Structures - DevLan-Cybersecurity/arvan GitHub Wiki

Structures are stationary blocks that are used for different functions in kingdoms. Each land can only have one single structure. Kingdom and nation nexus is also considered a structure. Having multiple structures is a planned feature.

Nexus

The most important thing in your kingdom that must be protected. Unlike other structures, nexus structures don't drop an item when they're broken. They'll be also removed automatically once the land is invaded.

  • You can place and replace your nexus using /k nexus
  • You can remove your nexus using /k nexus remove

Powercell

Protects 3x3 lands around the land, invaders will have to invade powercell lands before invading the 3x3 lands around them.

  • If the land is surrounded by walls, check if the kingdom has anti-explosion misc upgrade.
  • Check if the land has caves surrounding it so you can invade underground.
  • Build a flying slime plane

Extractor

Produces resource points over time with a maximum capacity.

Outpost

Buy different items using resource points and access your nexus remotely.

Warp Pad

Teleport to all the different structures in your kingdom. Each warp pad also has a name that appears inside the GUI for teleporting to other Warp Pads and above the hologram.

Regulator

Manage various things in your land, such as mob and animal spawning, explosions, turret ammo auto refill, which players can interact with what type of block and etc...

Turrets

Turrets are stationary blocks that shoot mobs or heal allies inside and outside of the land within a range. They're custom and you can make your own turrets with your own settings and levels in the Turrets folder. Turrets are known to be laggy in Kingdoms, so try to keep the usage low.

Turrets Example