Home - Paneedah/VMW-Balance-Packs GitHub Wiki
I will be writing this very, very basic "explanation" about how to use the VMW BalancePacks because I see a lot of people asking about it. Before I get into it, I will warn you that the Balance Packs (as of the first released alpha) have very limited functionality.
You will not be able to use anything other than:
enabled: whether or not the gun should be enabled.recoil: the gun's recoil.damage: how much damage the gun deals.
Things such as FireRate, GravityVelocity, PelletsPerShot, MaxShots, etc. are still only available by using PWEM with VMW 2.0.
I will not be updating PWEM to version 3.0 as of right now, so please, don't ask me about it!
So, how do I get started?
You first want to ensure that you have the example template generated. To do that, start your game, go into single-player and run the command /balancepack. What this will do is generate a file in the directory %appdata%/.minecraft/balancepacks/default_pack.json.
What is this file? The default_pack.json file is your 'example', or 'template' balancepack file.
Go ahead and have a read over it! You should start to understand how this works.
The default pack should look something like this:
{
"packName": "default",
"version": "1.0",
"packManagerVersion": "1.0",
"globalParameters": {
"damageMultiplier": 1.0,
"recoilMultiplier": 1.0
},
"gunConfigurations": [
{
"name": "exampleWeapon",
"enabled": true,
"damage": 8.0,
"recoil": 1.0
}
],
"categoryConfigurations": [
{
"group": "LONG_RANGE_RIFLES",
"damageMultiplier": 1.0,
"recoilMultiplier": 1.0
},
{
"group": "SHOTGUN",
"damageMultiplier": 1.0,
"recoilMultiplier": 1.0
},
{
"group": "HEAVY",
"damageMultiplier": 1.0,
"recoilMultiplier": 1.0
},
{
"group": "RIFLES",
"damageMultiplier": 1.0,
"recoilMultiplier": 1.0
},
{
"group": "NONE",
"damageMultiplier": 1.0,
"recoilMultiplier": 1.0
},
{
"group": "SIDEARM",
"damageMultiplier": 1.0,
"recoilMultiplier": 1.0
}
]
}