Export_Save_Morph_Presets - Diffeomorphic/import_daz GitHub Wiki
Save Morph Presets
A morph in DAZ Studio is a combination of driven bones and shapekeys. Pure shapekey morphs can be exported back to DAZ Studio with this tool. Driven bones are ignored.

Create some wild shapekeys in Blender. Press the Save Morph Presets button to create morphs that can be used in DAZ Studio.

- Preferred Root Directory: Path to the root directory.
- Directory: Directory relative to the root path.
- Presentation:
- Shape: Appears in Shaping tab.
- Pose: Appears in Posing tab.
- Corrective: A hidden corrective.
- Region:
- Compress File: Gzip the output file.
Select the shapekeys that we want to export. Also select the root directory from the dropdown menu. The relative path points to a location which DAZ Studio can find and should not be changed. It depends on the author name which is set in the global settings.

If we exported the morph preset with presenation set to Pose, the new morphs appear among the pose controls when we load a new character.

If instead presentation = Shape, we have new shaping morphs.