Dead Before Dawn DC 2 The Mall - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Dead Before Dawn DC Maps
Distance Points
Vanilla: 500 Zonemod 1.9.X: 600 Rework: 600
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Event Horde Limit
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Director & Event Modification
- Fixed jesus spots on the first large white dumpster.
- Fixed jesus spots on van by the event.
- Fixed jesus spots on truck by the event.
- Fixed doors being unbreakable, opening in only 1 direction, opening wider than normal.
- Removed scripted common / special infected spawns.
- Removed a random event that starts a bombing run outside the mall.
- Made the event to get inside the warehouse start sooner.
- Removed trigger that closes the event door behind the survivors if they all touch it at once, as it is possible to avoid.
- Stopped button to open shortcut after the warehouse being pressed more than once.
- Disabled the crank cog event on the roof, but still allow access to crank area.
- Removed entities related to crank event, significantly reducing entity count on the map.
- Removed window between the rooftop entrance and exit to help direct players.
- Removed random event in the warehouse that spawns horde.
- Removed random event that breaks the last board in the warehouse.
- Removed random events after the rooftop section.
- Removed random events near the end of the map.
- Fixed issues with nav blockers throughout the map.
- Removed obscured nav properties that lets infected spawn while in vision of survivors unfairly:
- Roof by the event / edge of roof.
- In front of some fences in the event area.
- In breakable wall rooms by stair choke after rooftop section.
- In breakable wall room near the end saferoom.
Map Items
- Removed scripted defib spawn (also part of AC unit event).
- Removed pill spawns in bad locations or excessive density in a location.
- Added a pill spawn on crate by the event door.
- Added weapon spawns by the event door.
- Made the guns at the warehouse shortcut door always spawn.
- Made the guns at the stairs after the roof section always spawn and ensure weapon variety.
Ammo Piles
- Added an ammo pile at mall parking lot entrance.
- Added an ammo pile by the event door.
- Added an ammo pile on stairs after warehouse.
- Added an ammo pile after roof section.
- Added an ammo pile by room with 2 fake paths near the end of the map.
Hittables
- Made the car on the bridge not prop_physics.
- Made the dumpsters outside the mall unhittable.
- Removed the forklift in the warehouse (also prevents some skips).
Exploits Blocked
- Blocked survivors from standing on the money bank billboard.
- Blocked survivors from standing on midnight riders bus and mall mini-bus.
- Blocked survivors from standing on a fence by the event that common can't path to.
- Blocked survivors from jumping on the truck by the event.
- Blocked survivors from standing on the shelves in the room by the event.
- Blocked survivors from climbing on the warehouse shelves.
- Blocked jumping on an electrical box in the warehouse.
Out of Bounds
- Blocked survivors from getting out of bounds on the roof.
Stuck Spots
Nuisance & Quality of Life Changes
- Added clipping on debris by the event.
- Allowed infected to break the door on the truck by the event.
- Fixed infected ghosts falling through the plank walkway in the warehouse.
- Added an arrow to help direct survivors on the rooftop.
- Removed one of the breakable doors by the stair choke after the rooftop and block the back of the room.
- Removed a crate that blocks the stairs after the rooftop.
- Removed electrical box that blocks an unmarked breakable wall by the end of the map.
- Added textures for unmarked breakable walls by the end of the map and fix material type.
- Fixed double doors that don't open together correctly.
- Removed crate that can sometimes block the door.
- Removed or fixed annoying physics props.
- Fixed junk props that use dynamic so don't get removed or fixed with global filters.
- Fixed colors, shadows, and collisions on props.
- Fixed warehouse light props not loading.
- Replaced open van props with correct models and glass.
- Added missing glass to vehicles.
- Fixed non-solid static props throughout the map.
Props
- Replaced breakable wall outside at the event with a regular door.
- Added a barricade to block survivors from the back of a room by the event.
- Added an additional pipe in the room by the event.
Ladder / Elevator Attack Nerf
Map Sounds
- Removed CJ / radio voice lines.
- Removed miscellaneous sound effects from the map.
- Removed music.
Particles and Visual Effects
- Fixed dynamic shadows going the wrong way.
Clips
Triggers
- Fixed a trigger that goes through the wall in the stairwell after the warehouse that can be triggered early.
Ladders
- Added an infected ladder to climb over van at the start of the mall area.
- Added infected ladders to climb over the walls around the event.
- Added infected ladders to climb on low shelves in the warehouse.
- Added infected ladders to climb on the upper part of the roof section.