The Sacrifice 3 Port - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
The Sacrifice Maps
Distance Points
Vanilla: 700
Zonemod 1.9.X: 700
Rework: 700
Tank Ban Range
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Event Horde Limit
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Director & Event Modification
- Removed the RNG from the finale, the order of events on the finale is now consistent and the same for both teams. The new behaviour is:
- First button: Horde first, then tank (was previously a 50/50 chance of horde or tank first).
- Second button: Horde first, then tank (was previously a 50/50 chance of horde or tank first).
- Last button: Spawns a tank very soon after being pressed, with no horde (unchanged).
Developer Note: Activating multiple generators will still behave in the same way, just acting as if the RNG had rolled the order specified above.
- The finale now ends when the button on the bridge is pressed, removing the need to sacrifice a player at the end.
- Removed the requirement for at least 2 survivors to be alive for the finale to continue.
Map Items
- Fixed finale pills disappearing.
Ammo Piles
Hittables
Exploits Blocked
Out of Bounds
Stuck Spots
Nuisance & Quality of Life Changes
- Disabled jukebox to prevent trolling.
- Solidified awning on the store.
- Added missing glass to vehicles.
Props
Ladder / Elevator Attack Nerf
Map Sounds
Particles and Visual Effects
- Removed the washed out color correction in the generator building.
- Remove the washed out color correction in the bar building.