Mesh_Tools_Low poly_Add_Push - Diffeomorphic/import_daz GitHub Wiki

Add Push

Replacing meshes with low-poly versions can sometimes give problems. Since the low-poly faces are larger the skin can poke through. The Add Push offers a quick fix for this. It adds a shapekey named Push which moves the vertices along the vertex normals.

Since the problem is more pronounced with tight-fitting clothes, Aiko has changed clothes to the basic wear, and we have made a quick low-poly with eight iterations of the top. There is clearly a problem with skin poking through.

push1.png

Use the Add Push tool to add a Push shapekey which moves vertices in the normal direction.

push2.png

Crank up the value a bit. The value 1.0 corresponds to moving the mesh 1.0 cm along the vertex normals, so in this case we pushed the top out 5.9 mm from the body. The problem with skin poking through has been reduced.

Another way to keep the clothes outside the body is the Add Shrinkwrap tool, which was introduced in Daz Importer 1.5.1. It can be found in the Visibility section. Here is a comparison: