PacificBankHeistCallout ja JP - DekoKiyo/JapaneseCallouts GitHub Wiki
大規模な強盗団がパシフィック銀行に人質を取って立てこもりました。
人質の命か、事件の解決か、どちらを優先するかはあなた次第です。
Warning
このコールアウトには複数の暴力的な言葉が含まれています。決してあなたに対してではないことに注意してください。
設定ファイル: plugins/LSPDFR/JapaneseCallouts/Xml/BankHeistConfig.xml
設定名 | 説明 | 備考 |
---|---|---|
HostageCount | 人質の人数 |
HostagePositions に登録されている座標の数が最大値となる。 |
WifeName | 電話で会話することができる強盗の妻の名前 | |
PoliceCruisers | 警察車両の設定 | |
PoliceTransporters | 警察車両(護送車)の設定 | |
PoliceRiots | 警察車両(装甲車)の設定 | |
Ambulances | 救急車の設定 | |
Firetrucks | 消防車の設定 | |
PoliceOfficerModels | 警察官(一般)の設定 | |
PoliceSWATModels | 警察官(武装)の設定 | |
ParamedicModels | 救急隊員の設定 | |
FirefighterModels | 消防隊員の設定 | |
CommanderModels | 指揮官の設定 | |
WifeModels | 強盗犯の妻の設定 | |
RobberModels | 強盗の設定 | |
HostageModels | 人質の設定 | |
OfficerWeapons | 警察官(一般)の武器の設定 | |
SWATWeapons | 警察官(武装)の武器の設定 | |
RobbersWeapons | 強盗の武器の設定 | |
RobbersThrowableWeapons | 強盗の第二武器の設定 | 投擲武器以外も設定可能 |
WeaponInRiot | プレイヤーが装甲車で取得できる武器の設定 | |
PoliceCruiserPositions | 警察車両(一般)の位置と向き | |
PoliceTransportPositions | 警察車両(護送車)の位置と向き | |
RiotPositions | 警察車両(装甲車)の位置と向き | |
AmbulancePositions | 救急車の位置と向き | |
FiretruckPositions | 消防車の位置と向き | |
AimingOfficerPositions | 銀行に向けて銃を向ける警官の位置と向き | |
StandingOfficerPositions | ただ立っている警官の位置と向き | |
NormalRobbersPositions | 通常の強盗の位置と向き | |
RobbersNegotiationPositions | 強盗が降伏する位置の位置と向き | |
RobbersSneakPosition | 隠れている強盗の位置と向き | "is_right"で右向きにすることが可能 |
RobbersInVaultPositions | 金庫内の強盗の位置と向き | |
RobbersSurrenderingPositions | 強盗が降伏する位置の位置と向き | |
FirefighterPositions | 消防隊員の位置と向き | |
ParamedicPositions | 救急隊員の位置と向き | |
LeftSittingSWATPositions | (扉を正面にして)左向きの武装警官の位置と向き | |
RightSittingSWATPositions | (扉を正面にして)右向きの武装警官の位置と向き | |
RightLookingSWATPositions | (扉を正面にして)右向きで覗いている武装警官の位置と向き | |
HostagePositions | 人質の位置 | 向き指定不可 |
HostageSafePosition | 救助された人質が向かう安全な位置と向き | |
CommanderPosition | 指揮官の位置と向き | |
WifePosition | 強盗犯の妻のスポーン位置と向き | |
WifeVehicleDestination | 強盗犯の妻が到着する位置 | 向き指定不可 |
<?xml version="1.0" encoding="UTF-8"?>
<BankHeistConfig>
<HostageCount>8</HostageCount>
<WifeName>Maria</WifeName>
<PoliceCruisers>
<Vehicle chance="50">POLICE</Vehicle>
<Vehicle chance="30">POLICE2</Vehicle>
<Vehicle chance="80">POLICE3</Vehicle>
<Vehicle chance="15">POLICE4</Vehicle>
<Vehicle chance="40">POLICE5</Vehicle>
</PoliceCruisers>
<PoliceTransporters>
<Vehicle chance="100">POLICET</Vehicle>
</PoliceTransporters>
<PoliceRiots>
<Vehicle chance="100">RIOT</Vehicle>
</PoliceRiots>
<Ambulances>
<Vehicle chance="100">AMBULANCE</Vehicle>
</Ambulances>
<Firetrucks>
<Vehicle chance="100">FIRETRUK</Vehicle>
</Firetrucks>
<PoliceOfficerModels>
<!-- Male -->
<!-- LSPD Class A -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Class B -->
<Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="194" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Class C -->
<Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_watch_model="4" comp_watch_texture="1" comp_mask_model="102" comp_mask_texture="1" comp_top_model="191" comp_top_texture="1" comp_upperskin_model="12" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="14" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Suit -->
<Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="5" comp_top_texture="5" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="2" comp_pants_model="11" comp_pants_texture="5" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="14" comp_armor_model="25" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Jacket -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="30" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- LSPD Raincoat -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="188" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- Female -->
<!-- LSPD Class A -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="203" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Class B -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="196" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Class C -->
<Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="193" comp_top_texture="1" comp_upperskin_model="10" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Suit -->
