Posing_Import_Action - Diffeomorphic/import_daz GitHub Wiki

Import Action

This tool can either be used to import multiple poses to an action, or to import an animation with several keyframe. We first import three single-frame poses.

import action 3.png

Import Action imports both poses and morphs by default, so it has the same options as both Import Pose and Import Expression, as well as some more options:

  • New Action: Create a new action for the imported poses. Otherwise add poses to the active action.
  • Action Name: The name of the new action.

The remaining options are only relevant when you import an animation from DAZ Studio.

action 3 imported.png

We imported the three base laying poses as an action. The action now contains keyframes at frame 1, 2 and 3 with the three poses.

The other use of the Import Action tool is to import a multi-frame animation from DAZ Studio. Some vendors sell such assets, but we can also create them ourselves.

ds-dance.png

Back in DAZ Studio, we have added a dance animation to Aiko in the form of aniblocks.

bake-keyframes.png

Aniblocks are stored in an undocumented binary format, and can therefore not be directly imported into Blender with the Daz Importer. But we can convert them to keyframes, which can be imported. Select all aniblocks in the timeline so they turn yellow, and right-click in the grey area below the aniblocks. In the pop-up menu that appears, select Bake To Studio Keyframes.

save-as-pose-preset.png

Once the keyframes have been baked (it can take a while), save the file as a Pose Preset.

pose-preset-options.png

In the save options, select Animated Range and the Start and End Frames, then Accept. The pose preset file is now saved.

import action.png

Back in Blender, press Import Action. We can now go over the new options.

  • New Action: Create a new action for the imported poses. Otherwise add poses to the active action.
  • Action Name: The name of the new action.
  • Frame Rate: The FPS (Frames Per Second) value in DAZ Studio, normally 30.
  • Integer Frames: Round all keyframes to integers.
  • Start At Frame 1: If enabled, the imported animation starts at frame 1, otherwise it starts at the current frame.
  • First Frame: Start import from this frame.
  • Last Frame: Finish import with this frame.

action imported.png

And now Aiko is dancing in Blender