they can be stored in the asset browser.
steps:
- in daz studio load G8
- load a pose using body morphs and/or expressions
- bake the pose with “edit > figure > bake to transforms”, this way the morphs are baked to bones
- save as pose preset
- in blender load the baked daz pose, we can save that in the asset browser
See the related issue for more tips and tricks.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2000/
update. Version 4.x of the addon adds support for drivers, which works in blender 3 and 4. And the tools is renamed as "import asset". Meaning that now drivers work fine and we can import any daz pose, including expressions, we are no more limited to poses for bones.