PacificBankHeistCallout ja JP - DekoKiyo/JapaneseCallouts GitHub Wiki

銀行強盗 (パシフィック)

概要

大規模な強盗団がパシフィック銀行に人質を取って立てこもりました。
人質の命か、事件の解決か、どちらを優先するかはあなた次第です。

Warning

このコールアウトには複数の暴力的な言葉が含まれています。決してあなたに対してではないことに注意してください。

コールアウトの設定

設定ファイル: plugins/LSPDFR/JapaneseCallouts/Xml/BankHeistConfig.xml

このコールアウトで使用される設定

元の設定ファイル

設定名 説明 備考
HostageCount 人質の人数 HostagePositionsに登録されている座標の数が最大値となる。
WifeName 電話で会話することができる強盗の妻の名前
PoliceCruisers 警察車両の設定
PoliceTransporters 警察車両(護送車)の設定
PoliceRiots 警察車両(装甲車)の設定
Ambulances 救急車の設定
Firetrucks 消防車の設定
PoliceOfficerModels 警察官(一般)の設定
PoliceSWATModels 警察官(武装)の設定
ParamedicModels 救急隊員の設定
FirefighterModels 消防隊員の設定
CommanderModels 指揮官の設定
WifeModels 強盗犯の妻の設定
RobberModels 強盗の設定
HostageModels 人質の設定
OfficerWeapons 警察官(一般)の武器の設定
SWATWeapons 警察官(武装)の武器の設定
RobbersWeapons 強盗の武器の設定
RobbersThrowableWeapons 強盗の第二武器の設定 投擲武器以外も設定可能
WeaponInRiot プレイヤーが装甲車で取得できる武器の設定
PoliceCruiserPositions 警察車両(一般)の位置と向き
PoliceTransportPositions 警察車両(護送車)の位置と向き
RiotPositions 警察車両(装甲車)の位置と向き
AmbulancePositions 救急車の位置と向き
FiretruckPositions 消防車の位置と向き
AimingOfficerPositions 銀行に向けて銃を向ける警官の位置と向き
StandingOfficerPositions ただ立っている警官の位置と向き
NormalRobbersPositions 通常の強盗の位置と向き
RobbersNegotiationPositions 強盗が降伏する位置の位置と向き
RobbersSneakPosition 隠れている強盗の位置と向き "is_right"で右向きにすることが可能
RobbersInVaultPositions 金庫内の強盗の位置と向き
RobbersSurrenderingPositions 強盗が降伏する位置の位置と向き
FirefighterPositions 消防隊員の位置と向き
ParamedicPositions 救急隊員の位置と向き
LeftSittingSWATPositions (扉を正面にして)左向きの武装警官の位置と向き
RightSittingSWATPositions (扉を正面にして)右向きの武装警官の位置と向き
RightLookingSWATPositions (扉を正面にして)右向きで覗いている武装警官の位置と向き
HostagePositions 人質の位置 向き指定不可
HostageSafePosition 救助された人質が向かう安全な位置と向き
CommanderPosition 指揮官の位置と向き
WifePosition 強盗犯の妻のスポーン位置と向き
WifeVehicleDestination 強盗犯の妻が到着する位置 向き指定不可

