Dead Center 4 Atrium - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Dead Center Maps

  1. Hotel
  2. Streets
  3. Mall
  4. Atrium

Distance Points

Vanilla: 800
Zonemod 1.9.X: 800
Rework: 800

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Director & Event Modification

  • A tank is spawned as the elevator reaches bottom floor.
    • The tank spawns near the saferoom.
    • The finale is frozen during this tank, but pouring 1 can or picking up 2 cans will cause the finale to start.
  • Removed randomness from panic wave horde sizes, it will now always spawn 20 common instead of a random number which would differ between teams.

Developer Note: Due to limitations with modifying finale scripts, this applies to all configs.

Map Items

  • Added 1 melee weapon spawn before the elevator.
  • Added 1 melee weapon spawn by the information stand.

Ammo Piles

Hittables

Exploits Blocked

Out of Bounds

Stuck Spots

Nuisance & Quality of Life Changes

  • Blocked gas cans (and players) from landing in unreachable locations above various storefronts.
  • Blocked gas cans from being launched into various unreachable locations by the infected.

Props

Ladder / Elevator Attack Nerf

  • Added railings in the elevator, allowing survivors to stand on them.

Map Sounds

Particles and Visual Effects

Clips

Triggers

Ladders

Spit Block

  • Spit does not deal damage in the elevator.