Dead Air 3 Construction Site - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Dead Air Maps
Distance Points
Vanilla: 600 Zonemod 1.9.X: 600 Rework: 600
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Event Horde Limit
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Director & Event Modification
Map Items
- Allowed the chrome and silenced SMG to spawn in the saferoom.
- Added an additional weapon spawn before the power station and ensured both T1 guns spawn.
- Removed pill spawns by the end saferoom.
Ammo Piles
- Ensured the ammo pile after the event always spawn.
- Made the ammo pile by the power station always spawn.
Hittables
- Removed 1 of the dumpsters by the saferoom.
- Made the pickup truck before the power station unhittable.
- Removed the forklift in the room before the airport entrance.
- Made the 2 taxis outside the parking lot unhittable.
- Made the pickup truck outside the airport parking lot unhittable.
- Removed 2 hittable cars on the lower floor of the parking lot.
- Made 4 cars on the lower floor of the parking lot unhittable.
- Made the police car in the parking lot unhittable, and added some lights.
- Added missing glass to some hittable cars.
Exploits Blocked
- Blocked survivors from standing on the roof outside the saferoom.
- Blocked survivors from climbing on the electrical box after the barricade.
- Blocked survivors from jumping on the last set of transformers in the power station.
Out of Bounds
Stuck Spots
Nuisance & Quality of Life Changes
- Fixed various props being invisible on low effects settings.
- Made the door by the end saferoom start open the opposite way.
Props
- Added boxes outside the starting saferoom.
- Added a ramp on one way drop fence by the saferoom.
- Added wire spools in boiler room before the airport entrance, in place of the removed forklift.
- Added boxes on the parking lot ramp.
- Added fences blocking the path after the ramp in the garage to force survivors around on a longer path.
- Added concrete bags before the terminal walkway.
- Added boxes on the terminal walkway.
- Added phone booths on the terminal walkway.
- Added a vending machine on the terminal walkway.
- Added an airport desk on the terminal walkway.
- Added an ATM and departures board by the end saferoom.
- Added plates to block LOS on walkway doors.
- Added crates in room next to end saferoom.
Ladder / Elevator Attack Nerf
Map Sounds
Particles and Visual Effects
Clips
- Removed TLS clips and props:
- Clips around the saferoom / construction site.
- Clips around the power station.
- Wall covering the power station fences.
- Hittable atomizer on the power station garage door.
- Breakable crate in room by end saferoom.
Triggers
Ladders
- Added a ladder to allow survivors to get back over the fence at the one way drop.
- Added an infected ladder to prevent a perma-stuck spot behind the saferoom.
- Added infected ladders to climb up the scaffolding holdout area.
- Added an infected ladder to climb over fence behind the power station by the van.
- Added an infected ladder to climb on the airport roof by the crashed van.
- Added an infected ladder to climb on the garage roof by the alarm car.