Difficulty Choices and Settings Pages - Die4Ever/deus-ex-randomizer GitHub Wiki

Normal: player takes 1x damage, All Key-Only Doors are breakable and lockpickable, all electronic devices hackable, 20% enemies given random extra weapons and 20% more enemies, normal skill randomization with rerolls every 5 missions, minimum skill cost of 50%, maximum skill cost of 150%, 90% ammo/medkits/biocells/lockpicks/multitools, start with running speed aug level 2, start with double equipment, each map has a 35% chance to have a medbot, each map has a 35% chance to have a repairbot, 50% of turrets are moved, 30% chance to add a turret to each map along with cameras and security computers for them.

Hard: player takes 1.5x damage, All Key-Only Doors are breakable or lockpickable, all electronic devices hackable, 30% enemies given random extra weapons and 30% more enemies, normal skill randomization with rerolls every 5 missions, minimum skill cost of 50%, maximum skill cost of 300%, 70% ammo/medkits/biocells/lockpicks/multitools, start with running speed aug level 1, start with 1 equipment (1 weapon, 1 melee weapon, 1 utility item), each map has a 25% chance to have a medbot, each map has a 25% chance to have a repairbot, 50% of turrets are moved, 70% chance to add a turret to each map along with cameras and security computers for them.

Extreme: player takes 2x damage, 50% of Key-Only Doors are breakable or lockpickable, 50% of electronic devices hackable, 40% enemies given random extra weapons and 40% more enemies, blind skill randomization with rerolls every 5 missions, minimum skill cost of 50%, maximum skill cost of 300%, 50% ammo/biocells/lockpicks/multitools, 60% medkits, start with running speed aug level 1, start with 1 equipment (1 weapon, 1 melee weapon, 1 utility item), each map has a 20% chance to have a medbot, each map has a 20% chance to have a repairbot, 50% of turrets are moved, 120% chance to add a turret to each map (average of 1.2 per map) along with cameras and security computers for them. Medbots and Repair Bots only have 3 uses each.

Impossible: player takes 3x damage, 50% of Key-Only Doors are breakable or lockpickable, 50% of electronic devices hackable, 50% enemies given random extra weapons and 50% more enemies, blind skill randomization with rerolls every 5 missions, minimum skill cost of 50%, maximum skill cost of 400%, 30% ammo/biocells/lockpicks/multitools, 50% medkits, start with running speed aug level 1, start with 1 equipment (1 weapon, 1 melee weapon, 1 utility item), each map has a 15% chance to have a medbot, each map has a 15% chance to have a repairbot, 50% of turrets are moved, 200% chance to add a turret to each map (average of 2 per map) along with cameras and security computers for them. Medbots and Repair Bots only have 1 use each.

DXRFlags.uc shows the code for all the difficulties