The Parish 2 Park - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
The Parish Maps
Distance Points
Vanilla: 500
Zonemod 1.9.X: 500
Rework: 500
Tank Ban Range
Vanilla: N/A
Zonemod 1.9.X: 49% - 54%
Rework: 49% - 54%
- Ban range starts just before the CEDA trailer, and ends just after the CEDA trailer near the first corner.
Developer Note: This is to prevent unfair situations where one team needs to start the event to spawn tank and the other team doesn't.
Event Horde Limit
Vanilla: Infinite
Zonemod 1.9.X: 240
Rework: 180
Director & Event Modification
- Removed the script that prevents horde from spawning while survivors are in the CEDA trailer.
- Bus Station Event:
- The horde will stop if survivors do not progress, and will resume if the survivors progress far enough (vanilla behaviour).
- If the horde resumes during tank due to progression, it will spawn 10 common every 10 seconds, instead of the full amount the event normally spawns.
- Chat prints have been added to inform players of these states.
- Limited maximum queued horde during event to stop excessive amounts of horde spawning after the event is stopped.
Map Items
- Made the weapon spawns in the saferoom always be a shotgun and SMG.
- Remove pill spawns by the humvee outside saferoom.
- Removed pill spawn behind porta potties outside the saferoom.
- Made the weapon spawns in the park consistent:
- The gazebo on the left will always have an SMG.
- The restrooms on the right will always have a shotgun.
- The middle of the park will always have a shotgun and SMG.
- Fixed weapons on the table at the event disappearing on the first round only.
- Made the weapons on the table at the event always be a shotgun and SMG.
- Removed a useless pill spawn at the very end of the map
Ammo Piles
- Added an ammo pile by the event button.
- Added an ammo pile inside the CEDA trailer.
Hittables
- Made the car outside saferoom unhittable.
- Blocked LOS under the car.
Exploits Blocked
- Blocked survivors from standing on the fences outside the saferoom.
- Blocked survivors from climbing on all the generator poles.
- Blocked survivors from jumping on the walls before the park entrance.
- Blocked survivors from standing on the restrooms by the park entrance.
- Blocked survivors from standing on the restrooms by the park exit.
- Blocked survivors from standing on an exploitable balcony before the alley.
- Blocked survivors from standing on the filing cabinets at the event.
- Blocked survivors from standing on a sign by the bus station.
- Blocked survivors from standing on the bus station roof.
- Blocked survivors from standing on top of various props inside the bus station.
Developer Note: It is now possible to stand on the fences and some of the shorter props again, but the vending machines and any props mounted to the walls are blocked.
Out of Bounds
- Blocked a perma-stuck out of bounds spot by the start saferoom.
Stuck Spots
- Blocked a stuck spot on the stairs in the saferoom.
- Fixed a perma-stuck spot on a ladder before the event that was moved in TLS update.
Nuisance & Quality of Life Changes
- Made the doors on the CEDA trailer open faster.
- Removed a trash can in the alley.
- Clipped the debris before the CEDA trailer to stop players from getting stuck.
- Clipped the body bags by the bus station to stop players from getting stuck.
- Added a clip to assist infected with the jump from the roof to the bridge before the CEDA trailer.
- Added a clip on the fence to the right of the CEDA trailer to help infected jump onto the higher part of the fences.
- Added plywood on the tarps at the event so players can walk over the fences without jumping and allow jockeys to take survivors over the fence.
- Added missing texture to roof in the event area.
- Ghost SI can pass through the bus station doors before they are open.
- Added props to improve visibility of ladders on the bus station building due to the lighting.
- Added a failsafe on the CEDA trailer exit door to prevent softlocks.
Props
- Extended the wall by the stairs at the park entrance on the left side of the park.
- Added a hedge in the corner at the start of the left side of the park.
- Extended hedges at the start of the left side of the park.
- Added a wall at the start of the left side of the park.
- Added a wall and hedges before the gazebo.
- Added a wall in front of the gazebo by the park exit.
- Added a hedge by the exit to the middle of the park on the left side.
- Blocked the gate in the park wall in front of the alley with more wall.
- Tier 1 weapons cannot wallbang through this.
- Extended short hedges at the start of the right side of the park.
- Added a hedge in the corner at the start of the right side of the park.
- Added a tree on the right side of the park.
- Added hedges on the right side of the park.
- Added lamp posts on the right side of the park.
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Added some small bushes on the right side of the park.
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Added a platform by the wall before the restrooms on the right side of the park.
- Added a hedge by the wall before the restrooms on the right side of the park.
- Added a tree by the restrooms on the right side of the park.
- Added a hedge by the exit to the middle of the park on the right side.
- Added some porta potties at the park exit before the alley.
- Added boxes at the park exit before the alley.
- Extended a wall before the alley at the park exit.
- Added plywood to the police barricades before the alley for spawns.
- Added plywood to the guard tower before the CEDA trailer for spawns.
- Added a chimney to the roof at the first corner of the event to reach the higher part of the roof.
- Added a truck and some crates in the open area after the bus station.
- Added an additional bus by the end saferoom.
Ladder / Elevator Attack Nerf
Map Sounds
- Event alarm fades out after a few seconds.
Particles and Visual Effects
Clips
- Removed an infected clip added by the Last Stand update:
- Removed a clip on the saferoom roof that prevented crouching through the flat part of the roof to the other side.
Triggers
Ladders
- Added an infected ladder to prevent a perma-stuck spot behind fence near the saferoom.
- Added an infected ladder to get on the roof above the police car from behind the fence.
- Added an infected ladder to get over the concrete barricade outside the saferoom.
- Added an infected ladder to climb onto the hedge-covered platform on the left.
- Added an infected ladder to climb over the wall behind the stairs on the right side of the park entrance.
- Added an infected ladder to climb onto the hedges on the right of the park near the start.
- Added an infected ladder on a tree by the gazebo to get on the roof.
- Added infected ladders to the walls around the park exit.
- Added infected ladders to get back over the fence and wall on the right of the park exit, behind the restrooms.
- Added an infected ladder to get over the wall in the far back corner before the alley.
- Added an infected ladder to get over the fence to the right after exiting the CEDA trailer.
- Added infected ladders to get on the porta potties at the event.
- Added infected ladders to get on the platform on the bus station roof by the L-shaped AC unit / bus station sign.
- Added an infected ladder to get on the bridge above the alley at the end of the map.