Blood Harvest 3 Bridge - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Blood Harvest Maps
Distance Points
Vanilla: 600 Zonemod 1.9.X: 400 Rework: 500
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: 70% - 100% Rework: 81% - 100%
- Ban range starts when approaching the bridge, and lasts for the rest of the map.
Event Horde Limit
Vanilla: Infinite Zonemod 1.9.X: 90 Rework: 90
Director & Event Modification
- Reduced the intensity of the horde during the event.
- Removed scripted common spawns when the event is triggered.
- The event will now stop once survivors reach the saferoom.
Map Items
- Added a magnum spawn in saferoom.
- Added a potential melee spawn on the shelves in the room after the ramp.
- Made both T1 weapons spawn on the table by the tunnel exit.
Ammo Piles
- Added an ammo pile outside room after the ramp.
- Added an ammo pile at the camp site after the ramp.
- Made the ammo pile in the barn always spawn.
Hittables
Exploits Blocked
- Blocked survivors from jumping up the cliff before the ramp.
- Blocked survivors from jumping on a platform before the ramp.
- Blocked survivors from jumping on a platform on the ramp.
- Blocked survivors from jumping from the train to the cliff by the event.
Out of Bounds
- Prevented infected from going out of bounds around the outside of the map.
Stuck Spots
- Prevented a perma-stuck spot in the back of the train tunnel.
- Blocked a stuck spot on cliff rocks below the saferoom.
Nuisance & Quality of Life Changes
- Improved visual collision of rock cliff by the ramp.
- Solidified a non-solid tree by the bridge.
- Made the top section of the collapsed bridge block LOS.
Props
- Added rocks in front of the bridge by the end saferoom.
- Added an old tree by the end saferoom.
- Added rocks by the end saferoom.
Ladder / Elevator Attack Nerf
Map Sounds
Particles and Visual Effects
Clips
- Removed TLS clips:
- Clips surrounding the first outside area.
- Clips surrounding the second outside area.
Triggers
Ladders
- Added an infected ladder to get on cliff opposite the tunnel exit.
- Added a visible infected ladder in place of an invisible ladder left of the ramp.
- Added an infected ladder to climb up to window in room after the ramp.
- Added infected ladders to get on the end saferoom roof.