Death Toll 2 Drains - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Death Toll Maps

  1. Turnpike
  2. Drains
  3. Church
  4. Town
  5. Boathouse

Distance Points

Vanilla: 500 Zonemod 1.9.X: 400 Rework: 500

Tank Ban Range

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Event Horde Limit

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Director & Event Modification

Map Items

  • Made the pistol spawn before the bridge room a multiple pickup spawn.
  • Made the guns before the bridge room always spawn and ensured both T1 guns always spawn.
  • Removed pill spawns by the end saferoom.

Ammo Piles

  • Made the ammo pile in room after the event always spawn.

Hittables

Exploits Blocked

  • Blocked standing on the pipe under the walkway after the bridge.

Out of Bounds

Stuck Spots

  • Prevented stuck spots under lights in the sewer saferoom.

Nuisance & Quality of Life Changes

  • Removed the blinding light sprite above the saferoom door.
  • Added a pipe to cover up clip on a pipe in the catwalk area.
  • Added clipping on stairs before the bridge room.
  • Removed fallen oil barrel in tunnel after the event.

Props

Ladder / Elevator Attack Nerf

Map Sounds

  • Event alarm fades out after a few seconds.

Particles and Visual Effects

Clips

  • Removed TLS clips after loading:
    • Clips on the surf pipes in the tunnel.
  • Prevent infected clips on the bridge from being removed.

Triggers

Ladders

  • Added infected ladders to climb up some of the smaller pipes leading to the catwalk.
  • Added an infected ladder to climb up to the walkway at the end of the event.
  • Added infected ladders to climb up the trains by the end saferoom.
  • Added an additional infected ladder to climb into the windows by the end saferoom.
  • Fixed getting knocked off infected ladder on cliff by the end saferoom.