Dark Carnival 1 Highway - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Dark Carnival Maps
Distance Points
Vanilla: 400
Zonemod 1.9.X: 400
Rework: 400
Tank Ban Range
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Event Horde Limit
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Director & Event Modification
Map Items
- Added shotgun and SMG spawns to the corner room on the upper floor before the one way drop.
Ammo Piles
- Made the ammo pile by the humvee always spawn.
- Replaced the hunting rifle on the bridge with an ammo pile.
- Added an ammo pile in lower motel room before the one way drop.
- Added an ammo pile on the patch of dry land opposite the one way drop.
- Added an ammo pile by the outhouse after the one way drop.
- The item spawns on and after the drop will not spawn extra ammo piles.
Hittables
- Added a hittable dumpster outside the saferoom.
- Added an alarm car on the highway before the one way drop.
Developer Note: This should help make this area a bit more infected sided for tank fights, as well as providing an extra hittable for the motel tank.
Exploits Blocked
- Blocked being able to common hop onto the white truck and part of the fence on the bridge.
- Blocked survivors from being able to get on the motel roof.
- Blocked survivors from being able to climb back up to one of the platforms on the one way drop.
- Blocked jumping from the outhouse to the tree.
- Removed some shopping carts that could be used for exploits.
Out of Bounds
- Blocked an out of bounds spot on the left of the final hill behind the fences.
- Blocked survivors from being able to get out of bounds behind a hedge before the final hill.
Stuck Spots
- Fixed players getting partially stuck between a shrub and a barricade on the offramp.
- Blocked a stuck spot on the truck under the bridge.
Nuisance & Quality of Life Changes
- Improved clipping on the car window on the left path exiting the saferoom.
- Improved clipping on the back of the white taxi outside the saferoom so players can jump on it reliably.
- Solidified non-solid shrubs by the saferoom.
- The door for the smoker pull at the billboard spawns in an open position.
- Added windows to trucks that didn't have glass.
- Clipped the car stoppers in both parking lots to prevent players getting stuck.
- Added props to visualize ladders between motel balconies.
- Blocked survivors from being able to spawn tanks early and get extra distance by jumping at a fence near the pool.
- Improved clipping on the police car to stop players getting stuck on the lights.
- Added fences on the motel roof by the one way drop to show where the skybox cuts blocks off the roof.
Props
- Added extra shrubs on both sides of the saferoom.
- Added a bus by the billboard in the saferoom.
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Added a plank to the Whispering Oaks sign by the saferoom.
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Added 3 trees in the corner by the saferoom, after the billboard.
- Added a van behind a truck in the saferoom to assist with spawning and jumping onto the truck.
- Added a shrub by the police car by the one way drop.
- Added 2 shrubs and a tree in the grassy area before the one way drop.
- Added an ambulance on the highway before the one way drop.
- Added a vending machine under the stairs by the one way drop.
- Added a shrub opposite the stairs before the one way drop.
- Added rocks at the top of the one way drop.
- Added a tree in the back of the open area before the steep hill.
- Added a bus at the top of the hill before the end saferoom.
- Added a parking lot light on the left by the end saferoom.
- Added a bus by the end saferoom.
- Extended a concrete barrier by the end saferoom for spawns.
- Added some fence covers around the end saferoom area.
- Added highway barrels by the end saferoom.
- Added concrete blocks and ramps to the end saferoom roof
Ladder / Elevator Attack Nerf
Map Sounds
Particles and Visual Effects
Clips
- Removed the clip on the motel roof by the drop from the Last Stand update.
Triggers
- Removed a trigger before the one way drop that sets some director spawn limits.
Ladders
- Fixed a ladder on a van near the start of the map so players don't get stuck at the top.
- Added infected ladders to climb to the motel stairs before the one way drop.
- Added an infected ladder to prevent SI getting permanently stuck behind the bridge debris after the one way drop.
- Added an additional infected ladder behind the fence by the alarm car at the end of the map.
- Added an infected ladder on the fence behind the end saferoom.