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🚀 Welcome to the Data Structures and Algorithms Playground! 🧠
Table of Contents
Introduction
🎉 Welcome to the Data Structures and Algorithms playground! This vibrant repository is not just a collection of code; it's an interactive journey through the fascinating world of algorithms and data structures.
Whether you're a coding enthusiast, a student, or a seasoned developer, prepare to embark on a thrilling adventure of learning and exploration!
Getting Started
Clone the Repository
Get your hands on the magic by cloning this repository:
git clone https://github.com/DeveloperSwastik/Data-Structure-Algorithm.git
Setting Up
Dive into the repository and unveil the organized treasure trove. Each data structure and algorithm has its own playground filled with implementation gems and enlightening documentation.
Data Structure
Data structures are organized formats for storing and manipulating data efficiently. They provide systematic ways to organize, access, and manage information, optimizing various computational operations. For more details click here.
Array
A linear data structure that stores elements in contiguous memory locations, allowing efficient random access through index positions.
- One-dimensional array
- Represents a list of elements stored in a linear sequence. Elements can be accessed by their index position.
- Multi-dimensional array
- Organizes elements in multiple rows and columns, forming a grid-like structure. Commonly used for matrices and tables.
Linked Lists
A linear data structure where elements (nodes) are linked together through pointers, enabling dynamic memory allocation and efficient insertion/deletion operations.
- Singly linked list
- Each element (node) points to the next node in the sequence, forming a unidirectional chain.
- Doubly linked list
- Nodes have pointers to both the next and previous nodes, allowing for easier traversal in both directions.
- Circular linked list
- The last node points back to the first node, creating a circular structure.
Stack
A Last In, First Out (LIFO) data structure where elements are added and removed from the same end (top), commonly used for function call management and expression evaluation.
- Array-based stack
- Implements a stack using a fixed-size array, with a pointer indicating the top of the stack.
- Linked stack
- Utilizes a linked list to implement a stack, where each node points to the one below it.
Queues
A First In, First Out (FIFO) data structure where elements are added at one end (rear) and removed from the other end (front), suitable for task scheduling and breadth-first search.
- Linear queue
- Elements are stored in a straight line, with two pointers indicating the front and rear of the queue.
- Circular queue
- Utilizes a circular array or linked list, providing efficient use of space and avoiding unnecessary shifting.
Trees
A hierarchical data structure with nodes connected by edges, having a root node at the top. Common types include binary trees, binary search trees, and balanced trees.
- Binary tree
- Each node has at most two children, a left child and a right child.
- Binary search tree
- Maintains the property that elements in the left subtree are smaller, and elements in the right subtree are larger than the current node.
- AVL tree
- A self-balancing binary search tree, ensuring that the height difference between the left and right subtrees is at most 1.
Graph
A collection of nodes (vertices) connected by edges, representing relationships. Graphs can be directed or undirected and have applications in network design and social network analysis.
- Directed graph
- Edges have a specific direction, indicating a one-way connection between nodes.
- Undirected graph
- Edges have no direction, representing bidirectional relationships between nodes.
- Weighted graph
- Assigns a weight to each edge, representing the cost or distance between connected nodes.
Hashing
A technique that uses a hash function to map keys to locations in a data structure, allowing quick retrieval of elements based on keys. Commonly used in dictionaries, caches, and databases.
- Open addressing
- Handles collisions by finding the next available slot in the hash table, ensuring each element has a unique position.
- Separate chaining
- Manages collisions by using linked lists at each hash table position, allowing multiple elements to coexist at the same slot.
Heap
A specialized tree-based data structure satisfying the heap property, where each node is greater than or equal to (max heap) or less than or equal to (min heap) its children. Often used in priority queues and heap sort.
- Min heap
- The value of each node is less than or equal to its children, ensuring the smallest element is at the root.
- Max heap
- The value of each node is greater than or equal to its children, placing the largest element at the root.
Algorithms
Algorithms are step-by-step procedures or sets of instructions designed to solve specific problems or perform tasks. They guide computers in efficiently processing and manipulating data, forming the foundation for various computational operations. For more details click here.
Sorting
Sorting is the process of arranging elements in a specific order, typically ascending or descending, to facilitate efficient search, retrieval, and comparison operations in a dataset. It involves comparing and rearranging elements based on their values or keys. For more details click here.