元の設定ファイル

<?xml version="1.0" encoding="UTF-8"?>
<BankHeistConfig>
  <HostageCount>8</HostageCount>
  <WifeName>Maria</WifeName>
  <PoliceCruisers>
    <Vehicle chance="50">POLICE</Vehicle>
    <Vehicle chance="30">POLICE2</Vehicle>
    <Vehicle chance="80">POLICE3</Vehicle>
    <Vehicle chance="15">POLICE4</Vehicle>
    <Vehicle chance="40">POLICE5</Vehicle>
  </PoliceCruisers>
  <PoliceTransporters>
    <Vehicle chance="100">POLICET</Vehicle>
  </PoliceTransporters>
  <PoliceRiots>
    <Vehicle chance="100">RIOT</Vehicle>
  </PoliceRiots>
  <Ambulances>
    <Vehicle chance="100">AMBULANCE</Vehicle>
  </Ambulances>
  <Firetrucks>
    <Vehicle chance="100">FIRETRUK</Vehicle>
  </Firetrucks>
  <PoliceOfficerModels>
    <!-- Male -->
    <!-- LSPD Class A -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Class B -->
    <Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="194" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Class C -->
    <Ped chance="40" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_watch_model="4" comp_watch_texture="1" comp_mask_model="102" comp_mask_texture="1" comp_top_model="191" comp_top_texture="1" comp_upperskin_model="12" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="14" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Suit -->
    <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="5" comp_top_texture="5" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="2" comp_pants_model="11" comp_pants_texture="5" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="14" comp_armor_model="25" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Jacket -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="30" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- LSPD Raincoat -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="188" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="57" comp_undercoat_texture="1" comp_pants_model="36" comp_pants_texture="1" comp_shoes_model="52" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="29" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>

    <!-- Female -->
    <!-- LSPD Class A -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="203" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="1" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Class B -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="196" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Class C -->
    <Ped chance="30" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="193" comp_top_texture="1" comp_upperskin_model="10" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="15" comp_armor_texture="1" comp_parachute_model="53" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Suit -->
    <Ped chance="15" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" comp_mask_model="1" comp_mask_texture="1" comp_top_model="25" comp_top_texture="2" comp_upperskin_model="8" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="65" comp_undercoat_texture="2" comp_pants_model="4" comp_pants_texture="4" comp_shoes_model="30" comp_shoes_texture="1" comp_accessories_model="1" comp_accessories_texture="1" comp_armor_model="27" comp_armor_texture="1" comp_parachute_model="69" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Jacket -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="true" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="201" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>
    <!-- LSPD Raincoat -->
    <Ped chance="50" is_sunny="false" is_rainy="true" is_snowy="false" health="200" armor="250" comp_mask_model="102" comp_mask_texture="1" comp_top_model="190" comp_top_texture="1" comp_upperskin_model="4" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="34" comp_undercoat_texture="1" comp_pants_model="35" comp_pants_texture="1" comp_shoes_model="53" comp_shoes_texture="1" comp_accessories_model="9" comp_accessories_texture="1" comp_armor_model="31" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>

    <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_M_Y_COP_01</Ped>
    <Ped chance="20" is_sunny="true" is_rainy="false" is_snowy="false" health="200" armor="250" random_props="true">S_F_Y_COP_01</Ped>
  </PoliceOfficerModels>
  <PoliceSWATModels>
    <!-- Male -->
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="151" comp_hat_texture="1" comp_glasses_model="22" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="221" comp_top_texture="1" comp_upperskin_model="180" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="16" comp_undercoat_texture="1" comp_pants_model="32" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="111" comp_accessories_texture="1" comp_armor_model="17" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>
    <!-- Female -->
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" comp_hat_model="150" comp_hat_texture="1" comp_glasses_model="23" comp_glasses_texture="1" comp_mask_model="186" comp_mask_texture="1" comp_top_model="231" comp_top_texture="1" comp_upperskin_model="216" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="49" comp_undercoat_texture="1" comp_pants_model="31" comp_pants_texture="1" comp_shoes_model="26" comp_shoes_texture="1" comp_accessories_model="82" comp_accessories_texture="1" comp_armor_model="19" comp_armor_texture="1" comp_parachute_model="49" comp_parachute_texture="1">MP_F_FREEMODE_01</Ped>

