Dead Center 3 Mall - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Dead Center Maps

  1. Hotel
  2. Streets
  3. Mall
  4. Atrium

Distance Points

Vanilla: 700
Zonemod 1.9.X: 600
Rework: 700

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 64% - 68%
Rework: 64% - 68%

  • Ban range starts just before the event doors, and end at the top of the escalators.

Event Horde Limit

Vanilla: Infinite Zonemod 1.9.X: 180
Rework: 150

Director & Event Modification

  • Survivors are forced to take the lower path instead of going through the Just For Kidz store.
  • The Just For Kidz store window has been opened up so tanks do not have to go through the vent next to the store.
  • Modified escalator spawns:
    • The two lower escalators at the event always spawn.
    • The standard versus escalator for the upper floor at the event always spawns.
    • The lower escalator that faces towards the end saferoom always spawns.
    • The standard versus escalator for the upper floor by the end saferoom always spawns.
    • The lower escalator near the end saferoom that faces towards the saferoom always spawns.
  • The items on the standard path to the event through the store have been removed. This does not include the items in the Just For Kidz store itself.

Developer Note: Survivors can choose to shop for ammo, weapons and pills in the store if they need to.

  • Removed a script that caused natural hordes to spawn before the event.
  • Removed a script that caused natural hordes to spawn after stopping the event.

Map Items

  • Removed an impossible to reach item spawn at the start of the map.
  • Added guaranteed shotgun and SMG spawns to the back corner before the event path.
  • The pill cabinet on the lower event route has been moved to the hallway on the other side of the wall from the room it was in.

Ammo Piles

  • Added an ammo pile by the gun spawn after the 2nd set of escalators.
  • Added an ammo pile on the boxes after the stairs on the event path.
  • Ammo is now available in the Just For Kidz store at the event (was removed in previous configs).
  • Added an ammo pile before the button at the end of the event.

Hittables

  • Moved the hand truck at the start of the event path to a less obtrusive position.

Exploits Blocked

  • Blocked standing on a door frame by the drop leading to the event.
  • Blocked the jump to skip the upper path leading to the end saferoom.

Out of Bounds

Stuck Spots

Nuisance & Quality of Life Changes

  • Made the office chair used for the return shortcut solid.
  • Added a platform to allow infected to reach the top floor from a ladder by the main event escalator.
  • Removed some glass panels around the event to help the infected.
  • Removed some glass panels around the end saferoom to help the infected.
  • Removed a glass panel that was inside another glass panel.

Props

  • Added covers and props to various fences around the map.
  • Added props to divide the area before the drop where survivors frequently fight tanks.
  • Added a desk to block survivors from standing in a safe spot on the drop leading to the event.
  • Added a vending machine to help survivors return back over the drop.
  • Added kiosks around the floors by the end saferoom.
  • Added some boxes and plywood by the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

  • Event alarm fades out after a few seconds.

Particles and Visual Effects

Clips

Triggers

Ladders

End Saferoom Route Reword

  • The path survivors must take to reach the end saferoom has been extended, forcing them to loop around the middle floor to reach the escalator.
  • The small gap in the fences where survivors enter the room has been blocked.