Dead Before Dawn DC 2 The Mall - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Dead Before Dawn DC Maps

  1. Anna Is Gone
  2. The Mall
  3. Clean Up
  4. Undead Center
  5. New Dawn

Distance Points

Vanilla: 500 Zonemod 1.9.X: 600 Rework: 600

Tank Ban Range

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Event Horde Limit

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Director & Event Modification

  • Fixed jesus spots on the first large white dumpster.
  • Fixed jesus spots on van by the event.
  • Fixed jesus spots on truck by the event.
  • Fixed doors being unbreakable, opening in only 1 direction, opening wider than normal.
  • Removed scripted common / special infected spawns.
  • Removed a random event that starts a bombing run outside the mall.
  • Made the event to get inside the warehouse start sooner.
  • Removed trigger that closes the event door behind the survivors if they all touch it at once, as it is possible to avoid.
  • Stopped button to open shortcut after the warehouse being pressed more than once.
  • Disabled the crank cog event on the roof, but still allow access to crank area.
  • Removed entities related to crank event, significantly reducing entity count on the map.
  • Removed window between the rooftop entrance and exit to help direct players.
  • Removed random event in the warehouse that spawns horde.
  • Removed random event that breaks the last board in the warehouse.
  • Removed random events after the rooftop section.
  • Removed random events near the end of the map.
  • Fixed issues with nav blockers throughout the map.
  • Removed obscured nav properties that lets infected spawn while in vision of survivors unfairly:
    • Roof by the event / edge of roof.
    • In front of some fences in the event area.
    • In breakable wall rooms by stair choke after rooftop section.
    • In breakable wall room near the end saferoom.

Map Items

  • Removed scripted defib spawn (also part of AC unit event).
  • Removed pill spawns in bad locations or excessive density in a location.
  • Added a pill spawn on crate by the event door.
  • Added weapon spawns by the event door.
  • Made the guns at the warehouse shortcut door always spawn.
  • Made the guns at the stairs after the roof section always spawn and ensure weapon variety.

Ammo Piles

  • Added an ammo pile at mall parking lot entrance.
  • Added an ammo pile by the event door.
  • Added an ammo pile on stairs after warehouse.
  • Added an ammo pile after roof section.
  • Added an ammo pile by room with 2 fake paths near the end of the map.

Hittables

  • Made the car on the bridge not prop_physics.
  • Made the dumpsters outside the mall unhittable.
  • Removed the forklift in the warehouse (also prevents some skips).

Exploits Blocked

  • Blocked survivors from standing on the money bank billboard.
  • Blocked survivors from standing on midnight riders bus and mall mini-bus.
  • Blocked survivors from standing on a fence by the event that common can't path to.
  • Blocked survivors from jumping on the truck by the event.
  • Blocked survivors from standing on the shelves in the room by the event.
  • Blocked survivors from climbing on the warehouse shelves.
  • Blocked jumping on an electrical box in the warehouse.

Out of Bounds

  • Blocked survivors from getting out of bounds on the roof.

Stuck Spots

Nuisance & Quality of Life Changes

  • Added clipping on debris by the event.
  • Allowed infected to break the door on the truck by the event.
  • Fixed infected ghosts falling through the plank walkway in the warehouse.
  • Added an arrow to help direct survivors on the rooftop.
  • Removed one of the breakable doors by the stair choke after the rooftop and block the back of the room.
  • Removed a crate that blocks the stairs after the rooftop.
  • Removed electrical box that blocks an unmarked breakable wall by the end of the map.
  • Added textures for unmarked breakable walls by the end of the map and fix material type.
  • Fixed double doors that don't open together correctly.
  • Removed crate that can sometimes block the door.
  • Removed or fixed annoying physics props.
  • Fixed junk props that use dynamic so don't get removed or fixed with global filters.
  • Fixed colors, shadows, and collisions on props.
  • Fixed warehouse light props not loading.
  • Replaced open van props with correct models and glass.
  • Added missing glass to vehicles.
  • Fixed non-solid static props throughout the map.

Props

  • Replaced breakable wall outside at the event with a regular door.
  • Added a barricade to block survivors from the back of a room by the event.
  • Added an additional pipe in the room by the event.

Ladder / Elevator Attack Nerf

Map Sounds

  • Removed CJ / radio voice lines.
  • Removed miscellaneous sound effects from the map.
  • Removed music.

Particles and Visual Effects

  • Fixed dynamic shadows going the wrong way.

Clips

Triggers

  • Fixed a trigger that goes through the wall in the stairwell after the warehouse that can be triggered early.

Ladders

  • Added an infected ladder to climb over van at the start of the mall area.
  • Added infected ladders to climb over the walls around the event.
  • Added infected ladders to climb on low shelves in the warehouse.
  • Added infected ladders to climb on the upper part of the roof section.