More_Poses_Object_Pose_To_Bones - Diffeomorphic/import_daz GitHub Wiki
Object Pose To Bones

- Skip Root Bones: Clear unparented bones and transfer pose to its children
- Auto Keying: Enable automatic keying.
When we import a pose, it sometimes has a non-zero object transform.

This tool clears the object transform and adds the transform to the root pose bones instead (if the Skip Root Bones option is disabled).

Advanced rigs such as MHX and Rigify often have a master bone. We might want to add the pose to the children of the master bone, i.e. the hip bone and IK effectors. Enable Skip Root Bones to do that.
