Hashtables Chaining with Doubly Linked Lists - Dieptranivsr/DroneIVSR GitHub Wiki
Implementing hash table using Chaining through Doubly Linked List is similar to implementing Hashtable using Singly Linked List. The only difference is that every node of Linked List has the address of both, the next and the previous node. This will speed up the process of adding and removing elements from the list, hence the time complexity will be reduced drastically.
Example:
If we have a Singly linked list:
1 -> 2 -> 3 -> 4
If we are at 3 and there is a need to remove it, then 2 need to be linked with 4 and as from 3, 2
can’t be accessed as it is singly linked list. So, the list has to be traversed again i.e O(n),
but if we have doubly linked list i.e.
1 <-> 2 <-> 3 <-> 4
2 & 4 can be accessed from 3, hence in O(1), 3 can be removed.
Below is the implementation of the above approach:
// C++ implementation of Hashtable
// using doubly linked list
#include <bits/stdc++.h>
using namespace std;
const int tablesize = 25;
// declaration of node
struct hash_node {
int val, key;
hash_node* next;
hash_node* prev;
};
// hashmap's declaration
class HashMap {
public:
hash_node **hashtable, **top;
// constructor
HashMap()
{
// create a empty hashtable
hashtable = new hash_node*[tablesize];
top = new hash_node*[tablesize];
for (int i = 0; i < tablesize; i++) {
hashtable[i] = NULL;
top[i] = NULL;
}
}
// destructor
~HashMap()
{
delete[] hashtable;
}
// hash function definition
int HashFunc(int key)
{
return key % tablesize;
}
// searching method
void find(int key)
{
// Applying hashFunc to find
// index for given key
int hash_val = HashFunc(key);
bool flag = false;
hash_node* entry = hashtable[hash_val];
// if hashtable at that index has some
// values stored
if (entry != NULL) {
while (entry != NULL) {
if (entry->key == key) {
flag = true;
}
if (flag) {
cout << "Element found at key " << key << ": ";
cout << entry->val << endl;
}
entry = entry->next;
}
}
if (!flag)
cout << "No Element found at key " << key << endl;
}
// removing an element
void remove(int key)
{
// Applying hashFunc to find
// index for given key
int hash_val = HashFunc(key);
hash_node* entry = hashtable[hash_val];
if (entry->key != key || entry == NULL) {
cout << "Couldn't find any element at this key " << key << endl;
return;
}
// if some values are present at that key &
// traversing the list and removing all values
while (entry != NULL) {
if (entry->next == NULL) {
if (entry->prev == NULL) {
hashtable[hash_val] = NULL;
top[hash_val] = NULL;
delete entry;
break;
}
else {
top[hash_val] = entry->prev;
top[hash_val]->next = NULL;
delete entry;
entry = top[hash_val];
}
}
entry = entry->next;
}
cout << "Element was successfully removed at the key " << key << endl;
}
// inserting method
void add(int key, int value)
{
// Applying hashFunc to find
// index for given key
int hash_val = HashFunc(key);
hash_node* entry = hashtable[hash_val];
// if key has no value stored
if (entry == NULL) {
// creating new node
entry = new hash_node;
entry->val = value;
entry->key = key;
entry->next = NULL;
entry->prev = NULL;
hashtable[hash_val] = entry;
top[hash_val] = entry;
}
// if some values are present
else {
// traversing till the end of
// the list
while (entry != NULL)
entry = entry->next;
// creating the new node
entry = new hash_node;
entry->val = value;
entry->key = key;
entry->next = NULL;
entry->prev = top[hash_val];
top[hash_val]->next = entry;
top[hash_val] = entry;
}
cout << "Value " << value << " was successfully added at key " << key << endl;
}
};
// Driver Code
int main()
{
HashMap hash;
hash.add(4, 5);
hash.find(4);
hash.remove(4);
return 0;
}
Output:
Value 5 was successfully added at key 4
Element found at key 4: 5
Element was successfully removed at the key 4