Import_Import_DAZ_Manually - Diffeomorphic/import_daz GitHub Wiki

Import DAZ Manually

The simplest way to import the file is to press the Import DAZ button at the top of the Setup menu in the DAZ tab, which is located in the UI shelf to the right of the viewport. An alternative is to go to File > Import > DAZ Native (.duf, .dsf). Since we almost always need to do further work on the character in the Setup panel after it has been imported, I prefer to use the button.

Either way, a file selector window appears. Navigate to the file aiko.duf which we saved in DAZ Studio, select it and press Import DAZ File. Alternatively, we can select the preview icon.

import-daz.png

Before importing the scene, we must consider the import options to the left.

  • Mesh Fitting: Method used for fitting meshes to morphs.

    • Unmorphed Shared (Environments): No mesh fitting and meshes are shared between objects. All shaping is ignored.This is useful to save space e.g. for environments with bushes and trees sharing the same foliage, which can be realized as many instances of a single mesh.
    • Unmorphed Unique (Environments): No mesh fitting and each objects has a unique instance of the mesh. All shaping is ignored. This is useful e.g. for a room with many posters and paintings which have the same underlying mesh but different textures.
    • Morphed (Characters): Don't fit meshes, but load shapekeys. Not all shapekeys are found. Shapekeys are not transferred to clothes
    • DBZ File (Characters): Fit characters and clothes using basic data in the .dbz file that was exported from DAZ Studio. This is the preferred method to fit character meshes and therefore the default option. It also works with .json files from earlier versions of the Daz importer.
  • Material Method:

    • BSDF (Cycles Only): Best IRAY materials, slow rendering. Uses BSDF nodes with translucency and volume nodes. Works with Cycles only unless SSS Skin is enabled,
    • Extended Principled: Limited iray materials, fast rendering. Uses principled plus bsdf nodes for extra features. Works with Cycles and Eevee.
    • Single Principled: Extremely limited iray materials, very fast rendering. Uses only the principled node. Works with Cycles and Eevee and helps exporting to game engines.
  • Viewport Color: The viewport colors assigned to materials. Since the viewport color never appears in renders, this only affects the viewport appearance, not rendered images.

    • Skin: The viewport color assigned to skin materials.
    • Clothes: The viewport color assigned to other materials.

There are many more options in the Global Settings panel which affect how the scene is imported. However, normally those settings rarely changed.

render.png

Press the Import DAZ File button, and after a short time Aiko and the camera are loaded into Blender. We see that the viewport color does not affect the rendered image.