HD_Tools_Load_Baked_Maps - Diffeomorphic/import_daz GitHub Wiki

Load Baked Maps

load baked maps.png

Select the mesh at base resolution, and press Load Baked Maps.

load baked options.png

  • Bake Type: Normal map or Displacement map.
  • Image Size: Size of the bakes textures.
    • 512 : 512 x 512 pixels
    • 1024 : 1024 x 1024 pixels
    • 2048: 2048 x 2048pixels
    • 4096: 4096 x 4096 pixels
  • Subfolder: Baked map are stored in folder "textures/normals/subfolder" directory under the directory of the
  • Base Name: Normal textures are named "base nameNMimage size.png", and displacement textures are named "base nameDISPimage size.png".
  • Displacement Scale: D
  • Prune Node Tree: Remove unused node from the material node tree.

mix normals.png

In the node tree the original normal map is mixed with the baked normal map.

load disp options.png

The baked displacement map becomes a node close to the end of the node tree.