    <Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="400" random_props="true">S_M_Y_SWAT_01</Ped>
  </PoliceSWATModels>
  <ParamedicModels>
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_M_PARAMEDIC_01</Ped>
  </ParamedicModels>
  <FirefighterModels>
    <Ped chance="100" is_sunny="true" is_rainy="true" is_snowy="true" health="200" armor="200" random_props="true">S_M_Y_FIREMAN_01</Ped>
  </FirefighterModels>
  <CommanderModels>
    <!-- Male FBI Suit -->
    <Ped chance="100" is_sunny="true" is_rainy="false" is_snowy="false" comp_mask_model="1" comp_mask_texture="1" comp_top_model="11" comp_top_texture="1" comp_upperskin_model="5" comp_upperskin_texture="1" comp_decal_model="1" comp_decal_texture="1" comp_undercoat_model="179" comp_undercoat_texture="1" comp_pants_model="11" comp_pants_texture="1" comp_shoes_model="11" comp_shoes_texture="1" comp_accessories_model="39" comp_accessories_texture="9" comp_armor_model="23" comp_armor_texture="1" comp_parachute_model="29" comp_parachute_texture="1">MP_M_FREEMODE_01</Ped>

    <Ped chance="20" is_sunny="true" is_rainy="true" is_snowy="true" random_props="true">IG_FBISUIT_01</Ped>
  </CommanderModels>
  <WifeModels>
    <Ped chance="100" random_props="true">A_F_Y_EASTSA_01</Ped>
  </WifeModels>
  <RobberModels>
    <Ped chance="100" health="200" armor="750" random_props="true">MP_G_M_PROS_01</Ped>
  </RobberModels>
  <HostageModels>
    <Ped chance="20" random_props="true">A_M_M_BUSINESS_01</Ped>
    <Ped chance="20" random_props="true">A_M_Y_BUSINESS_01</Ped>
    <Ped chance="20" random_props="true">A_M_Y_BUSINESS_02</Ped>
    <Ped chance="20" random_props="true">A_M_Y_BUSINESS_03</Ped>
    <Ped chance="20" random_props="true">A_F_Y_BUSINESS_01</Ped>
    <Ped chance="20" random_props="true">A_F_Y_FEMALEAGENT</Ped>
  </HostageModels>
  <OfficerWeapons>
    <Weapon chance="100">
      <Model>WEAPON_PISTOL</Model>
      <Components>
        <Component>COMPONENT_AT_PI_FLSH</Component>
      </Components>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_COMBATPISTOL</Model>
      <Components>
        <Component>COMPONENT_AT_PI_FLSH</Component>
      </Components>
    </Weapon>
  </OfficerWeapons>
  <SWATWeapons>
    <Weapon chance="100">
      <Model>WEAPON_CARBINERIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_ASSAULTRIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
  </SWATWeapons>
  <RobbersWeapons>
    <Weapon chance="100">
      <Model>WEAPON_SAWNOFFSHOTGUN</Model>
    </Weapon>
    <Weapon chance="80">
      <Model>WEAPON_ASSAULTRIFLE</Model>
    </Weapon>
    <Weapon chance="80">
      <Model>WEAPON_PUMPSHOTGUN</Model>
    </Weapon>
    <Weapon chance="80">
      <Model>WEAPON_ADVANCEDRIFLE</Model>
    </Weapon>
    <Weapon chance="30">
      <Model>WEAPON_PISTOL</Model>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_ASSAULTSMG</Model>
    </Weapon>
  </RobbersWeapons>
  <RobbersThrowableWeapons>
    <Weapon chance="50">
      <Model>WEAPON_GRENADE</Model>
    </Weapon>
    <Weapon chance="50">
      <Model>WEAPON_SMOKEGRENADE</Model>
    </Weapon>
  </RobbersThrowableWeapons>
  <WeaponInRiot>
    <Weapon chance="100">
      <Model>WEAPON_CARBINERIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
    <Weapon chance="100">
      <Model>WEAPON_ASSAULTRIFLE</Model>
      <Components>
        <Component>COMPONENT_AT_AR_FLSH</Component>
      </Components>
    </Weapon>
  </WeaponInRiot>
  <PoliceCruiserPositions>
