Import_Trouble shooting - Diffeomorphic/import_daz GitHub Wiki

Trouble-shooting

There are a few things that can go wrong during import.

dbz.png

This error it means that the .dbz file needed for fitting the mesh is missing. The world-space coordinates for vertices and bones are stored in a .dbz file with the same name as the .duf file that we import. Since we are importing the file aiko.duf, there must exist a file named aiko.dbz in the same directory. To create this file, export to Blender from DAZ Studio as described in the export documentation.

missing-assets.png

A .duf file saved in DAZ Studio does not contain the actual data in the way that Wavefront object or Collada files do. Instead it contains links to various asset files in the DAZ libraries, and these assets can link to other asset files as well. In order to find the assets, the DAZ importer needs to know where the DAZ libraries are located. To fix this problem, make sure that the DAZ root paths are set up correctly, as explained in the setup documentation.

If you are on a case-sensitive file system such as Mac or Linux, make sure that Case-Sensitive Paths option is turned on. It is found in the General section of the Settings panel. This option should automatically be set to the correct value for a given operating system, but if the importer complains about missing assets this may be the problem.