The Parish 5 Bridge - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
The Parish Maps
Distance Points
Vanilla: 800
Zonemod 1.9.X: 600
Rework: 500
Tank Ban Range
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Event Horde Limit
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Director & Event Modification
Map Items
- Made the weapons in the saferoom always have a shotgun and SMG.
- Moved the pistol spawn to the other table to prevent it from disappearing.
- Added a melee spawn outside the saferoom.
- 4 pills will spawn in the last truck by the bridge tank.
- All other health item spawns are removed.
Ammo Piles
Hittables
- Removed all but one of the hittable cars by the bridge tank.
- Kept in one of the futher back cars that past configs removed, to make it slightly risker to stay far back on this tank.
Developer Note: This is now a hatchback that starts in a slightly easier to use spot.
Exploits Blocked
- Blocked survivors from reaching an upper bridge section by the hanging blue bus.
- Blocked survivors from jumping over the fence on the offramp as a shortcut to the helicopter.
Out of Bounds
- Blocked survivors from getting out of bounds behind the barricade by the saferoom.
Stuck Spots
Nuisance & Quality of Life Changes
- Clipped some of the debris piles near the start of the map to stop players from getting stuck.
- Added collision to the final set of damage beams near where the bridge tank spawns.
- Added missing glass to vehicles.
- Removed a fallen barrel in the final area.
Props
- Added a bus by the van where the bridge tank is fought.
- Extended barricades to block off the right side path by the helicopter.
- Added additional fence covers near the helicopter.
Ladder / Elevator Attack Nerf
Map Sounds
- The helicopter startup sound fades out after a few seconds.
Particles and Visual Effects
- Removed the F18 bombing run / flyby events.
Clips
- Fixed a clip that was mistakenly made into a trigger on the final section of the bridge.
- It now correctly prevents survivors from standing on the support columns under the bridge.
Triggers
Ladders
- Added infected ladders to climb over the barricade above the saferoom.
- Added infected ladders to get over the barricade on the right path.
- Added an infected ladder to get over the fence by the helicopter.
Bridge Railings
- Added bridge railings all the way along most of the bridge, preventing easy death charges.
- The only notable gap in the railings can be found on the second destroyed section of the bridge by the 2 semi trucks.
Developer Note: These railings are the same as in previous configs.