Detour Ahead 1 Detour - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Detour Ahead Maps
Distance Points
Vanilla: 500 Zonemod 1.9.X: 500 Rework: 500
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Event Horde Limit
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Director & Event Modification
- Removed director script that causes the map to spawn natural hordes.
Map Items
- Removed 2 pill spawns on top of the tunnel outside saferoom.
- Made both T1 guns spawn at the fire barrel by the ravine exit.
Ammo Piles
- Added an ammo pile in the saferoom.
- Added an ammo pile by the ambulance after the house.
Hittables
- Fixed hittable cars using the wrong entity type for the glass.
- Fixed alarm car visual bugs.
Exploits Blocked
- Blocked survivors from getting hit on top of the cliffs after the bridge by the saferoom.
Out of Bounds
Stuck Spots
- Blocked a stuck spot behind some rocks above the saferoom.
Nuisance & Quality of Life Changes
- Added textures to the back of the fences by the end saferoom.
Props
- Added an AC unit on the end saferoom roof.
Ladder / Elevator Attack Nerf
Map Sounds
Particles and Visual Effects
Clips
- Allowed survivors to jump into the house windows.
Triggers
- Added an additional kill trigger in water near the end of the map to fix infected not getting killed by the water.
Ladders
- Added an infected ladder to climb up a rock on top of cliff by the bridge.
- Added infected ladders to climb over sides of bridge from the cliff.
- Added an infected ladder to get on the cliff above the bus outside saferoom.
- Added infected ladders to climb up the cliff on the right in the ravine outside saferoom.
- Added infected ladders to get on the bridge up a hill in the ravine.
- Added infected ladders to get over the wooden fence at the ravine exit.
- Added an infected ladder to climb into the window survivors can jump into the house from.
- Added an infected ladder to get on the house from the alarm car side.
- Added an infected ladder to get over the white fences by the house.
- Added infected ladders to get over the fences outside the end saferoom.