Death Toll 5 Boathouse - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Death Toll Maps
Distance Points
Vanilla: 800 Zonemod 1.9.X: 800 Rework: 800
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Event Horde Limit
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Director & Event Modification
Map Items
- Fixed finale pills disappearing.
Ammo Piles
- Made the ammo pile in the house after the saferoom always spawn.
- Added an ammo pile by the fire barrel.
Hittables
Exploits Blocked
- Blocked survivors from standing on awnings outside saferoom.
- Blocked survivors from standing on the boat house roof.
Out of Bounds
- Blocked out of bounds exploits around the map.
Stuck Spots
- Prevented a perma-stuck spot between a rock and cliff in the finale area.
Nuisance & Quality of Life Changes
- Fixed hunters being unable to jump in the deep water and infected getting slowed down.
Props
- Added a tree in the open area before the finale.
- Added a rock in the back of the finale area by the hittable rock.
- Added a tall rock next to the docks.
- Added a small rock next to the docks.
- Added a ferry roof over the docks.
Ladder / Elevator Attack Nerf
Map Sounds
Particles and Visual Effects
Clips
- Removed TLS clips after loading:
- Remove the added large rock by the docks.
Triggers
- Reduced push trigger force on the boat as it arrives.
- Fixed survivors being able to walk out of the escape trigger during the escape sequence, causing them to be "dead" for the scoring.
Ladders
- Added an infected ladder to prevent a perma-stuck spot behind the saferoom.
- Added an infected ladder to climb onto the picnic house roof from the back.
- Added infected ladders to climb onto the docks.
- Added an infected ladder to climb on the light pole at the docks.