Guide for using Scope features - DeeCaaD/CrackShotPlus_V2 GitHub Wiki
Scope:
Pumpkin_On_Zoom: <Boolean>
Custom_Scope_Sound: <String>-<Double>-<Double>,<etc.>
Custom_Scope_End_Sound: <String>-<Double>-<Double>,<etc.>
Fog: <Boolean>
Scope_Affect_Fire_Rate: <Integer>
Second_Zoom:
Amount: <Integer>
Fog: <Boolean>
Night_Vision: <Boolean>
If true
pumpkin will be placed on player's head on zoom.
Note: Used to make realistic scope using resource pack.
Note: If pumpkin disappears after shot then disable Cancel_Right_Click_Interactions
from CrackShot configuration.
Plays custom sound at player's location when zooming in.
Note: <Sound>,<Volume>,<Pitch>
Plays custom sound at player's location when zooming out.
Note: <Sound>,<Volume>,<Pitch>
Makes fast fog for player on zoom to prevent player from instantly shooting targets far away.
Note: Fire rate is CURRENT FIRE RATE + CHANGE RATE. So if value is + (positive)
then fire rate is increased
and if value is - (negative)
then fire rate is decreased
Actication by rezooming while zoom is activated.
- Amount
- Determines second zoom amount.
- Note: This should be higher than in CrackShot configurations.
- Fog
- Makes fast fog for player on zoom to prevent player from instantly shooting targets far away.
- Night_Vision
- If
true
gives player night vision while second zooming
- If