Crash Course 2 Truck Depot - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Crash Course Maps
Distance Points
Vanilla: 600 Zonemod 1.9.X: 800 Rework: 800
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Event Horde Limit
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Director & Event Modification
- Reduced the difficulty and length of the finale:
- Only the second event tank will spawn, the first event tank is skipped.
- Each horde stage is now only 1 panic event horde, instead of 2 panic event hordes.
- Reduced the delay between stages.
- Survivors no longer have to restart the generator, it will restart by itself as the finale ends.
- Made the generator to start the finale glow to help unfamiliar players.
Map Items
- Fixed finale pills disappearing.
- Increased melee weapon spawn density.
- Added a melee weapon in the warehouse opposite the saferoom.
- Added a melee weapon in the back of the army truck before the alarm car.
- Made the guns by the humvee near the alarm car always spawn.
- Made the guns in the corner by the army truck and bus always spawn.
- Added a potential melee spawn in the warehouse on the left before the shipping yard.
- Made the gun by the shipping container area ammo pile always spawn.
Ammo Piles
- Made the ammo pile in the shipping container area always spawn.
Hittables
- Reduced the number of hittables:
- Cars: From 19 to 11
- Dumpsters: From 9 to 6
Developer Note: While this may still seem like a lot of hittables, many of the remaining ones are in less accessible locations or are at the very end of the map where they won't see much use
Exploits Blocked
- Blocked survivors from climbing on the generator poles in the finale area.
Out of Bounds
Stuck Spots
Nuisance & Quality of Life Changes
- Solidified police barricade by the crashed bus.
- Added clipping to help players get into the escape vehicle without jumping.
- Blocked LOS under buses in the truck depot.
Props
Ladder / Elevator Attack Nerf
Map Sounds
- Truck lowering sound fades out after a few seconds.
Particles and Visual Effects
Clips
Triggers
Ladders
- Added an infected ladder to prevent a perma-stuck spot behind a fence near the saferoom.
- Added an infected ladder to climb on the upper roof by the alarm car, above the shipping yard warehouse to access the skylight.
- Added an infected ladder to climb onto platform before the warehouses.
- Added an infected ladder to climb up warehouse shelves in the shipping yard area.
- Added an infected ladder to climb up a truck by the fire barrel.