Blood Harvest 1 Woods - Derpduck/L4D2-Comp-Stripper-Rework GitHub Wiki
Blood Harvest Maps
Distance Points
Vanilla: 400 Zonemod 1.9.X: 300 Rework: 300
Tank Ban Range
Vanilla: N/A Zonemod 1.9.X: 0% - 57% Rework: 0% - 50%
- Ban range starts at the start of the map, and ends before the rope bridge.
Event Horde Limit
Vanilla: N/A Zonemod 1.9.X: N/A Rework: N/A
Director & Event Modification
Map Items
- Added a fire axe in a tree outside the saferoom.
- Added a potential pistol spawn on top of a car outside the trailer.
- Added a shotgun spawn outside the trailer.
- Added an SMG spawn inside the trailer.
Ammo Piles
- Made the ammo pile in the trailer always spawn.
Hittables
- Made the 2 cars outside the trailer unhittable and spawn in their exact L4D1 positions.
Exploits Blocked
Out of Bounds
- Prevented infected from going out of bounds around the edges of the map.
- Prevented infected from going behind the tree cards around the edges of the map.
Stuck Spots
Nuisance & Quality of Life Changes
Props
- Added some tree clusters near the saferoom to reduce death charge potential on the first hit.
- Added an AC unit to the trailer roof.
- Added some rocks near the end saferoom.
Ladder / Elevator Attack Nerf
Map Sounds
Particles and Visual Effects
- Reduced density of fog in the first half of the map to match the second half of the map.
Clips
- Removed TLS clips:
- Clip behind starting saferoom.
- Clips between cliff before bridge.
- Clips behind rocks near the trailer.
- Clips on roofs in train depot.
- Clips above the end saferooom.
Triggers
Ladders
- Added infected ladders to get out of the valley by the saferoom.
- Added an infected ladder to get on the cliff to the left of the saferoom.
- Added an infected ladder to get on the end saferoom roof.