Dead Air 3 Construction Site - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Dead Air Maps

  1. Greenhouse
  2. Crane
  3. Construction Site
  4. Terminal
  5. Runway

Distance Points

Vanilla: 600 Zonemod 1.9.X: 600 Rework: 600

Tank Ban Range

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Event Horde Limit

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Director & Event Modification

Map Items

  • Allowed the chrome and silenced SMG to spawn in the saferoom.
  • Added an additional weapon spawn before the power station and ensured both T1 guns spawn.
  • Removed pill spawns by the end saferoom.

Ammo Piles

  • Ensured the ammo pile after the event always spawn.
  • Made the ammo pile by the power station always spawn.

Hittables

  • Removed 1 of the dumpsters by the saferoom.
  • Made the pickup truck before the power station unhittable.
  • Removed the forklift in the room before the airport entrance.
  • Made the 2 taxis outside the parking lot unhittable.
  • Made the pickup truck outside the airport parking lot unhittable.
  • Removed 2 hittable cars on the lower floor of the parking lot.
  • Made 4 cars on the lower floor of the parking lot unhittable.
  • Made the police car in the parking lot unhittable, and added some lights.
  • Added missing glass to some hittable cars.

Exploits Blocked

  • Blocked survivors from standing on the roof outside the saferoom.
  • Blocked survivors from climbing on the electrical box after the barricade.
  • Blocked survivors from jumping on the last set of transformers in the power station.

Out of Bounds

Stuck Spots

Nuisance & Quality of Life Changes

  • Fixed various props being invisible on low effects settings.
  • Made the door by the end saferoom start open the opposite way.

Props

  • Added boxes outside the starting saferoom.
  • Added a ramp on one way drop fence by the saferoom.
  • Added wire spools in boiler room before the airport entrance, in place of the removed forklift.
  • Added boxes on the parking lot ramp.
  • Added fences blocking the path after the ramp in the garage to force survivors around on a longer path.
  • Added concrete bags before the terminal walkway.
  • Added boxes on the terminal walkway.
  • Added phone booths on the terminal walkway.
  • Added a vending machine on the terminal walkway.
  • Added an airport desk on the terminal walkway.
  • Added an ATM and departures board by the end saferoom.
  • Added plates to block LOS on walkway doors.
  • Added crates in room next to end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

Clips

  • Removed TLS clips and props:
    • Clips around the saferoom / construction site.
    • Clips around the power station.
    • Wall covering the power station fences.
    • Hittable atomizer on the power station garage door.
    • Breakable crate in room by end saferoom.

Triggers

Ladders

  • Added a ladder to allow survivors to get back over the fence at the one way drop.
  • Added an infected ladder to prevent a perma-stuck spot behind the saferoom.
  • Added infected ladders to climb up the scaffolding holdout area.
  • Added an infected ladder to climb over fence behind the power station by the van.
  • Added an infected ladder to climb on the airport roof by the crashed van.
  • Added an infected ladder to climb on the garage roof by the alarm car.