<Ped chance="15" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="25" comp_top_texture="2" comp_upperskin_model="8" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="65" comp_undercoat_texture="2" comp_pants_model="4" comp_pants_texture="4" comp_shoes_model="30" comp_shoes_texture="1" comp_accessories_model="1" comp_accessories_texture="1" comp_armor_model="27" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Jacket -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<!-- LSPD Raincoat -->
<Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="190" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_M_Y_COP_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_F_Y_COP_01</Ped>
</PoliceOfficerModels>
<PoliceSWATModels>
<!-- Male -->
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="151" comp_hat_texture="1" comp_glasses_model="22" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="221" comp_top_texture="1" comp_upperskin_model="180" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="16" comp_undercoat_texture="1" comp_pants_model="32" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="111" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<!-- Female -->
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="150" comp_hat_texture="1" comp_glasses_model="23" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="231" comp_top_texture="1" comp_upperskin_model="216" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="49" comp_undercoat_texture="1" comp_pants_model="31" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="82" comp_accessories_texture="1" comp_armor_model="19" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" random_props="true">S_M_Y_SWAT_01</Ped>
</PoliceSWATModels>
<ParamedicModels>
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_M_PARAMEDIC_01</Ped>
</ParamedicModels>
<FirefighterModels>
<Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_Y_FIREMAN_01</Ped>
</FirefighterModels>
<CommanderModels>
<!-- Male FBI Suit -->
<Ped chance="100" is_sunny="true" is_rainy="false" is_snowy="false" comp_mask_model="1" comp_mask_texture="1" comp_top_model="11" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="1" comp_pants_model="11" comp_pants_texture="1" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="9" comp_armor_model="23" comp_armor_texture="1" comp_parachute_model="29" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
<Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" random_props="true">IG_FBISUIT_01</Ped>
</CommanderModels>
<WifeModels>
<Ped chance="100" random_props="true">A_F_Y_EASTSA_01</Ped>
</WifeModels>
<RobberModels>
<Ped chance="100" health="200" armor="750" random_props="true">MP_G_M_PROS_01</Ped>
</RobberModels>
<HostageModels>
<Ped chance="20" random_props="true">A_M_M_BUSINESS_01</Ped>
<Ped chance="20" random_props="true">A_M_Y_BUSINESS_01</Ped>
<Ped chance="20" random_props="true">A_M_Y_BUSINESS_02</Ped>
<Ped chance="20" random_props="true">A_M_Y_BUSINESS_03</Ped>
<Ped chance="20" random_props="true">A_F_Y_BUSINESS_01</Ped>
<Ped chance="20" random_props="true">A_F_Y_FEMALEAGENT</Ped>
</HostageModels>
<OfficerWeapons>
<Weapon chance="100">
<Model>WEAPON_PISTOL</Model>
<Components>
<Component>COMPONENT_AT_PI_FLSH</Component>
</Components>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_COMBATPISTOL</Model>
<Components>
<Component>COMPONENT_AT_PI_FLSH</Component>
</Components>
</Weapon>
</OfficerWeapons>
<SWATWeapons>
<Weapon chance="100">
<Model>WEAPON_CARBINERIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_ASSAULTRIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
</SWATWeapons>
<RobbersWeapons>
<Weapon chance="100">
<Model>WEAPON_SAWNOFFSHOTGUN</Model>
</Weapon>
<Weapon chance="80">
<Model>WEAPON_ASSAULTRIFLE</Model>
</Weapon>
<Weapon chance="80">
<Model>WEAPON_PUMPSHOTGUN</Model>
</Weapon>
<Weapon chance="80">
<Model>WEAPON_ADVANCEDRIFLE</Model>
</Weapon>
<Weapon chance="30">
<Model>WEAPON_PISTOL</Model>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_ASSAULTSMG</Model>
</Weapon>
</RobbersWeapons>
<RobbersThrowableWeapons>
<Weapon chance="50">
<Model>WEAPON_GRENADE</Model>
</Weapon>
<Weapon chance="50">
<Model>WEAPON_SMOKEGRENADE</Model>
</Weapon>
</RobbersThrowableWeapons>
<WeaponInRiot>
<Weapon chance="100">
<Model>WEAPON_CARBINERIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