- Bubble Sort
- A simple sorting algorithm that repeatedly steps through the list, compares adjacent elements, and swaps them if they are in the wrong order. For more details click here
- Insertion Sort
- Builds the final sorted array one item at a time. It is much less efficient on large lists than more advanced algorithms such as quicksort, heap sort, or merge sort. For more details click here
- Selection Sort
- Sorts an array by repeatedly finding the minimum element from the unsorted part of the array and putting it at the beginning. For more details click here
- Merge Sort
- A divide-and-conquer algorithm that divides the unsorted list into n sub lists, each containing one element, and then repeatedly merges sub lists to produce new sorted sub lists until there is only one sub list remaining. For more details click here
- Quick Sort
- Another divide-and-conquer algorithm that picks an element as a pivot and partitions the array around the pivot, placing elements smaller than the pivot on the left and elements greater on the right. For more details click here
- Radix Sort
- A non-comparative sorting algorithm that works by distributing elements into buckets according to their individual digits. It can be used for integers or strings of characters.
Searching
Searching is the process of locating a specific element within a dataset. It involves systematically examining the dataset to determine whether the desired element is present and, if so, identifying its location or indicating its absence.
Here are some common searching algorithms:
- Linear Search
- Sequentially checks each element in a list until a match is found or the end of the list is reached.
- Binary Search
- Efficiently searches a sorted list by repeatedly dividing the search interval in half.
- Hashing
- Uses a hash function to map keys to locations in a data structure, enabling quick retrieval of the desired element.
- Depth-First Search (DFS)
- Traverses a graph or tree by exploring as far as possible along each branch before backtracking.
- Breadth-First Search (BFS)
- Explores a graph or tree level by level, visiting all neighbors of a node before moving on to the next level.
- Jump Search
- Similar to binary search but jumps ahead by fixed steps rather than dividing the search space by half.
- Interpolation Search
- An improved version of binary search, particularly effective for uniformly distributed datasets.
- Exponential Search
- Searches by repeatedly doubling the range until a sub array is found, then performs a binary search within that sub array.
- Ternary Search
- Divides the search interval into three parts and determines which part the desired element is in.
Graph Algorithms
Graph Algorithms are techniques for solving problems and analyzing structures represented as graphs. These algorithms deal with various operations on graphs, including traversal, path finding, and connectivity analysis. They play a crucial role in solving real-world problems involving relationships and connections, such as network design, routing, and social network analysis.
Here are some common graph algorithms:
- Depth-First Search (DFS)
- Traverses a graph or tree by exploring as far as possible along each branch before backtracking. Used for connectivity analysis and topological sorting.
- Breadth-First Search (BFS)
- Explores a graph or tree level by level, visiting all neighbors of a node before moving on to the next level. Useful for finding the shortest path in an unweighted graph.
- Dijkstra's Algorithm
- Finds the shortest path between two nodes in a weighted graph. It uses a priority queue to select the node with the smallest tentative distance at each step.
- Bellman-Ford Algorithm
- Finds the shortest paths from a source node to all other nodes in a weighted graph, even with negative edge weights. Handles graphs with negative cycles.
- Kruskal's Algorithm
- Finds the minimum spanning tree of a connected, undirected graph. It does this by repeatedly adding the smallest edge that doesn't form a cycle.
- Prim's Algorithm
- Also finds the minimum spanning tree but starts from an arbitrary node and grows the tree by adding the smallest edge connecting a vertex in the tree to a vertex outside the tree.
- Floyd-Warshall Algorithm
- Computes the shortest paths between all pairs of vertices in a weighted graph. Suitable for dense graphs but less efficient than Dijkstra's for sparse graphs.
- Topological Sorting
- Arranges the vertices of a directed acyclic graph (DAG) in a linear order such that for every directed edge (u, v), vertex u comes before v in the ordering. Used in scheduling and task dependencies.
- Strongly Connected Components (SCC)
- Identifies groups of vertices in a directed graph where every vertex is reachable from every other vertex within the group.
License
This repository is licensed under the BSD 3-Clause License. Feel free to sprinkle this magic in your projects!
Ready to cast spells with code? 🚀 Happy coding!