Abilities - DiamondDagger590/McRPG GitHub Wiki
What are Abilities
Abilities are effects that are either passive or active and have various impacts on the player and his/her environment.
Changes to Abilities
Abilities have been overhauled from the old McMMO in the manner of their upgrading. In the old version, abilities would scale with a player, meaning every level had an impact on some abilities. The plugin utilizes that methodology while implementing a new approach. McRPG gives each skill their own default ability. These default abilities will scale with a player's level similar to the way McMMO worked. Unlocked abilities will become available once a player reaches a certain level. The one distinction between the old and new here is that a player can only have a certain amount of unlocked abilities in their Loadout. This prevents players from maxing every skill and being unbeatable. Many passive unlocked abilities contain modifiers to the skill's default ability, giving it new functionality or making it more powerful.
Leveling Unlocked Abilities
Unlocked abilities will level a little different than in the original plugin. In McRPG there are tiers (or levels. Used interchangeably) that each skill can be upgraded to. The max tier an ability can reach is 5 but this can be lowered in the config. Upgrades will require an Ability point and a player must be at an adequate level in order to upgrade the ability.
Ability Points
Ability points are obtained every time a player's power level reaches an interval, by default every time a players power level reaches a multiple of 250, they get a point. These points are stored until used and the amount can be viewed in the main McRPG GUI.
Replacing Abilities
A player has an option of replacing an ability once a day with another one that they have previously unlocked. A player's progress on this ability is not lost, allowing people to switch between two upgraded favourite abilities.