Lua Script API: Custom Sprites Functions - DevScyu/FNF-PsychEnginePlus GitHub Wiki
Creating/Adding/Removing a Lua Sprite
makeLuaSprite(tag:String, image:String, x:Float, y:Float)
Spawns a Lua Sprite with no animations using the tag tag, it will be using the image image.png, and will be spawned on position x, y
If you want to make a Black screen with no texture, leave image field empty and use (luaSpriteMakeGraphic)[]
If another Lua Sprite that exists is already using the tag tag, it will be removed.
makeAnimatedLuaSprite(tag:String, image:String, x:Float, y:Float)
Spawns a Lua Sprite that supports Animations, it will be using the tag tag, be using the image image.png, the XML image.xml, and will be spawned on position x, y
If another Lua Sprite that exists is already using the tag tag, it will be removed.
addLuaSprite(tag:String, front:Bool = false)
Adds a Lua Sprite with the specified tag, either in front or behind the characters.
removeLuaSprite(tag:String, destroy:Bool = true)
Removes a Lua Sprite with the specified tag
tag- The Lua Sprite's tagdestroy- Specifies if you don't want to use the sprite anymore. Default value istrue(Set tofalseif you want to re-add it later)