Global_Materials - Diffeomorphic/import_daz GitHub Wiki
Materials
Material Method: Type of material node tree. More details.
Select On Load: Select the material method when loading files
BSDF (Cycles Only): Best IRAY materials, slow rendering. Uses BSDF nodes with translucency and volume nodes. Works with Cycles only unless SSS Skin is enabled ),
Extended Principled: Limited iray materials, fast rendering. Uses principled plus bsdf nodes for extra features. Works with Cycles and Eevee ),
Single Principled: Extremely limited iray materials, very fast rendering. Uses only the principled node. Works with Cycles and Eevee and helps exporting to game engines ),
SSS: Method for subsurface scattering.
Christensen-Burley.
Random Walk.
Random Walk (Fixed Radius).
Viewport Color: Method to choose viewport colors.
Original: Original diffuse color.
Random: Random colors for each material.
Guess: Guess colors based on name.
World: When to create a world material.
Always: Always create world material.
Dome: Create world material from dome.
Never: Never create world material.
SSS Skin (BSDF): Replace translucency with SSS for volumetric skin materials. Limited IRAY conversion but faster rendering and more conventional skin materials. Works with both Cycles and Eevee but some screen effects may not work.
SSS Fix: Use alternative handling of SSS suggested by Midnight Arrow.
Reuse Materials: Reuse materials already present in the scene. Avoids creation of duplicate materials but may lead to problems if the existing material differs from the imported one.
Lower Resolution Folders: Store lower resolution textures in separate folders. Texture names are also modified.
Materials By Index: Use index rather than name to identify materials. Needed to import MikuMikuDance files correctly.
Bump Factor: Multiplier for bump strength. Some DAZ materials have unusually high bump strength, e.g. Victoria 8 has bump = 5.
Fake Caustics: Add a node groups that fake caustics in Cycles.
Fake Translucency Textures: If there is no translucency texture, use diffuse texture instead. Sometimes useful to avoid "white skin" effect, in particular if Volume is disabled below.
Interpolation: Image interpolation.
Linear.
Closest.
Cubic.
Smart.
Render Settings: Cf. blog post on Render settings.