Hard Rain 1 Milltown - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Hard Rain Maps

  1. Milltown
  2. Sugar Mill
  3. Mill Escape
  4. Return To Town
  5. Town Escape

Distance Points

Vanilla: 400
Zonemod 1.9.X: 400
Rework: 400

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: 0% - 20%

  • Ban range ends when survivors exit the burger tank.

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Director & Event Modification

  • Every alarm car is active.

Map Items

  • The guns outside the burger tank are single pickup only, and always a pump shotgun and unsilenced uzi.
  • Added a single pickup magnum outside the burger tank.
  • The guns in the burger tank are always a chrome shotgun and silenced uzi.
  • Removed health cabinets from the map.
  • The guns in the house by the sugarmill saferoom will always spawn a shotgun and SMG.
  • Removed inaccessible item spawns from the playground saferoom.

Ammo Piles

  • Added an ammo pile on the table by the playground.
  • Added an ammo pile on porch by the raised up house at the end of the street.
  • Added an ammo pile on the tarp covered boxes by the garage sale / treehouse.

Hittables

Exploits Blocked

  • Fixed a jesus spot on a table in the burger tank.
  • Blocked survivors from getting on the taller building by the burger tank.
  • Blocked survivors from skipping the ladder by playground by using a tickrate dependent jump.
  • Blocked survivors from standing on the tree by the playground.
  • Blocked survivors from standing on the hedges and fences by the playground / burned building.
  • Blocked survivors from getting on top of all the buildings by the playground.
  • Blocked survivors from climbing on all the generator poles.
  • Blocked survivors from standing on the hedges by the trailer, between the playground and ambulance.
  • Blocked survivors from getting on the elevated house roof, and the house next to it.
  • Blocked survivors from standing on the fences by the elevated house.
  • Blocked survivors from getting on the elevated house by the ambulance.
  • Blocked survivors from getting on the building and tree behind the treehouse.
  • Blocked survivors from jumping on the white fence by the garage sale to jump onto the roof (replaced TLS clip with more precise one).
  • Blocked survivors from standing on the shrubs by the sugarmill saferoom.
  • Blocked survivors from standing on the fence by the sugarmill saferoom.

Out of Bounds

Stuck Spots

  • Prevented players from getting stuck by the green house near the playground.

Nuisance & Quality of Life Changes

  • Added clipping to make the jump from the pickup truck to the awning by the burger tank possible on all tickrates.
  • Added clipping to the tree by the burger tank that is floating and could cause players to get stuck.
  • Added plywood by the ladder on the collapsed fence to fix visibility issues at certain angles.
  • Added windows to all vehicles without any windows.
  • Added clipping on the pickup truck by the ladder by the playground to stop players getting stuck.
  • Blocked LOS under the fence by the ladder before the playground.
  • Added clipping on the balcony by the playground.
  • Added clipping to the blue SUV by the garage sale to stop players getting stuck and make it easier to jump onto.
  • Added clipping on the green dumpster by the sugarmill saferoom.

Props

  • Added a tree near the collapsed fence by the burger tank.
  • Added hedges by the boat near the playground.
  • Extended the garage shack next to the ladder for spawns.
  • Added a fence to the house by the playground, near the alarm cars.
  • Added some plywood, boxes, and breakable planks to the upper floor of the burned building by the playground.
  • Added some additional fences behind the treehouse.

Developer Note: Players that jump over the fence from the treehouse still have to go around to the usual area instead safely making it to the open.

  • Extended the green fence by the garage sale.
  • Added a chimney on the garage sale house.
  • Added a log pile by the blue SUV.
  • Extended the white fence by the blue SUV.
  • Added a pickup truck by the sugarmill saferoom.
  • Added 2 washes boxes by the house by the sugarmill saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

Clips

  • Replaced angled clips on the generator by the burger tank that cause issues with hittables.
  • Removed the clip on the white fence by the garage sale from the Last Stand update, replaced it with a more precise clip.
  • Replaced and improved Valve's commentary blockers on trees and shrubs.

Triggers

Ladders

  • Added an infected ladder to prevent players getting perma-stuck in the green dumpster by the burger tank.
  • Added an infected ladder to get on the taller building by the burger tank from behind the fences near the docks.
  • Added an infected ladder to get on the awning by the playground saferoom.
  • Added an infected ladder to get on the playground saferoom by the crashed cars.
  • Added an infected ladder to get on the back of the boat garage building, by the sugarmill saferoom.
  • Replaced the ladders on the green dumpster with more reliable ones.

Playground Route Rework

  • Added hedges by the alarm car side, preventing players from quickly cutting through the playground.
  • Blocked going through the front door into the tall house by the playground.
  • Added fences to block both of the paths around the tall house.
  • Added an SUV to jump over the new fence closest to the playground.

Developer Note: This is not a one way drop, survivors can jump over the SUV, then go into the house and up the stairs to get to the balcony and back to the playground.

  • Added an SMG spawn in the tall house, by the blocked door.
  • Removed the 2 doors by the balcony in the tall house that can get in the way when trying to drop.
  • Added infected ladders to the new hedges and fences.