Blood Harvest 2 Tunnel - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki

Blood Harvest Maps

  1. Woods
  2. Tunnel
  3. Bridge
  4. Train Station
  5. Farmhouse

Distance Points

Vanilla: 500 Zonemod 1.9.X: 400 Rework: 400

Tank Ban Range

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Event Horde Limit

Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A

Director & Event Modification

Map Items

  • Added a fire axe in the stairwell outside the saferoom.
  • Made both T1 guns always spawn in the office.
  • Made both T1 guns always spawn by the alarmed door.
  • Added a potential melee spawn in the storage room with the alarmed door.
  • Made both T1 guns always spawn on the table outside in the train depot.
  • Removed a set of pills by the end saferoom.

Ammo Piles

  • Made the ammo pile by the alarmed door always spawn.
  • Added an ammo pile by the table outside in the train depot.

Hittables

Exploits Blocked

  • Blocked survivors from standing on some pipes in the warehouse.
  • Blocked survivors from standing on the metal support beams by the silos after the warehouse.
  • Blocked survivors from standing on the fence at the back of the train yard.
  • Blocked survivors from jumping on debris to get back up the first one way drop train in the tunnel.
  • Blocked survivors from walking along the pipe to skip the ladder by the end saferoom.
  • Blocked survivors from skipping the ladder by the end saferoom by jumping on the debris pile.

Out of Bounds

  • Blocked players from going out of bounds in the far corner of the map by the gravel pile.

Stuck Spots

  • Prevent a stuck spot on top of a crashed train in the tunnel by forcing players to crouch, replacing a TLS clip.
  • Blocked a stuck spot behind the train before the end saferoom.

Nuisance & Quality of Life Changes

  • Removed a fallen filing cabinet in the office.
  • Removed 2 pallets from a pile in the train yard.
  • Added ramps for infected to walk from the awning into the 2 large windows after the warehouse without jumping.
  • Added a fence to indicate an invisible wall between trains on the right side tunnel.
  • Added clipping to stop players getting stuck on a ramp on the right side of the tunnel.

Props

  • Added an awning outside the office windows at the warehouse entrance.
  • Added a water tank by the exit door into the train yard.
  • Added concrete bags by the exit door into the train yard.
  • Added a train car behind the fence at the back of the train yard.
  • Added a crashed train car by the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

  • Event alarm fades out after a few seconds.

Particles and Visual Effects

Clips

  • Removed TLS clips:
    • Clip above roof in outside section.
    • Clip on crashed train in tunnel (replaced with crouch trigger).

Triggers

Ladders

  • Added an infected ladder at office exit to mirror ladder on the other walkway.
  • Added an infected ladder to climb onto the walkway from the train in the warehouse.
  • Added an infected ladder to climb on other side of vent in warehouse.
  • Added an infected ladder to climb on lone warehouse shelf on the left.
  • Added infected ladders to climb over a warehouse shelf near the forklift.
  • Added an infected ladder to climb up to the walkway above the forklift in the warehouse.
  • Added infected ladders to climb up girders in the boiler room.
  • Added infected ladders to climb up to the first set of windows at the train yard.
  • Added infected ladders to get over the fence at the back of the train yard.
  • Added an infected ladder to climb onto awning outside train yard.
  • Added a survivor ladder to climb on train in the right-side tunnel entrance from the front.
  • Added an infected ladder to climb on other side of train car in the tunnel entrance.
  • Added infected ladders to get onto the large pipe running along the tunnel.
  • Added an infected ladder to climb into the broken roof section in the right-side tunnel.