Blood Harvest 2 Tunnel - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Blood Harvest Maps
Distance Points
Vanilla: 500 Zonemod 1.9.X: 400 Rework: 400
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Event Horde Limit
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Director & Event Modification
Map Items
- Added a fire axe in the stairwell outside the saferoom.
- Made both T1 guns always spawn in the office.
- Made both T1 guns always spawn by the alarmed door.
- Added a potential melee spawn in the storage room with the alarmed door.
- Made both T1 guns always spawn on the table outside in the train depot.
- Removed a set of pills by the end saferoom.
Ammo Piles
- Made the ammo pile by the alarmed door always spawn.
- Added an ammo pile by the table outside in the train depot.
Hittables
Exploits Blocked
- Blocked survivors from standing on some pipes in the warehouse.
- Blocked survivors from standing on the metal support beams by the silos after the warehouse.
- Blocked survivors from standing on the fence at the back of the train yard.
- Blocked survivors from jumping on debris to get back up the first one way drop train in the tunnel.
- Blocked survivors from walking along the pipe to skip the ladder by the end saferoom.
- Blocked survivors from skipping the ladder by the end saferoom by jumping on the debris pile.
Out of Bounds
- Blocked players from going out of bounds in the far corner of the map by the gravel pile.
Stuck Spots
- Prevent a stuck spot on top of a crashed train in the tunnel by forcing players to crouch, replacing a TLS clip.
- Blocked a stuck spot behind the train before the end saferoom.
Nuisance & Quality of Life Changes
- Removed a fallen filing cabinet in the office.
- Removed 2 pallets from a pile in the train yard.
- Added ramps for infected to walk from the awning into the 2 large windows after the warehouse without jumping.
- Added a fence to indicate an invisible wall between trains on the right side tunnel.
- Added clipping to stop players getting stuck on a ramp on the right side of the tunnel.
Props
- Added an awning outside the office windows at the warehouse entrance.
- Added a water tank by the exit door into the train yard.
- Added concrete bags by the exit door into the train yard.
- Added a train car behind the fence at the back of the train yard.
- Added a crashed train car by the end saferoom.
Ladder / Elevator Attack Nerf
Map Sounds
- Event alarm fades out after a few seconds.
Particles and Visual Effects
Clips
- Removed TLS clips:
- Clip above roof in outside section.
- Clip on crashed train in tunnel (replaced with crouch trigger).
Triggers
Ladders
- Added an infected ladder at office exit to mirror ladder on the other walkway.
- Added an infected ladder to climb onto the walkway from the train in the warehouse.
- Added an infected ladder to climb on other side of vent in warehouse.
- Added an infected ladder to climb on lone warehouse shelf on the left.
- Added infected ladders to climb over a warehouse shelf near the forklift.
- Added an infected ladder to climb up to the walkway above the forklift in the warehouse.
- Added infected ladders to climb up girders in the boiler room.
- Added infected ladders to climb up to the first set of windows at the train yard.
- Added infected ladders to get over the fence at the back of the train yard.
- Added an infected ladder to climb onto awning outside train yard.
- Added a survivor ladder to climb on train in the right-side tunnel entrance from the front.
- Added an infected ladder to climb on other side of train car in the tunnel entrance.
- Added infected ladders to get onto the large pipe running along the tunnel.
- Added an infected ladder to climb into the broken roof section in the right-side tunnel.