<Weapon chance="100">
<Model>WEAPON_ASSAULTRIFLE</Model>
<Components>
<Component>COMPONENT_AT_AR_FLSH</Component>
</Components>
</Weapon>
</WeaponInRiot>
<PoliceCruiserPositions>
<Position x="271.3" y="180.6" z="104.3" heading="69.4" />
<Position x="258.9" y="185.2" z="104.4" heading="69.8" />
<Position x="246.8" y="189.8" z="104.8" heading="68.1" />
<Position x="236.9" y="193.9" z="104.9" heading="-110.7" />
<Position x="227.7" y="197.9" z="105.0" heading="64.5" />
<Position x="220.6" y="217.9" z="105.1" heading="-18.9" />
<Position x="223.9" y="226.8" z="105.1" heading="-20.0" />
<Position x="231.3" y="173.6" z="104.9" heading="-110.2" />
</PoliceCruiserPositions>
<PoliceTransportPositions>
<Position x="273.9" y="191.7" z="104.6" heading="54.3" />
<Position x="219.0" y="175.1" z="105.2" heading="-111.1" />
</PoliceTransportPositions>
<RiotPositions>
<Position x="220.2" y="209.2" z="105.1" heading="23.2" />
<Position x="265.4" y="192.2" z="104.4" heading="-139.9" />
</RiotPositions>
<AmbulancePositions>
<Position x="263.2" y="158.9" z="104.2" heading="-110.3" />
<Position x="254.0" y="162.2" z="104.4" heading="-109.2" />
</AmbulancePositions>
<FiretruckPositions>
<Position x="239.6" y="170.7" z="105.1" heading="-109.9" />
</FiretruckPositions>
<BarrierPositions>
<Position x="266.5" y="182.4" z="103.6" heading="-20.1" />
<Position x="263.4" y="183.6" z="103.7" heading="-20.1" />
<Position x="254.3" y="186.8" z="103.9" heading="-20.1" />
<Position x="251.2" y="187.9" z="103.9" heading="-20.1" />
<Position x="241.6" y="192.0" z="104.1" heading="-21.5" />
<Position x="232.2" y="195.8" z="104.2" heading="-22.2" />
<Position x="223.8" y="200.1" z="104.4" heading="-33.5" />
<Position x="220.9" y="203.0" z="104.4" heading="-53.1" />
<Position x="222.2" y="222.2" z="104.4" heading="-110.2" />
<Position x="227.7" y="228.2" z="104.5" heading="159.8" />
<Position x="230.5" y="227.2" z="104.5" heading="159.8" />
</BarrierPositions>
<AimingOfficerPositions>
<Position x="219.8" y="220.3" z="105.5" heading="-120.1" />
<Position x="218.5" y="216.5" z="105.5" heading="-105.7" />
<Position x="226.1" y="197.0" z="105.4" heading="-19.9" />
<Position x="234.4" y="193.3" z="105.2" heading="-21.4" />
<Position x="247.8" y="187.9" z="105.0" heading="-29.9" />
<Position x="257.3" y="184.2" z="104.9" heading="2.6" />
<Position x="260.5" y="183.1" z="104.8" heading="-12.2" />
</AimingOfficerPositions>
<StandingOfficerPositions>
<Position x="215.2" y="177.1" z="105.3" heading="70.4" />
<Position x="218.6" y="207.0" z="105.4" heading="113.0" />
</StandingOfficerPositions>
<NormalRobbersPositions>
<Position x="262.5" y="211.9" z="106.2" heading="161.0" />
<Position x="257.3" y="214.9" z="106.2" heading="160.5" />
<Position x="235.4" y="217.3" z="106.2" heading="116.3" />
<Position x="237.9" y="213.6" z="106.2" heading="69.5" />
<Position x="243.7" y="212.4" z="110.2" heading="-20.6" />
<Position x="266.6" y="220.1" z="110.2" heading="69.9" />
<Position x="254.7" y="228.1" z="106.2" heading="161.5" />
<Position x="268.2" y="223.0" z="103.4" heading="159.4" />
<Position x="246.7" y="218.7" z="106.2" heading="169.6" />
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<Position x="243.0" y="222.6" z="106.2" heading="70.8" />
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<RobbersSneakPosition>
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<FirefighterPositions>
<Position x="244.9" y="168.3" z="104.9" heading="-24.0" />
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<ParamedicPositions>
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<Position x="259.8" y="162.4" z="104.6" heading="-20.5" />
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<LeftSittingSWATPositions>
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<RightSittingSWATPositions>
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<RightLookingSWATPositions>
<Position x="229.1" y="217.1" z="105.5" heading="171.3" />
<Position x="256.6" y="201.8" z="105.0" heading="-138.0" />
</RightLookingSWATPositions>
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<Position x="248.3" y="229.7" z="106.2" />
<Position x="241.4" y="221.5" z="106.2" />
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</BankHeistConfig>