    <Position x="271.3" y="180.6" z="104.3" heading="69.4" />
    <Position x="258.9" y="185.2" z="104.4" heading="69.8" />
    <Position x="246.8" y="189.8" z="104.8" heading="68.1" />
    <Position x="236.9" y="193.9" z="104.9" heading="-110.7" />
    <Position x="227.7" y="197.9" z="105.0" heading="64.5" />
    <Position x="220.6" y="217.9" z="105.1" heading="-18.9" />
    <Position x="223.9" y="226.8" z="105.1" heading="-20.0" />
    <Position x="231.3" y="173.6" z="104.9" heading="-110.2" />
  </PoliceCruiserPositions>
  <PoliceTransportPositions>
    <Position x="273.9" y="191.7" z="104.6" heading="54.3" />
    <Position x="219.0" y="175.1" z="105.2" heading="-111.1" />
  </PoliceTransportPositions>
  <RiotPositions>
    <Position x="220.2" y="209.2" z="105.1" heading="23.2" />
    <Position x="265.4" y="192.2" z="104.4" heading="-139.9" />
  </RiotPositions>
  <AmbulancePositions>
    <Position x="263.2" y="158.9" z="104.2" heading="-110.3" />
    <Position x="254.0" y="162.2" z="104.4" heading="-109.2" />
  </AmbulancePositions>
  <FiretruckPositions>
    <Position x="239.6" y="170.7" z="105.1" heading="-109.9" />
  </FiretruckPositions>
  <BarrierPositions>
    <Position x="266.5" y="182.4" z="103.6" heading="-20.1" />
    <Position x="263.4" y="183.6" z="103.7" heading="-20.1" />
    <Position x="254.3" y="186.8" z="103.9" heading="-20.1" />
    <Position x="251.2" y="187.9" z="103.9" heading="-20.1" />
    <Position x="241.6" y="192.0" z="104.1" heading="-21.5" />
    <Position x="232.2" y="195.8" z="104.2" heading="-22.2" />
    <Position x="223.8" y="200.1" z="104.4" heading="-33.5" />
    <Position x="220.9" y="203.0" z="104.4" heading="-53.1" />
    <Position x="222.2" y="222.2" z="104.4" heading="-110.2" />
    <Position x="227.7" y="228.2" z="104.5" heading="159.8" />
    <Position x="230.5" y="227.2" z="104.5" heading="159.8" />
  </BarrierPositions>
  <AimingOfficerPositions>
    <Position x="219.8" y="220.3" z="105.5" heading="-120.1" />
    <Position x="218.5" y="216.5" z="105.5" heading="-105.7" />
    <Position x="226.1" y="197.0" z="105.4" heading="-19.9" />
    <Position x="234.4" y="193.3" z="105.2" heading="-21.4" />
    <Position x="247.8" y="187.9" z="105.0" heading="-29.9" />
    <Position x="257.3" y="184.2" z="104.9" heading="2.6" />
    <Position x="260.5" y="183.1" z="104.8" heading="-12.2" />
  </AimingOfficerPositions>
  <StandingOfficerPositions>
    <Position x="215.2" y="177.1" z="105.3" heading="70.4" />
    <Position x="218.6" y="207.0" z="105.4" heading="113.0" />
  </StandingOfficerPositions>
  <NormalRobbersPositions>
    <Position x="262.5" y="211.9" z="106.2" heading="161.0" />
    <Position x="257.3" y="214.9" z="106.2" heading="160.5" />
    <Position x="235.4" y="217.3" z="106.2" heading="116.3" />
    <Position x="237.9" y="213.6" z="106.2" heading="69.5" />
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  <RobbersInVaultPositions>
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  <RobbersSurrenderingPositions>
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  <FirefighterPositions>
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  <LeftSittingSWATPositions>
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    <Position x="256.6" y="201.8" z="105.0" heading="-138.0" />
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  <WifeVehicleDestination x="241.7" y="178.9" z="104.7" />
</BankHeistConfig>
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