Detour Ahead 3 Warehouse - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Detour Ahead Maps

  1. Detour
  2. Road
  3. Warehouse
  4. On A Rail
  5. Final Road

Distance Points

Vanilla: 700 Zonemod 1.9.X: 700 Rework: 700

Tank Ban Range

Vanilla: N/A Zonemod 1.9.X: 55% - 78% Rework: 60% - 79%

  • Bank range starts after the first 2 large rooms in the sewer, and ends before the large tunnel at the sewer exit.

Event Horde Limit

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Director & Event Modification

  • Removed director script that causes the map to spawn natural hordes.
  • Made the boxes blocking the path in the apartment always spawn and made them solid.
  • Made the sewer path consistent and always the same for both teams, open right-side paths on both paths.

Map Items

  • Removed some excess/very hidden pill spawns to improve pill distribution.
    • Added new pill spawns to help with distribution where it was lacking.
  • Fixed the weapon spawn placement in the truck after the warehouse.
  • Made both T1 guns spawn in the pickup truck after the apartments.
  • Made both T1 guns spawn in the ladder room in the sewer.

Ammo Piles

  • Added an ammo pile in the warehouse entrance.
  • Added an ammo pile in the truck after the warehouse.
  • Added an ammo pile before the sewer exit.

Hittables

  • Fixed hittable cars using the wrong entity type for the glass.
  • Fixed alarm car visual bugs.
  • Removed dumpster immediately after the warehouse one way drop by the trailers.
  • Moved the dumpster by the fire barrel closer to the warehouse.
  • Removed dumpster in alley before the sewer drop.
  • Made the car next to the alarm car unhittable.
  • Made the 2 cars by sewer drop unhittable.

Exploits Blocked

  • Blocked survivors from being able to get on the saferoom roof.
  • Blocked survivors from being able to walk on the clips above the saferoom and the wall nearby.
  • Blocked survivors from jumping on the roof above the warehouse ladder.
  • Blocked survivors from standing on a platform after the warehouse one way drop.
  • Blocked survivors climbing on the trim of some buildings to get on the roofs before the sewer drop.

Out of Bounds

  • Blocked an under the map exploit before the apartments.

Stuck Spots

  • Prevented a perma-stuck spot in the warehouse.
  • Prevented some perma-stuck spots before the apartments.

Nuisance & Quality of Life Changes

  • Fixed the highlight on the button to open the warehouse garage door after the drop.

Developer Note: It was always possible for players to go back inside the warehouse this way, it is now just correctly highlighted to players.

  • Reduced the health of the wooden boards blocking the top floor of the apartments.
  • Made fire escape ladder start lowered and prevent tank from punching it.
  • Fixed the drop at the end saferoom being a one way drop in all but one spot.

Props

Ladder / Elevator Attack Nerf

  • Prevented fall damage on the penultimate ladder in the sewer.
  • Fixed the fall damage prevention trigger on the final ladder.

Map Sounds

Particles and Visual Effects

Clips

Triggers

  • Prevented being able to jump over the explosion panic event trigger at the warehouse one way drop.
  • Fixed a gap in the kill triggers around the warehouse.

Ladders

  • Added a survivor ladder to get up and down the saferoom fire escape more easily.
  • Added an infected ladder to fix a perma-stuck spot behind the saferoom.
  • Added an infected ladder to climb over the fence outside the saferoom.
  • Added infected ladders to climb on the warehouse shelves.
  • Fix ladder behind fence before apartments being unclimbable where the fences connect.
  • Added an infected ladder to climb over the fence before the apartments.
  • Added an infected ladder to climb on left side buildings before the sewer drop.
  • Added an infected ladder to climb up to the pipe platform at the sewer drop.
  • Added an infected ladder to get on the end saferoom roof.

Spit Block

  • Spit does not deal damage on the final ladder in the sewer.