The Parish 5 Bridge - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

The Parish Maps

  1. Waterfront
  2. Park
  3. Cemetery
  4. Quarter
  5. Bridge

Distance Points

Vanilla: 800
Zonemod 1.9.X: 600
Rework: 500

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Director & Event Modification

Map Items

  • Made the weapons in the saferoom always have a shotgun and SMG.
  • Moved the pistol spawn to the other table to prevent it from disappearing.
  • Added a melee spawn outside the saferoom.
  • 4 pills will spawn in the last truck by the bridge tank.
    • All other health item spawns are removed.

Ammo Piles

Hittables

  • Removed all but one of the hittable cars by the bridge tank.
    • Kept in one of the futher back cars that past configs removed, to make it slightly risker to stay far back on this tank.

Developer Note: This is now a hatchback that starts in a slightly easier to use spot.

Exploits Blocked

  • Blocked survivors from reaching an upper bridge section by the hanging blue bus.
  • Blocked survivors from jumping over the fence on the offramp as a shortcut to the helicopter.

Out of Bounds

  • Blocked survivors from getting out of bounds behind the barricade by the saferoom.

Stuck Spots

Nuisance & Quality of Life Changes

  • Clipped some of the debris piles near the start of the map to stop players from getting stuck.
  • Added collision to the final set of damage beams near where the bridge tank spawns.
  • Added missing glass to vehicles.
  • Removed a fallen barrel in the final area.

Props

  • Added a bus by the van where the bridge tank is fought.
  • Extended barricades to block off the right side path by the helicopter.
  • Added additional fence covers near the helicopter.

Ladder / Elevator Attack Nerf

Map Sounds

  • The helicopter startup sound fades out after a few seconds.

Particles and Visual Effects

  • Removed the F18 bombing run / flyby events.

Clips

  • Fixed a clip that was mistakenly made into a trigger on the final section of the bridge.
    • It now correctly prevents survivors from standing on the support columns under the bridge.

Triggers

Ladders

  • Added infected ladders to climb over the barricade above the saferoom.
  • Added infected ladders to get over the barricade on the right path.
  • Added an infected ladder to get over the fence by the helicopter.

Bridge Railings

  • Added bridge railings all the way along most of the bridge, preventing easy death charges.
    • The only notable gap in the railings can be found on the second destroyed section of the bridge by the 2 semi trucks.

Developer Note: These railings are the same as in previous configs.