HD_Tools_Load_Baked_Maps - Diffeomorphic/import_daz GitHub Wiki
Load Baked Maps

Select the mesh at base resolution, and press Load Baked Maps.

- Bake Type: Normal map or Displacement map.
- Image Size: Size of the bakes textures.
- 512 : 512 x 512 pixels
- 1024 : 1024 x 1024 pixels
- 2048: 2048 x 2048pixels
- 4096: 4096 x 4096 pixels
- Subfolder: Baked map are stored in folder "textures/normals/subfolder" directory under the directory of the
- Base Name: Normal textures are named "base nameNMimage size.png", and displacement textures are named "base nameDISPimage size.png".
- Displacement Scale: D
- Prune Node Tree: Remove unused node from the material node tree.

In the node tree the original normal map is mixed with the baked normal map.

The baked displacement map becomes a node close to the end of the node tree.