Install_Setting_up_menus - Diffeomorphic/import_daz GitHub Wiki

Setting up menus

In order to figure out the final worldspace locations of all vertices and bones, the DAZ Importer needs a .dbz file with that information. This is created with the DAZ script export_to_blender.dsa. which is accessed from a menu in DAZ Studio. In previous versions of the plugin that process had to be done manually. That can still be done, following the instructions here, but there is now a simpler way. Double-click on the script Setup Menus.

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In the File menu four new entries are created.

  • Mesh Stat: Display a popup window with mesh statistics.
  • Export Blender: Export a .dbz file which contains the worldspace locations of vertices and bones.
  • Save Root Paths: Saves the DAZ root paths for use in Blender.

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The scripts can also be accessed directly in the Diffeomorphic scripts folder, by double-clicking on the corresponding icon. If you prefer to do that, it is not necessary to set up menu items.