Dead Center 3 Mall - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Dead Center Maps
Distance Points
Vanilla: 700
Zonemod 1.9.X: 600
Rework: 700
Tank Ban Range
Vanilla: N/A
Zonemod 1.9.X: 64% - 68%
Rework: 64% - 68%
- Ban range starts just before the event doors, and end at the top of the escalators.
Event Horde Limit
Vanilla: Infinite
Zonemod 1.9.X: 180
Rework: 150
Director & Event Modification
- Survivors are forced to take the lower path instead of going through the Just For Kidz store.
- The Just For Kidz store window has been opened up so tanks do not have to go through the vent next to the store.
- Modified escalator spawns:
- The two lower escalators at the event always spawn.
- The standard versus escalator for the upper floor at the event always spawns.
- The lower escalator that faces towards the end saferoom always spawns.
- The standard versus escalator for the upper floor by the end saferoom always spawns.
- The lower escalator near the end saferoom that faces towards the saferoom always spawns.
- The items on the standard path to the event through the store have been removed. This does not include the items in the Just For Kidz store itself.
Developer Note: Survivors can choose to shop for ammo, weapons and pills in the store if they need to.
- Removed a script that caused natural hordes to spawn before the event.
- Removed a script that caused natural hordes to spawn after stopping the event.
Map Items
- Removed an impossible to reach item spawn at the start of the map.
- Added guaranteed shotgun and SMG spawns to the back corner before the event path.
- The pill cabinet on the lower event route has been moved to the hallway on the other side of the wall from the room it was in.
Ammo Piles
- Added an ammo pile by the gun spawn after the 2nd set of escalators.
- Added an ammo pile on the boxes after the stairs on the event path.
- Ammo is now available in the Just For Kidz store at the event (was removed in previous configs).
- Added an ammo pile before the button at the end of the event.
Hittables
- Moved the hand truck at the start of the event path to a less obtrusive position.
Exploits Blocked
- Blocked standing on a door frame by the drop leading to the event.
- Blocked the jump to skip the upper path leading to the end saferoom.
Out of Bounds
Stuck Spots
Nuisance & Quality of Life Changes
- Made the office chair used for the return shortcut solid.
- Added a platform to allow infected to reach the top floor from a ladder by the main event escalator.
- Removed some glass panels around the event to help the infected.
- Removed some glass panels around the end saferoom to help the infected.
- Removed a glass panel that was inside another glass panel.
Props
- Added covers and props to various fences around the map.
- Added props to divide the area before the drop where survivors frequently fight tanks.
- Added a desk to block survivors from standing in a safe spot on the drop leading to the event.
- Added a vending machine to help survivors return back over the drop.
- Added kiosks around the floors by the end saferoom.
- Added some boxes and plywood by the end saferoom.
Ladder / Elevator Attack Nerf
Map Sounds
- Event alarm fades out after a few seconds.
Particles and Visual Effects
Clips
Triggers
Ladders
End Saferoom Route Reword
- The path survivors must take to reach the end saferoom has been extended, forcing them to loop around the middle floor to reach the escalator.
- The small gap in the fences where survivors enter the room has been blocked.