Guide for using Variable feature || Variables are used with update lore feature - DeeCaaD/CrackShotPlus_V2 GitHub Wiki
Variables:
Weapon_Weight: <String>~<Double>~<Double>
Headshot: <String>~<Double>~<Double>
Backstab: <String>~<Double>~<Double>
Critical_Hit: <String>~<Double>~<Double>
Damage: <String>~<Double>~<Double>
Scope: <String>~<Double>~<Double>
Second_Scope: <String>~<Double>~<Double>
Spread: <String>~<Double>~<Double>
Sneak_Spread: <String>~<Double>~<Double>
Scope_Spread: <String>~<Double>~<Double>
Fire_Rate: <String>~<Double>~<Double>
Energy_Distance: <String>~<Double>~<Double>
Projectile_Speed: <String>~<Double>~<Double>
Reload_Duration: <String>~<Double>~<Double>
Reload_Amount: <String>~<Double>~<Double>
Explosion_Damage_Multiplier: <String>~<Double>~<Double>
Explosion_Radius: <String>~<Double>~<Double>
Burst_Fire_Amount: <String>~<Double>~<Double>
Bounce_Amount: <String>~<Double>~<Double>
Life_Steal: <String>~<Double>~<Double>
Weapon_Durability: <String>~<Double>~<Double>
Shoot_Delay: <String>~<Double>~<Double>
Note: About this
- String has to be one of these NUMBER, PERCENTAGE or BAR.
- First double is minium that thing can be and second double is maxium that thing can be.
Below is a list of variables you can use in Update_Lore
.
- #ATTACHMENTS# - Returns weapon's attachments.
- #SKIN# - Returns weapon's skin.
- #VISUALRELOAD# - Returns weapon's visual reload.
- #TRAIL# - Returns weapon's trail.
- #STATTRAK# - Returns weapon's StatTrak points.
- #WEIGHT# - Returns weapon's weight.
- #HEADSHOT# - Returns amount of damage added to normal damage if headshot.
- #BACKSTAB# - Returns amount of damage added to normal damage if backstab.
- #CRITICAL_HIT# - Returns amount of damage added to normal damage if critical hit.
- #DAMAGE# - Returns amount of normal damage.
- #AMMO_TYPE# - Returns weapon's ammo type.
- #ZOOM_AMOUNT# - Returns weapon's zoom amount.
- #SECOND_ZOOM_AMOUNT# - Returns weapon's second zoom amount.
- #SPREAD# - Returns weapon's spread.
- #SNEAK_SPREAD# - Returns weapon's spread while sneaking.
- #SCOPE_SPREAD# - Returns weapon's spread while zooming.
- #FIRE_RATE# - Returns weapon's fire rate.
- #ENERGY_DISTANCE# - Returns weapon's energy projectile distance.
- #PROJECTILE_SPEED# - Returns weapon's projectile speed.
- #RELOAD_DURATION# - Returns weapon's reload duration.
- #RELOAD_AMOUNT# - Returns weapon's reload amount.
- #EXPLOSION_DAMAGE_MULTIPLIER# - Returns weapon's explosion damage multiplier.
- #EXPLOSION_RADIUS# - Returns weapon's explosion radius.
- #BURST_FIRE_AMOUNT# - Returns weapon's burst fire amount.
- #BOUNCE_AMOUNT# - Returns weapon's bullet bounce amount.
- #CAMERA_RECOIL_UPWARDS# - Returns weapon's camera recoil upwards.
- #CAMERA_RECOIL_SIDEWAYS# - Returns weapon's camera recoil sideways.
- #LIFE_STEAL# - Returns weapon's life steal.
- #SOULBOUND# - Returns weapon's latest player for who weapon is bounded.
- #WEAPON_DURABILITY# - Returns weapon's current durability.
- #SHOOT_DELAY# - Returns weapon's shoot delay.